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      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

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Found 37 results

  1. Details All the Glorious Background ---------------------------- Daggerfall - The Western Kingdom is a continuation of Hammerfell: The Eastern Grasslands with the Addition of High Rock. The Team Goal is to recreate the province of Hammerfell and High Rock, Our focus is to recreate everything as lore friendly as Possible and Maintain a Friendly Balanced World. The Landscape and it's inhabitants are Very Unique and require a High Level Character, Most locations will come right out of Chapter II Daggerfall and TESA Redguard. DaggerfallTeam is here to recreate The Kindoms of Hammerfell and High Rock exclusively on the Oblivion Engin, Currently Needed Skills Need someone Who can script Guard Patrol with Day and Night Cycles, Also Script random NPC walking from Tavern A to B and Farmers, ALL within the same location. Credits A shout out to all the Mod Authors who made this Province Come Alive ------------------------------------------------------------ Models & Textures Adanorcil - Aewen - Aiwyn the Breton - Aro101 Balthazar - Ciin - Doxas - Eraser - Eyeball88 - Fairwater Fishcake - Jelle - Joopson - Lady Nerevar Morden - Mr.Siika - NexUmMonastica - Noirgrim - PoHa! - Syscrusher Exteriors & Interiors Adanorcil - Ayedail - Billay - CleverClothe Lady Nerevar - JonarusDrakus - Nemon PoHa - ShadowBeast - Tyrion - Rockwell - Vegor - Nex Heightmap & Region Generation Noirgrim - Lady Nerevar Specials Michael Kirkbride (MK) - Defining Hammerfell and continual support of the lore community Display Name is Already in Use (Vorians) - Assistance and comments Sload - Contributions to lore and firm guidance of the project Lutemoth - Establishing Hammerfell's visual style Noirgrim - Giving TRs start Sifonseal - Giving Daggerfall Dev the Guidance
  2. WIP Oblivion Mod Translations

    Just making this ahead of my next release(s), so I have somewhere to put them all. Upcoming: An English translation for http://tesall.ru/files/file/7074-chernoknijnik/ that I'm working on with the mod's author. The 4.4 English translation for http://tesall.ru/files/file/3880-dvemerskie-ruiny-arkshtrumc/ My Very Alpha English translation of http://tesall.ru/files/file/6786-dvemerskoe-iskusstvo-pustynya-alik-39-r/ The immense amount of dialogue in this mod means that the initial release will have alot of...uh, Engrish that I still need to go through with a fine-tooth come; there's still roughly 500~ lines that are in Engrish, and maybe 100 of those are scarcely understandable. This has been an extremely tedious project I've been working on myself for almost a year, but the mod looks so amazing I've managed to keep trudging on.
  3. Discovery1@Oblivion.JPG

    From the album lod Problems

    Partial list of Discovery1's mods of Oblivion- as Nexus now does not save the url in searches.
  4. Version 1.0.0

    7 downloads

    Oblivion Clutter Remastered "OCR" Preview Models, Release 1 DaggerfallTeam Description: A small pack of custom assets that are modeled after TES 4 Oblivion, Each model has been recreated nearly identical to their original counter parts. Does not include textures, since I cannot remake original textures accurately Included: Horse Stable Anvil Tower Tombstone Kennel Crates Anvil Dock Stairs Random Stone Bridge Permission: All Models contained in this pack belong to "DaggerfallTeam" You are free to use these as you see fit, MUST credit "DaggerfallTeam"
  5. Misc. Oblivion Clutter Remastered "OCR" View File Oblivion Clutter Remastered "OCR" Preview Models, Release 1 DaggerfallTeam Description: A small pack of custom assets that are modeled after TES 4 Oblivion, Each model has been recreated nearly identical to their original counter parts. Included: Horse Stable Anvil Tower Tombstone Kennel Crates Anvil Dock Stairs Random Stone Bridge Permission: All Models contained in this pack belong to "DaggerfallTeam" You are free to use these as you see fit, MUST credit "DaggerfallTeam" Submitter Daggerfall Dev Submitted 11/28/2017 Category Miscellaneous  
  6. Oldblivion

