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      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

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Found 5 results

  1. Better Music System Redone (for Vanilla and MUSE) View File 46 new music tracks, made by me and my chipsets over 3,5 hours of fantasque music inspired by alteration magic, jasmine tea and sunlit craters area-specific ambiance - no more happy explore music deep inside dunmeri tombs separate tracks for Vvardenfell, Red Mountain and Solstheim original Morrowind music integrated into the plugin battle music reinvented - no scrib shall interrupt your listening pleasure breathe life into your Morrowind experience thanks to akulakhan-controlled digital dwemeri pads, indoril sitars, strings, ashlanders' gamelanesque bells, redoran neys, velothi ouds and darbukas and 303 cornish acid em, and more. I. The Concept So the Morrowind soundtrack is great, but well, hearing the basic 7 explore tracks in random order whatever you do and wherever you are really pulls your leg after a while, especially if you've played Oblivion on Skyrim. So Xiran did a nice mod of his own to address that, but did a little too much mess in the scripts, so BTB decided to clean it up a notch. Cool stuff to be quite honest, but I wasn't too fond of the tracks he chose, so I switched to SpaceDevo's Rebirth version for a while, but being an aural creature, I started to walk the meadows and turn the knobs to replace the tracks. And to tailor all that to my liking, I also did a bit of script-editing. So here it is, Xiran's ingenious concept, BTB's (that's the template I used) and SpaceDevo's implementation + lots of sounds and a bit of tinkering of mine. Hope you'll enjoy! II. Installation 1. REGULAR (Vanilla)version a) Unpack the .rar file into your Morrowind folder. b) Copy the contents of Morrowind/Music/Explore and Morrowind/Music/Battle to Morrowind/Music. In other words, all of Morrowind original tracks should be in the same folder as my new tracks. c) Rename or delete Morrowind/Music/Explore and Morrowind/Music/Battle folders (for example to ExploreORIGINAL or Battle2). d) Activate the .esp. Load order should not matter much, it can easily be positioned near the top of your load order. e) It's done! 2. MUSE version a) Download MUSE and install it. Pay attention to the requirements (MWSEdev and MGEXE). b) Unpack my mod (use the MUSE version, not the regular one) and copy its contents to Morrowind/Data Files. Overwrite all if needed. c) It's done! No .esp needed. If you want to hear original Morrowind soundtrack with MUSE version, just like in the regular one, you'll need to manually copy it from Morrowind/Music/Explore to specific folders in MUSE directory. See .pdf in MUSE file for details. Note that MUSE version is a bit different, due to the fact it's structured in a different manner. Pick whatever you like best. Feel free to use my tracks within MUSE framework however you wish. DO NOT USE BOTH VERSIONS. III. Compatibility Not compatible with mods that alter Morrowind's music system. Sound mods are generally compatible. IV. Usage/Prospects You can edit the .esp or tracks (merge, replace, add) however you wish. It would be nice if you gave me a shot if you plan to release something, and definitely PM me should you feel the need to use the soundtrack outside Morrowind. The province, I mean. Or the game? I consider the mod to be rather finished at this point, but I'll probably edit/add/delete/destroy some of the tracks with time. Stay tuned! V. Credits Xiran, BTB, and SpaceDevo, to begin with. Otherwise everything within Persian, Indonesian, Japanese, Indian, Slavic, Nordic, Chinese, or Arabic traditional and folk music, plus original soundtrack by Jeremy Soule and AFX's dirty Cornish pads. all that has been a huge inspiration to me while working on these little sounds. Links: Xiran's mod BTB's mod Space Devo's Rebirth edit Another take on MW music - Bosa 123's mod The only music sample I used is this one by Lo Ka Ping. Submitter Morthrug Submitted 01/18/2019 Category Audio - Music and SoundFX  
  2. Version 1.1

