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Found 60 results

  1. Version 0.9.2

    116 downloads

    A Dark Brotherhood quest expansion mod for The Elder Scrolls V: Skyrim Special Edition Please read this entirely before installing and asking questions to minimize issues. BETA INFORMATION: Please note, while this release is basically functional, this is a beta release, so you may run into some undiscovered bugs or problems. If you notice anything unusual please describe it to the best of your ability in this thread. That being said... have at it. I worked very hard to bring this mod to you and I hope you enjoy. - Tom Tesoro Known Issues: There are several instances where we are running into a dialogue bug, where you will have the options to talk to an NPC, but you won't be able to select anything to say. If you run into this issue with any of the dialogue, just save and reload and the dialogue will function as normal. This issue is still being evaluated at this time, and is the main reason why this isn't a full release. Official Links: These are the ONLY permitted links. Reuploads on other sites or services without direct permission are strictly prohibited. Unlawful uploads will be sent DMCA takedowns. If it is NOT one of these links, please report it. The Assimilation Lab: Download Link - Support Thread Nexus Mods: Download Link - Support Thread AFK Mods: Download Link - Support Thread - Coming soon Bethesda.net: Download Link - Support Thread - Coming soon Follow Tom Tesoro on Twitter for the quickest support & updates. Description: Betrayed by your own sister, the fate of the Dark Brotherhood rests upon the edge of a knife. You begin to rebuild the Brotherhood, adding in many assassins from all walks of life. Locked away within one of these acolytes, flows the blood of a Legendary Speaker from days passed. The secrets within their blood will change the Brotherhood forever. As you mold this descendant into a weapon, the Brotherhood becomes respected throughout the land once more. But with this respect comes fear, and with that fear many come out of the woods to destroy the Brotherhood. A recently disbanded guild has reformed, deadlier than ever, and an old but unknown enemy has resurfaced, and between the two guilds they are dedicated to wiping out every trace of the Brotherhood. The Brotherhood of Old is a quest mod for Skyrim, taking place after the final quest in the original Dark Brotherhood questline. This 24 quest epic will take you all across the land of Skyrim, as you try and rebuild the Brotherhood and strengthen it against future attacks. How will you deal with these new Brothers and Sisters? Will you be heartless and cold, doing only what is good for the Brotherhood as a whole? Will you be silent or cryptic, letting others fill in the gaps? Will you take the straightforward path, or will you put in a little extra effort and be rewarded proportionally? Will the Brotherhood fail under you, or will you make Sithis proud? Features: Roughly 3 to 5 hours of gameplay depending on your play style. 24 quests, which includes 16 main story quests, and 8 optional side quests. New items including new books, weapons, clothing, and armor. Fully voiced, featuring 26 semi-professional and professional voice actors. Install\Uninstall Instructions: To install, place the contents of the zip file into your Skyrim Data folder. Usually located at "C:\Program Files\steamapps\common\Skyrim Special Edition\Data" unless you've changed the location. Sort your load order with LOOT. To uninstall, just delete The Brotherhood of Old.esp, The Brotherhood of Old.bsa, & The Brotherhood of Old - Textures.bsa from your Data folder. Uninstalling after you've already started the mod on a save is NOT recommended. Requirements: None! How to Start: You must have already completed the Dark Brotherhood questline in the main game. The quest "Hail Sithis!" should be in your list of completed quests. Once you've met this requirement, you will be contacted by a courier the next time you change locations (meaning, you traveled between areas. Fast traveling from Falkreath to Whiterun, for example.) You will be given a note called "Note From A Stranger" - Read it and the first quest called A Dream and a Dagger will start. Compatibility: Compatible with Save the Dark Brotherhood, so long as you install and play that first seeing how it