    Version 1.1.t7

    15 downloads

    First of all: This isn't my file! It's a release of a file that used to be hosted at the UESP. Now many links to that page fell under a nasty attack a few years ago, so much of the useful info related to the usage of Oldblivion has gone forever. For further info see this post to AKB at UESP (the last link may die soon viz. the UESP archiving system but it will be in the archives) For anybody wishing to sample Oblivion on a very old machine, with an old card (think 256mb or less), or in VirtualBox or VMWare (think 2000, XP or Windows 7 at most) and the DX drivers are compatible with newer cards(big ask) then try this! Most info on getting started is in the included readme.txt file. Enjoy!
  7. [RELz] Oldblivion

    Oldblivion View File First of all: This isn't my file! It's a release of a file that used to be hosted at the UESP. Now many links to that page fell under a nasty attack a few years ago, so much of the useful info related to the usage of Oldblivion has gone forever. For further info see this post to AKB at UESP (the last link may die soon viz. the UESP archiving system but it will be in the archives) For anybody wishing to sample Oblivion on a very old machine, with an old card (think 256mb or less), or in VirtualBox or VMWare (think 2000, XP or Windows 7 at most) and the DX drivers are compatible with newer cards(big ask) then try this! Most info on getting started is in the included readme.txt file. Enjoy! Submitter Schtearn Submitted 11/17/2017 Category Items & Resources  
  8. Official Facebook Page -- Discord Server -- Oblivion Version -- Original Release Hammerfell R: The Eastern Grasslands is set in the Eastern part of Hammerfell called Goldmoor, Explore the grassy hills and find Loot Similar to Cyrodiils, Fight the Goblins in Coastal Coast Cave or take a rest in the nearby Cyrodiil Inn, Whichever interest you. The land of Hammerfell is diverse and very different to that of Skyrim. The Grasslands may look innocent and friendly but behind every Cave there's some treasure but atlas there's always a Creature looking over head watching your every move. By: Lady Nerevar Q: Will it require a new game? A: Nope! You will be able to use your existing characters from Skyrim. Just hop over the border, and continue your adventures. Q: Is this the same thing as Skyblivion / Skywind? Why aren't you working with them? A: No, Skyblivion and Skywind are remakes of older Bethesda games in the Skyrim engine. This is a remaster of a Province from TES4 Oblivon Q: Why not you just port content from Oblivion / Morrowind / other games? A: Because this is a violation of Bethesda's EULA, and would be grounds for them to close down the project. Q: Will this be released for Consoles? A: Hammerfell R: The Eastern Grasslands will be available on Xbox One in the future. New 3D Models & Textures New Cyrodiil Inspired Weapons Updated Worldspace Experimental LOD Unique Locations New Cyrodiil Inspired Creatures Dawnguard Hearthfire Dragonborn SSE Models & Textures Adanorcil - Aewen - Aiwyn the Breton - Aro101 Balthazar - Ciin - Doxas - Eraser - Eyeball88 - Fairwater Fishcake - FLESH - Jelle - Joopson - Lady Nerevar Morden - Mr.Siika - NexUmMonastica - Noirgrim - PoHa! - Syscrusher Exteriors Adanorcil - Ayedail - Billay - CleverClothe - FLESH Lady Nerevar - JonarusDrakus - Nemon PoHa - ShadowBeast - Tyrion - Rockwell - Vegor - Nex Heightmap & Region Generation Noirgrim - Lady Nerevar Specials Michael Kirkbride (MK) - Defining Hammerfell and continual support of the lore community Display Name is Already in Use (Vorians) - Assistance and comments Sload - Contributions to lore and firm guidance of the project Lutemoth - Establishing Hammerfell's visual style Noirgrim - Giving TRs start Sifonseal - Giving Daggerfall Dev the Guidance 50%
  9. Outlined Basics of Porting Oblivion to Skyrim This Guide is for Educational Purposed Only and Shows Proof that the process of Converting is Possible, While Using CUSTOM Made Content. How to Convert CUSTOM ( .Nifs) So you been browsing the Web and came across some resources you want to use, “Oh Darn!†the Tree Resource is for Oblivion. Assuming the Tree Resource is available without much discussion with the mod author, You may be lucky enough to convert the ( .Nifs) to Skyrim (Creation Engine) The only issue is, You already looked around the many different Modding Communities and Forums, But still can’t find the right information to Convert your Custom ( .Nifs) Well!! Your in Luck! This tutorial will show you the Step-By Step Process of Converting Oblivion CUSTOM ( .Nifs) to Skyrim, But before we get started make sure you have the Requirements! Double Check and make sure you have the Correct Versions as listed below or else this might fail. Please Search on Google or your preferred search engine for the Following Notes Now that you have all the correct Requirements, Let’s get started! 1. Create 2 folders on the Root of your C: Drive, (ONif) & (SNifs) -ONif – Where your Oblivion Nifs will Go. -SNif – Where your newly converted ( .Nifs) will Be. 2. Extract the skyblivion-NIFConverter to your Desktop! 3. Navigate to the skyblivion-NIFConverter folder, Hold (SHIFT) & (RIGHT CLICK) -Windows 10 users, Open PowerShell Window Here -Windows 8 users and below, Open Command Prompt (CMD) 4. Copy & Paste this line of Code into the Command Prompt\PowerShell and Press (ENTER) Once Completed you should have your Converted Skyrim ( .Nifs) in “C:\SNifs†the file size will be much smaller then the Oblivion version. This will be fixed in the Next Step 5. Use (NifModify) to update the Tangent Spaces and Bitangent Space on All Models. This Step is Very Important, Do Not Skip or Else your Models will NOT Work. 6. Now it’s time to setup (NifModify) once downloaded Extract to your desktop 7. Create 2 more folders in the Root of your C: Drive, (ModifySNif) and (ModifySNifNew) 8. Navigate to the (NifModify) folder, Hold (SHIFT) and (RIGHT CLICK) -Windows 10 users, Open PowerShell Window Here -Windows 8 users and below, Open Command Prompt (CMD) 9. Copy & Paste this line of Code into the Command Prompt\PowerShell and Press (ENTER) 10. Once Completed you should have your Converted Skyrim ( .Nifs) in “C:\ModifySNifNew†the file size will be larger Congrats You Might of Successfully Converted that Custom ( .Nifs) You Always Wanted
  10. Elder Scrolls IV Styled Rocks