    2 downloads

    46 new music tracks, made by me and my chipsets over 3,5 hours of fantasque music inspired by alteration magic, jasmine tea and sunlit craters area-specific ambiance - no more happy explore music deep inside dunmeri tombs separate tracks for Vvardenfell, Red Mountain and Solstheim original Morrowind music integrated into the plugin battle music reinvented - no scrib shall interrupt your listening pleasure breathe life into your Morrowind experience thanks to akulakhan-controlled digital dwemeri pads, indoril sitars, strings, ashlanders' gamelanesque bells, redoran neys, velothi ouds and darbukas and 303 cornish acid em, and more. I. The Concept So the Morrowind soundtrack is great, but well, hearing the basic 7 explore tracks in random order whatever you do and wherever you are really pulls your leg after a while, especially if you've played Oblivion on Skyrim. So Xiran did a nice mod of his own to address that, but did a little too much mess in the scripts, so BTB decided to clean it up a notch. Cool stuff to be quite honest, but I wasn't too fond of the tracks he chose, so I switched to SpaceDevo's Rebirth version for a while, but being an aural creature, I started to walk the meadows and turn the knobs to replace the tracks. And to tailor all that to my liking, I also did a bit of script-editing. So here it is, Xiran's ingenious concept, BTB's (that's the template I used) and SpaceDevo's implementation + lots of sounds and a bit of tinkering of mine. Hope you'll enjoy! II. Installation 1. REGULAR (Vanilla)version a) Unpack the .rar file into your Morrowind folder. b) Copy the contents of Morrowind/Music/Explore and Morrowind/Music/Battle to Morrowind/Music. In other words, all of Morrowind original tracks should be in the same folder as my new tracks. c) Rename or delete Morrowind/Music/Explore and Morrowind/Music/Battle folders (for example to ExploreORIGINAL or Battle2). d) Activate the .esp. Load order should not matter much, it can easily be positioned near the top of your load order. e) It's done! 2. MUSE version a) Download MUSE and install it. Pay attention to the requirements (MWSEdev and MGEXE). b) Unpack my mod (use the MUSE version, not the regular one) and copy its contents to Morrowind/Data Files. Overwrite all if needed. c) It's done! No .esp needed. If you want to hear original Morrowind soundtrack with MUSE version, just like in the regular one, you'll need to manually copy it from Morrowind/Music/Explore to specific folders in MUSE directory. See .pdf in MUSE file for details. Note that MUSE version is a bit different, due to the fact it's structured in a different manner. Pick whatever you like best. Feel free to use my tracks within MUSE framework however you wish. DO NOT USE BOTH VERSIONS. III. Compatibility Not compatible with mods that alter Morrowind's music system. Sound mods are generally compatible. IV. Usage/Prospects You can edit the .esp or tracks (merge, replace, add) however you wish. It would be nice if you gave me a shot if you plan to release something, and definitely PM me should you feel the need to use the soundtrack outside Morrowind. The province, I mean. Or the game? I consider the mod to be rather finished at this point, but I'll probably edit/add/delete/destroy some of the tracks with time. Stay tuned! V. Credits Xiran, BTB, and SpaceDevo, to begin with. Otherwise everything within Persian, Indonesian, Japanese, Indian, Slavic, Nordic, Chinese, or Arabic traditional and folk music, plus original soundtrack by Jeremy Soule and AFX's dirty Cornish pads. all that has been a huge inspiration to me while working on these little sounds. Links: Xiran's mod BTB's mod Space Devo's Rebirth edit Another take on MW music - Bosa 123's mod The only music sample I used is this one by Lo Ka Ping.
  3. [RELz] Kill The Orchestra