    Version 1.1

    35 downloads

    Elder Scrolls IV Oblivion Remade Small Rocks ----------------------------------------------------------------------------------------------- Details ------------ A small Resource that remakes the small set of Rocks that were featured in TES4 Oblivion, Currently there are 7 available and more being remade! Instructions --------------------- There are No Textures for the Models, Use Nifscope to add one There is no .esp, Use the Creation Kit to add them Credits -------------- Feel Free to Use this Resource, All I ask is Credit & Comment
  11. [RELz] Elder Scrolls IV Styled Rocks

    File Name: Elder Scrolls IV Styled Rocks File Submitter: Daggerfall Dev File Submitted: 06 Apr 2017 File Category: Items & Resources Elder Scrolls IV Oblivion Remade Small Rocks ----------------------------------------------------------------------------------------------- Details ------------ A small Resource that remakes the small set of Rocks that were featured in TES4 Oblivion, Currently there are 7 available and more being remade! Instructions --------------------- There are No Textures for the Models, Use Nifscope to add one There is no .esp, Use the Creation Kit to add them Credits -------------- Feel Free to Use this Resource, All I ask is Credit & Comment Click here to download this file
  12. [RELz] Hammerfell: Shadows of the Alik'r

    Hammerfell: Shadows of the Alik'r View File Details All the Glorious Background ---------------------------- Hammerfell is a continuation of Hammerfell: The Eastern Grasslands. The Team Goal is to recreate the province of Hammerfell, The idea is to recreate everything as lore friendly as Possible and Maintain a Friendly Balanced World. The Cities and Towns are very different from Cyrodiil even the Terrain and Creatures that live in this Region of Tamerial; for the DaggerfallTeam to achieve such goals, We have to Create New Unique Models and Textures, That Represent those found in TES Chapter II Daggerfall and TESA Redguard. Install Please Remove the Previous Version of Hammerfell with TES4Files ---------------------------------------------------------- 1. Extract the Archive to a "Temporary Location" 2. Copy the files to "install folder" \Oblivion\Data\ 3. Start the Oblivion Launcher, Select "Data Files" and place a check mark beside Hammerfell.esm & HammerfellBorders.esp To Enter Hammerfell without Hammerfell Borders.esp, Open the console and type "cow Hammerfell 12 4" Uninstall Please Use TES4Files, as it guarantees a Clean installation of Hammerfell ----------------------------------------------------------------- TES4Files Incompatibility -------------------------- Morroblivion v0.64 Hammerfell - The Fix Known Issues or Bugs ------------------------------------ MUST Load Harmmerfall.esm after Oblivion.esm Licensing and Legal Information Due to Certain User-Made Assets being Converted, Other Permission may be needed ------------------------------------------------------------------------ You may NOT Redistribute, Modify or use parts of this mod without (DaggerfallTeam and/or Lady Nerever) Explicit Permission. Credits A shout out to all the Mod Authors who made this Province Come Alive ------------------------------------------------------------ Models & Textures Adanorcil - Aewen - Aiwyn the Breton - Aro101 Balthazar - Ciin - Doxas - Eraser - Eyeball88 - Fairwater Fishcake - FLESH - Jelle - Joopson - Lady Nerevar Morden - Mr.Siika - NexUmMonastica - Noirgrim - PoHa! - Syscrusher Exteriors & Interiors Adanorcil - Ayedail - Billay - CleverClothe - FLESH Lady Nerevar - JonarusDrakus - Nemon PoHa - ShadowBeast - Tyrion - Rockwell - Vegor - Nex Heightmap & Region Generation Noirgrim - Lady Nerevar Specials Michael Kirkbride (MK) - Defining Hammerfell and continual support of the lore community Display Name is Already in Use (Vorians) - Assistance and comments Sload - Contributions to lore and firm guidance of the project Lutemoth - Establishing Hammerfell's visual style Noirgrim - Giving TRs start Sifonseal - Giving Daggerfall Dev the Guidance Submitter Daggerfall Dev Submitted 04/04/2017 Category Overhauls and New Lands  
  13. Version 1.3C

    255 downloads

    Details All the Glorious Background ---------------------------- Hammerfell is a continuation of Hammerfell: The Eastern Grasslands. The Team Goal is to recreate the province of Hammerfell, The idea is to recreate everything as lore friendly as Possible and Maintain a Friendly Balanced World. The Cities and Towns are very different from Cyrodiil even the Terrain and Creatures that live in this Region of Tamerial; for the DaggerfallTeam to achieve such goals, We have to Create New Unique Models and Textures, That Represent those found in TES Chapter II Daggerfall and TESA Redguard. Install Please Remove the Previous Version of Hammerfell with TES4Files ---------------------------------------------------------- 1. Extract the Archive to a "Temporary Location" 2. Copy the files to "install folder" \Oblivion\Data\ 3. Start the Oblivion Launcher, Select "Data Files" and place a check mark beside Hammerfell.esm & HammerfellBorders.esp To Enter Hammerfell without Hammerfell Borders.esp, Open the console and type "cow Hammerfell 12 4" Uninstall Please Use TES4Files, as it guarantees a Clean installation of Hammerfell ----------------------------------------------------------------- TES4Files Incompatibility -------------------------- Morroblivion v0.64 Hammerfell - The Fix Known Issues or Bugs ------------------------------------ MUST Load Harmmerfall.esm after Oblivion.esm Licensing and Legal Information Due to Certain User-Made Assets being Converted, Other Permission may be needed ------------------------------------------------------------------------ You may NOT Redistribute, Modify or use parts of this mod without (DaggerfallTeam and/or Lady Nerever) Explicit Permission. Credits A shout out to all the Mod Authors who made this Province Come Alive ------------------------------------------------------------ Models & Textures Adanorcil - Aewen - Aiwyn the Breton - Aro101 Balthazar - Ciin - Doxas - Eraser - Eyeball88 - Fairwater Fishcake - FLESH - Jelle - Joopson - Lady Nerevar Morden - Mr.Siika - NexUmMonastica - Noirgrim - PoHa! - Syscrusher Exteriors & Interiors Adanorcil - Ayedail - Billay - CleverClothe - FLESH Lady Nerevar - JonarusDrakus - Nemon PoHa - ShadowBeast - Tyrion - Rockwell - Vegor - Nex Heightmap & Region Generation Noirgrim - Lady Nerevar Specials Michael Kirkbride (MK) - Defining Hammerfell and continual support of the lore community Display Name is Already in Use (Vorians) - Assistance and comments Sload - Contributions to lore and firm guidance of the project Lutemoth - Establishing Hammerfell's visual style Noirgrim - Giving TRs start Sifonseal - Giving Daggerfall Dev the Guidance
  14. Version 1.00