    File Name: Kill The Orchestra File Submitter: alt3rn1ty File Submitted: 14 Jan 2015 File Category: Audio - Music and SoundFX Kill The Orchestra by Alt3rn1ty At The Assimilation Lab At AFK Mods At Skyrim Nexus At Skyrim SE Nexus ======Description====== This mod installs silent music files which the game will load instead of the original music, disabling the music. You choose which music to disable by type ( personally I prefer to disable everything except Discover Special locations, Reward music, Tavern music, and the two Special music options for the DLCs ) Resulting in no invisible orchestra throughout the game. You could just turn the music volume down in settings .. But then you dont get to hear Tavern music for example ( because the music volume turns down all music ) With this mod you selectively silence music by type. Also you will not get any hints from the music of any danger ( explore music changing to combat music - you cant hear it ), immersively its a better experience. Now you will be a bit more cautious. You will get to hear more of the games sound effects and ambient sounds a bit more clearly around the game too. Including other mods sound fx like AOS. For anyone who has the repeating combat music bug, that is a game engine bug which nobody has been able to fix, the same bug was also in Oblivion, FO3, and FONV before Skyrim. The Unofficial patch team are unable to solve that problem soo .. Just kill it with this mod And .. Just maybe .. Trolls might not be so bad tempered if they dont have to wear pink ear muffs to go to sleep in case you wander past with your stupid invisible orchestra keeping everyone awake. Disclaimer : I cannot be held responsible for Trolls jumping up and down wildly gesticulating after you have installed the mod, you may have upset them all too much already. ======INSTALLATION====== In all cases - Install the music types you wish to be silenced ( This may sound weird, but remember you are installing silent music files ) Automated Install : If using Nexus Mod Manager, it will use the scripted installation. Follow instructions and make selections. If using Wrye Bash, after putting the zip in Bash Installers, go to the Installers tab and right click the zip, and choose Wizard install, follow instructions and make selections. ( or .. just select individual sub-packages followed by right click install / anneal - Wrye Bash users know the drill ) Manual Install : Extract the archive with 7zip Copy the music folder(s) of the music you want, to skyrimdata folder. For example, if you want to disable only Skyrim exploration music, copy .. 20 Skyrim - Explore Music / music / *all-files* to skyrim / data / music / *all-files* ==========UNINSTALLATION========== NMM / Wrye Bash users just get your mod manager to un-install / re-install it as required with different options or none. Manual installations : Delete your skyrim/data/music folder to restore the original music, or delete individual folders inside skyrim/data/music to restore only those tracks ( This procedure assumes you have no other loose music files installed, if you have then you will need to take care not to delete other mods music files ). ====TWEAK TIP - For users of KTO==== Skyrim.ini: [Audio] uMaxSizeForCachedSound=8192 The default value is 262144 ( normally a hidden setting, it does not go in the ini by default ). Too much cache brings out a game engine bug = sounds are repeated for different items when they should be playing a different sound, lowering the cache limit to 8mb makes the game refresh the cache more often, preventing repeated sounds for different sound events. Picking up a gold coin for example plays the generic pickup sound. Picking up a second gold coin plays the right sound, and this will last until you leave the area or switch to picking up other things. This tweak solves the problem. And seeing as you are also using Kill The Orchestra ( short 4 second duration silent sounds at only 28k each replacing the original music files some of which were as big as 100mb ), there is even less need for such a huge sound cache. If you experience any problems ( similar to the ones mentioned in this post ) then try the setting at uMaxSizeForCachedSound=65536 instead. For some machines ( seems to be rare ) your mileage may vary, the problem and solution effectiveness are variable, probably depends on drivers and different motherboard sound setups. ==========TOOLS USED=========== BSAOpt by Ethatron To extract the original files from the games BSA and find out their folder path and names xWMAEncode from SkyrimSoundTools To convert xwm files to wav and vice versa - Needed to be able to listen to them and determine what some of the music was used for Audacity The best open source sound manipulation tool out there In this mods case, used to create the one file which was used repeatedly to replace all the files we needed to silence. ==========COMPATIBILITY=========== I use Audio Overhaul for Skyrim ( AOS v2.5 at time of writing ) which changes the games sound fx, but does not change music .. So yes that mod for one is compatible. Sounds of Skyrim I should imagine is similar if you use that instead. My mod has no plugin or records to worry about, no scripts or references which will become embedded in your save game, just plain ol' replacer music files. Install / remove / overwrite as much as you want. Though overwriting them with someone elses music files will give you different music .. That becomes your problem in deciding what you want, these or those, simple. As is any Mod manager related questions. Go forth and rtfm. Enjoy. olympusgames, GMOD, MODDrop or PlayAsHell sites do not have permission, to upload or redistribute any of my files, images or descriptive content, past, present or future. Click here to download this file
  4. Version 3.1