    190 downloads

    FOMO Races And Cosmetics is, as the full title suggests, is a rather comprehensive collection of lore-friendly / lore-believable race mods and a near all inclusive collection of hairs as well as a fairly large collection of eyes created over many years by many talented modders of the Oblivion modding community and beyond! = Download the main resources archive Some of the modders that contributed to the compilation have asked that while their content can be included it must be downloaded from their sites, not much of an ask really considering the work they put in to make these lovely creations: = Download Max's hair packs: The following links are to Maxim's site, where you can find the lovingly created mods of Maxim and DustinFlan. The download links are near the bottom of the post, just before the comments. - Cazy Hair Pack - Newsea Hair Pack - Skysims Hair Pack - Lapiz Hair Pack - Kijiko Hair Pack - Skyhair Hair Pack = Download MissAniThrope's Kawa-Beasts - Kawa-Beasts = Install the resources from each of the downloaded archives however you like, remove any esps that come with any of these downloads. = Download and install FOMO Races and Cosmetics.esp And you're done! This is the download page, for more information please follow the link to the FOMO Race's And Cosmetics Main Page and to discuss the mod further or to have any questions answered please follow this link to the General Discussion Page. It would also be sure to check the Frequently Asked Questions section!
  15. Does anyone know the best way to contact Iliana? The author of Elsweyr Anequina. I've been wanting to port the mod over to the Creation Engine, like I'm doing with Hammerfell: SOTA. I've sent her a message but haven't gotten a response in almost a yeat
  16. How would I create Far .nifs for custom models?
  17. Version 1.5

    70 downloads

    Description Adds a museum east of Falkreath near the Skyrim-Cyrodiil border gate dedicated to the Daedra. Inside, you'll find a safe place to store and display your accumulated Daedric artifacts. There are also other Daedric-related displays and Daedric items to purchase. NOTE - NPCs are unvoiced. All subtitles will need to be enabled. Museum Rooms Lobby Serves as a gateway to the rest of the museum Museum of Artifacts Display/storage area for all unique Daedric artifacts Daedric shrines that can be activated to give you unique blessings NPC that gives you hints as to where Daedric quests may be started Museum of Lords Mannequin displays of the live Daedric Lords featured throughout the game Museum of Daedra Mannequin displays of the live Daedra featured throughout the game Atronach Forge with already available Sigil Stone. NPC trainer/vendor that specializes in Conjuration and sells Daedria conjuration spell tomes, scrolls, and staves. Also sells special Atronach Forge Recipe book containing all 34 recipes in the game. Museum of Relics Preset displays of miscellaneous Daedric items seen and acquired throughout the game NPC vendor that sells Daedric clothing NPC smith trainer/vendor that sells Daedric weapons & armor Crafting & enchanting center Library Contains all of Skyrim's Daedra-related books Book shelves are safe for storage and an ideal place for players to place their own books in an organized manner Mirrors AFK Mods Dark Creations Mod DB Nexus Mods Steam TES Alliance Versions for Other The Elder Scrolls Games The Elder Scrolls IV: Oblivion
  18. [RELz] Daedric Museum of Artifacts

    File Name: Daedric Museum of Artifacts File Submitter: Enter_77 File Submitted: 11 Nov 2016 File Category: Dungeons & Houses Description Adds a museum east of Falkreath near the Skyrim-Cyrodiil border gate dedicated to the Daedra. Inside, you'll find a safe place to store and display your accumulated Daedric artifacts. There are also other Daedric-related displays and Daedric items to purchase. NOTE - NPCs are unvoiced. All subtitles will need to be enabled. Museum Rooms Lobby Serves as a gateway to the rest of the museum Museum of Artifacts Display/storage area for all unique Daedric artifacts Daedric shrines that can be activated to give you unique blessings NPC that gives you hints as to where Daedric quests may be started Museum of Lords Mannequin displays of the live Daedric Lords featured throughout the game Museum of Daedra Mannequin displays of the live Daedra featured throughout the game Atronach Forge with already available Sigil Stone. NPC trainer/vendor that specializes in Conjuration and sells Daedria conjuration spell tomes, scrolls, and staves. Also sells special Atronach Forge Recipe book containing all 34 recipes in the game. Museum of Relics Preset displays of miscellaneous Daedric items seen and acquired throughout the game NPC vendor that sells Daedric clothing NPC smith trainer/vendor that sells Daedric weapons & armor Crafting & enchanting center Library Contains all of Skyrim's Daedra-related books Book shelves are safe for storage and an ideal place for players to place their own books in an organized manner Mirrors AFK Mods Dark Creations Mod DB Nexus Mods Steam TES Alliance Versions for Other The Elder Scrolls Games The Elder Scrolls IV: Oblivion Click here to download this file
  19. Version 2.2

    85 downloads

    Required These mods are required to play Daedric Museum of Artifacts. Oblivion Script Extender (OBSE) OBSE -Elys- Universal Silent Voice Optional Some content is only accessible when the following DLC expansions have been installed. Knights of the Nine Mehrunes' Razor Shivering Isles Description This adds a museum to safely store & display all of the Daedric artifacts you've acquired throughout the game. The museum is south of Bruma along the Orange Road. Additionally, each Daedric Lord's statue doubles as a teleporter to that Lord's shrine in Cyrodiil. Some of the statues have additional locations. Sheogorath's statue, for example, acts as an alternative gateway to the Shivering Isles after you complete the Shivering Isles main quest. The museum also contains other Daedra related exhibits for the player to view. Museum Rooms Lobby Serves as a gateway to the rest of the museum Museum of Artifacts Display/storage area for all unique Daedric artifacts Daedric shrines that can be activated to teleport the player to the Daedric shrine or related location Shivering Isles: Pedestals for Sheogorath artifacts from the Shivering Isles Mehrunes' Razor: Pedestal for Mehrunes' Razor Museum of Lords Mannequin displays of the live Daedric Lords featured throughout the game Shivering Isles: Sheogroath & Jyggalag displays Museum of Daedra Mannequin displays of the live Daedra featured throughout the game Shivering Isles: Displays of Daedra from the Shivering Isles Knights of the Nine: Auroran display Museum of Relics Preset displays of miscellaneous Daedric items seen and acquired throughout the game Shivering Isles: Displays of Golden Saint, Dark Seducer, and Order equipment Mirrors AFK Mods Dark Creations Mod DB Nexus Mods TES Alliance Versions for Other The Elder Scrolls Games The Elder Scrolls V: Skyrim
  20. [RELz] Daedric Museum of Artifacts

    File Name: Daedric Museum of Artifacts File Submitter: Enter_77 File Submitted: 11 Nov 2016 File Category: Dungeons & Houses Required These mods are required to play Daedric Museum of Artifacts. Oblivion Script Extender (OBSE) OBSE -Elys- Universal Silent Voice Optional Some content is only accessible when the following DLC expansions have been installed. Knights of the Nine Mehrunes' Razor Shivering Isles Description This adds a museum to safely store & display all of the Daedric artifacts you've acquired throughout the game. The museum is south of Bruma along the Orange Road. Additionally, each Daedric Lord's statue doubles as a teleporter to that Lord's shrine in Cyrodiil. Some of the statues have additional locations. Sheogorath's statue, for example, acts as an alternative gateway to the Shivering Isles after you complete the Shivering Isles main quest. The museum also contains other Daedra related exhibits for the player to view. Museum Rooms Lobby Serves as a gateway to the rest of the museum Museum of Artifacts Display/storage area for all unique Daedric artifacts Daedric shrines that can be activated to teleport the player to the Daedric shrine or related location Shivering Isles: Pedestals for Sheogorath artifacts from the Shivering Isles Mehrunes' Razor: Pedestal for Mehrunes' Razor Museum of Lords Mannequin displays of the live Daedric Lords featured throughout the game Shivering Isles: Sheogroath & Jyggalag displays Museum of Daedra Mannequin displays of the live Daedra featured throughout the game Shivering Isles: Displays of Daedra from the Shivering Isles Knights of the Nine: Auroran display Museum of Relics Preset displays of miscellaneous Daedric items seen and acquired throughout the game Shivering Isles: Displays of Golden Saint, Dark Seducer, and Order equipment Mirrors AFK Mods Dark Creations Mod DB Nexus Mods TES Alliance Versions for Other The Elder Scrolls Games The Elder Scrolls V: Skyrim Click here to download this file
  21. I ran into a really odd problem while fixing a bug and thought I would share it. If anyone has any insight into the problem, please share because at face value, my observations make no sense and should be impossible. After updating a script running on a plate used for cooking in CB an unexpected constellation of variable values hits the scripts and causes an error. The error wasn't fatal and I've found a way to fix it in the meantime, so there is no acute problem. The unexpected constellation was caused by a local update that set all variables to 0 while a quest it interacts with still carries a value that indicates a fire has been found, which is no longer true when the local variables were set to 0. One way that fixed the problem was to set the quest value to 0 at the same time that the other variables were set to 0, but before I hit on that, I found the following problem. Careful tracing of console feedback isolated the problem to this section of code: Note the line in commented with ";once a fire is found", second from the top. This is the console feedback from a run which involves activating the plate near a fire: So if the line mentioned above is doing what it is supposed to and detecting that CBFindFireQ.rCBFireRef is 0, the three lines immediately below it should run. But instead it is clear that the else clause is running instead. The only conclusion I can draw from this is that if eval( CBFindFireQ.rCBFireRef == 0 ) is failing for some reason. Now with a single change to the line of code commented with "; once a fire is found": I get the following feedback: This shows that IsFormValid == 0 is getting the job done. "The Error - Invalid fire" line is running and the script auto-corrects the problem. The one significant difference between Reference == 0 and Reference IsFormValid == 0 is that the latter will treat a disabled Reference as 0, while a disabled Reference will often still have a FormID which should be picked up if the value is non-zero. But for some unknown reason, the check is failing. In this particular case, IsFormValid works fine for the situation, so I have a solid fix for this problem. My concern is more of a theoretical nature, since I can't explain how Reference == 0 fails and I use it deliberately in other cases. My question for the local experts is how can Reference == 0 be failing when the console feedback reports the value of the Reference to be 0000 0000? EDIT: It occurred to me that the problem could, conceivably, relate to the use of eval. I ran an explicit test just like the first one, except the key line read: if ( CBFindFireQ.rCBFireRef == 0 ); once a fire is found The results were identical with those from the test where eval is present. That rules out eval as the source of the problem and thus pushes it into something in the scripting language or a lower level.
  22. I would like to know, What should I use to Create Custom Voices? What Programs are Best and are there any good in depth Tutorials that could help with Adding them into the Construction Set? I already know I need my Voice,
  23. [RELz] Oblivion DLC Delayers