    138 downloads

    Kill The Orchestra by Alt3rn1ty At The Assimilation Lab At AFK Mods At Skyrim Nexus At Skyrim SE Nexus ======Description====== This mod installs silent music files which the game will load instead of the original music, disabling the music. You choose which music to disable by type ( personally I prefer to disable everything except Discover Special locations, Reward music, Tavern music, and the two Special music options for the DLCs ) Resulting in no invisible orchestra throughout the game. You could just turn the music volume down in settings .. But then you dont get to hear Tavern music for example ( because the music volume turns down all music ) With this mod you selectively silence music by type. Also you will not get any hints from the music of any danger ( explore music changing to combat music - you cant hear it ), immersively its a better experience. Now you will be a bit more cautious. You will get to hear more of the games sound effects and ambient sounds a bit more clearly around the game too. Including other mods sound fx like AOS. For anyone who has the repeating combat music bug, that is a game engine bug which nobody has been able to fix, the same bug was also in Oblivion, FO3, and FONV before Skyrim. The Unofficial patch team are unable to solve that problem soo .. Just kill it with this mod And .. Just maybe .. Trolls might not be so bad tempered if they dont have to wear pink ear muffs to go to sleep in case you wander past with your stupid invisible orchestra keeping everyone awake. Disclaimer : I cannot be held responsible for Trolls jumping up and down wildly gesticulating after you have installed the mod, you may have upset them all too much already. ======INSTALLATION====== In all cases - Install the music types you wish to be silenced ( This may sound weird, but remember you are installing silent music files ) Automated Install : If using Nexus Mod Manager, it will use the scripted installation. Follow instructions and make selections. If using Wrye Bash, after putting the zip in Bash Installers, go to the Installers tab and right click the zip, and choose Wizard install, follow instructions and make selections. ( or .. just select individual sub-packages followed by right click install / anneal - Wrye Bash users know the drill ) Manual Install : Extract the archive with 7zip Copy the music folder(s) of the music you want, to skyrimdata folder. For example, if you want to disable only Skyrim exploration music, copy .. 20 Skyrim - Explore Music / music / *all-files* to skyrim / data / music / *all-files* ==========UNINSTALLATION========== NMM / Wrye Bash users just get your mod manager to un-install / re-install it as required with different options or none. Manual installations : Delete your skyrim/data/music folder to restore the original music, or delete individual folders inside skyrim/data/music to restore only those tracks ( This procedure assumes you have no other loose music files installed, if you have then you will need to take care not to delete other mods music files ). ====TWEAK TIP - For users of KTO==== Skyrim.ini: [Audio] uMaxSizeForCachedSound=8192 The default value is 262144 ( normally a hidden setting, it does not go in the ini by default ). Too much cache brings out a game engine bug = sounds are repeated for different items when they should be playing a different sound, lowering the cache limit to 8mb makes the game refresh the cache more often, preventing repeated sounds for different sound events. Picking up a gold coin for example plays the generic pickup sound. Picking up a second gold coin plays the right sound, and this will last until you leave the area or switch to picking up other things. This tweak solves the problem. And seeing as you are also using Kill The Orchestra ( short 4 second duration silent sounds at only 28k each replacing the original music files some of which were as big as 100mb ), there is even less need for such a huge sound cache. If you experience any problems ( similar to the ones mentioned in this post ) then try the setting at uMaxSizeForCachedSound=65536 instead. For some machines ( seems to be rare ) your mileage may vary, the problem and solution effectiveness are variable, probably depends on drivers and different motherboard sound setups. ==========TOOLS USED=========== BSAOpt by Ethatron To extract the original files from the games BSA and find out their folder path and names xWMAEncode from SkyrimSoundTools To convert xwm files to wav and vice versa - Needed to be able to listen to them and determine what some of the music was used for Audacity The best open source sound manipulation tool out there In this mods case, used to create the one file which was used repeatedly to replace all the files we needed to silence. ==========COMPATIBILITY=========== I use Audio Overhaul for Skyrim ( AOS v2.5 at time of writing ) which changes the games sound fx, but does not change music .. So yes that mod for one is compatible. Sounds of Skyrim I should imagine is similar if you use that instead. My mod has no plugin or records to worry about, no scripts or references which will become embedded in your save game, just plain ol' replacer music files. Install / remove / overwrite as much as you want. Though overwriting them with someone elses music files will give you different music .. That becomes your problem in deciding what you want, these or those, simple. As is any Mod manager related questions. Go forth and rtfm. Enjoy. olympusgames, GMOD, MODDrop or PlayAsHell sites do not have permission, to upload or redistribute any of my files, images or descriptive content, past, present or future.
  5. Favourite Music [NSFW]

    Lets get the new world rocking.I saw this today. This girl has a definite future.http://youtu.be/DIGfO2Dgc9Y
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