    File Name: Oblivion DLC Delayers File Submitter: Arthmoor File Submitted: 19 Jul 2016 File Category: Quests Oblivion DLC Delayers This mod is a simple yet immersive and lore friendly way for the official DLC in Oblivion to be started. Normally when creating your character and exiting the prison cell, you are accosted by a number of highly unrealistic quest prompts that bombard you with information about things you should know nothing about and may not even want for the particular character you are playing. Instead, now you will either be able to find out about these quests via notes or in some cases simply by discovering the locations on your own. Installation Requirements Official Oblivion Patch 1.2.0.416. Shivering Isles Expansion. Optionally requires the remainder of the official DLCs. Installation Install via Wrye Bash's installers tab, or manually place Official DLC Delayers.esp into your Data folder. When you build your bashed patch, make sure this mod is selected in the "Merge Patches" and "Import Scripts" sections. DO NOT activate the mod, let the Bashed Patch take care of it. This mod is meant to be used when starting a new game but will not interfere with your progress if you have already activated all of the official DLC. Uninstallation Simply remove Oblivion DLC Delayers.esp from your Data folder, or uninstall via BAIN. Then rebuild your Bashed Patch to remove the missing references. If you do not do this, your game will either crash or hang during the main loading menu. Load Order Place immediately after the Official DLCs and the Unofficial Oblivion DLC Patches. Compatibility Will not be compatible with Strategy Master's "SM Plugins Refurbished" or any other DLC delayer mod as this is meant to accomplish the same thing. Mods which edit any of the official DLC quests or scripts will not be compatible due to the edits that were needed. Fully compatible with all of the Unofficial Oblivion DLC Patches. Any necessary changes were included. Should be entirely compatible with city overhauls, including Open Cities Classic and Open Cities Reborn, as it uses only interior spaces in them. May conflict with any tavern overhauls if they have heavily rearranged furniture inside. Known Issues None known. How to Trigger Each DLC Horse Armor: Find one of Snak gra-Bura's notes in any tavern in the Imperial City and pick it up. Battlehorn Castle: Find a dispatch from the knights in either of the taverns in Chorrol, or simply discover the castle on your own. The Orrery: Find a note in the Archmage's Lobby at the Arcane University and pick it up. Vile Lair: Discover the Deepscorn Hollow location and find a chest with the key and bloodstained note inside. Frostcrag Spire: Discover the tower's location and find a chest with they key and deed inside. Thieves Den: Find the Sealed Missive on a table in the Anvil Castle Great Hall. Don't steal it though unless you're feeling lucky. Mehrunes Razor: Find a copy of "Treatise on Ayleidic Cities" on the first floor of Cheydinhal's Mages Guild and read it. Knights of the Nine: Accumulate at least 10 fame, then the rumors topics will be activated as usual. Shivering Isles: Find a note in the taverns in Bravil, or discover the island on your own. Click here to download this file
  24. Oblivion DLC Delayers

    Version 1.0.2

    159 downloads

    Oblivion DLC Delayers This mod is a simple yet immersive and lore friendly way for the official DLC in Oblivion to be started. Normally when creating your character and exiting the prison cell, you are accosted by a number of highly unrealistic quest prompts that bombard you with information about things you should know nothing about and may not even want for the particular character you are playing. Instead, now you will either be able to find out about these quests via notes or in some cases simply by discovering the locations on your own. Installation Requirements Official Oblivion Patch 1.2.0.416. Shivering Isles Expansion. Optionally requires the remainder of the official DLCs. Installation Install via Wrye Bash's installers tab, or manually place Official DLC Delayers.esp into your Data folder. When you build your bashed patch, make sure this mod is selected in the "Merge Patches" and "Import Scripts" sections. DO NOT activate the mod, let the Bashed Patch take care of it. This mod is meant to be used when starting a new game but will not interfere with your progress if you have already activated all of the official DLC. Uninstallation Simply remove Oblivion DLC Delayers.esp from your Data folder, or uninstall via BAIN. Then rebuild your Bashed Patch to remove the missing references. If you do not do this, your game will either crash or hang during the main loading menu. Load Order Place immediately after the Official DLCs and the Unofficial Oblivion DLC Patches. Compatibility Will not be compatible with Strategy Master's "SM Plugins Refurbished" or any other DLC delayer mod as this is meant to accomplish the same thing. Mods which edit any of the official DLC quests or scripts will not be compatible due to the edits that were needed. Fully compatible with all of the Unofficial Oblivion DLC Patches. Any necessary changes were included. Should be entirely compatible with city overhauls, including Open Cities Classic and Open Cities Reborn, as it uses only interior spaces in them. May conflict with any tavern overhauls if they have heavily rearranged furniture inside. Known Issues None known. How to Trigger Each DLC Horse Armor: Find one of Snak gra-Bura's notes in any tavern in the Imperial City and pick it up. Battlehorn Castle: Find a dispatch from the knights in either of the taverns in Chorrol, or simply discover the castle on your own. The Orrery: Find a note in the Archmage's Lobby at the Arcane University and pick it up. Vile Lair: Discover the Deepscorn Hollow location and find a chest with the key and bloodstained note inside. Frostcrag Spire: Discover the tower's location and find a chest with they key and deed inside. Thieves Den: Find the Sealed Missive on a table in the Anvil Castle Great Hall. Don't steal it though unless you're feeling lucky. Mehrunes Razor: Find a copy of "Treatise on Ayleidic Cities" on the first floor of Cheydinhal's Mages Guild and read it. Knights of the Nine: Accumulate at least 10 fame, then the rumors topics will be activated as usual. Shivering Isles: Find a note in the taverns in Bravil, or discover the island on your own.
  25. Hey! coming from Bethsoft forums. I've included the original posts, to have everything in one place. I have installed all of my mods through Wrye Bash. I am using the most current version of each mod. I have tested the BAIN packed Darnified UI from the link you have provided and it doesn't work either for me. As for which directories you need screenshots of, please tell me. :-) Another (minor) issue I have encountered is, that when I am using the vanilla HUD (otherwise Oblivion XP level-up UI doesn't work), I best not load a save where I am ready to level up, because the oblivion XP takes longer to initialize than for the standard vanilla level-up menu to load up. But I guess that's where the limitations with a mod of this type lie. I have inclueded a list of all the bain packages I have installed, as well as a list of all the esp files I am loading and my bashed patch info. Bain Packages: Load order: Active Mod Files: Bashed Patch info: Bashed Patch, 0.esp Config:
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