happens before the questline ends. Not compatible with any mods that change or overhaul the Dawnstar Sanctuary and the Falkreath Sanctuary (called Dark Brotherhood Sanctuary in-game.) Any such mods will cause issues and should be removed before playing. Not compatible with any mods that make major story changes to the Dark Brotherhood after the main Dark Brotherhood questline. Not compatible with any mods that make major changes to the NPCs Nazir and Babette, such as changing their locations or behavior. Not compatible with any mods that move the location of the Night Mother. Not compatible with any mods that change the way the Dark Brotherhood eviction system works (if any.) Permissions: Reuploads by other users on other sites or services without direct permission are strictly prohibited. If you wish to make a translation, please contact me first and we will work out the details. Reviewers, spot-lighters, and critics are permitted to use and record footage of this mod without permission, and may use content posted on our official pages in their videos or posts/articles as long as credit and links to our official download pages are included. The proper person to credit is Tom Tesoro and our official links are as follows: The Assimilation Lab: http://www.theassimilationlab.com/forums/files/file/1440-sse-pc-the-brotherhood-of-old-open-beta/ Nexus Mods - Coming Soon AFK Mods - Coming Soon Bethesda.net - Coming Soon If I for some reason disappear from the community and you are unable to contact me for a period of 3 years AFTER February 10, 2018, you may do with the mod as you wish, as long as proper credit is given. If I am still active after this date and you are able to contact me, full permissions must still be obtained. Credits: Main Contributor: Tom Tesoro - Creator Level Designer 3D Modeler Texture Artist Writer Team Manager Papyrus Programmer Quest Scripter Voice Actor Voice Director Audio Engineer Debugger Beta Tester Video & Graphic Creator Writing Contributions: wjHarnish - Lead Writer Nerevar-Incarnate - Assistant Writer JP Corwyn - Arquen's Journal & Wulf Aerius' Journal Scripting Contributions: Chesko - Wrote the initial scripts for the Wrath of Sithis, which were later modified by Tom Tesoro. Software Credits: Bethesda Game Studios for creating The Elder Scrolls V: Skyrim and the Creation Kit The NifTools Team for creating NifSkope and various NIF plugins Blender Foundation for creating Blender NVIDIA for creating the DDS plugins Voice Acting credits: Aerin: SkyRae (skyycoleman@gmail.com) Agnar Hollowleg: Lawrence Armstrong (https://twitter.com/larryharmstrong) Allian Mede: Tom Tesoro Arquen: Storm Watters (https://twitter.com/stormwatters221) Azuk gro Olpac: Mike McGarr (https://www.castingcall.club/m/johnjacobjingleheimerschmidt) Babette: Sapphire (https://www.castingcall.club/m/sapphire) Banus Alor: Charles Cliatt (https://www.voices.com/actors/haskuldr) Belisarius Arius: Landon S. (https://www.castingcall.club/m/landophant) Black Doors: Tom Tesoro Camas: Lawrence Armstrong (https://twitter.com/larryharmstrong) Clendil: Joseph Beacham (https://www.youtube.com/channel/UCls0m7iqozWrOkckAwt7ZyQ) Coyle Aldwyr: Landon S. (https://www.castingcall.club/m/landophant) Dreekius: Scott "Pretty William" Carmichael (https://www.castingcall.club/m/pretty%20william) Dreynos: Mike McGarr (https://www.castingcall.club/m/johnjacobjingleheimerschmidt) Feril Ralvayn: Tyler Byers (https://twitter.com/conduit_edm) Haran: Joshua Magill (https://www.castingcall.club/m/darthllama) The Herald: Ed Waldorph (http://ed-vo.com) Hroldar: Michael Luca (https://www.youtube.com/channel/UCF8WyHZ-3gTg_3M_feex8kQ) Irbran: Nevernotninja (https://twitter.com/NeverNotNinjas) Isobel Richton: SkyRae (skyycoleman@gmail.com) Jeberilie: Silverstream (https://www.castingcall.club/m/silverstream) J'Zakar: Simdrew1993 (http://www.youtube.com/user/simdrew1993 https://soundcloud.com/simdrew1993 http://simdrew1993.deviantart.com https://www.facebook.com/Simdrew1993 https://twitter.com/Simdrew1993 http://www.nexusmods.com/games/users/6701352 https://www.castingcall.club/m/simdrew1993) The Lich: Tom Tesoro Lucien Lachance: Jason Stephens (http://jasonsvoices.com) M'Jirra: Ashleigh Aishwarya ( https://www.youtube.com/user/ashleighaishwarya/videos ) Nazir: Markus Watson (http://markusvoice.com) The Night Mother: Phoenix Emrys (https://twitter.com/phoenix_emrys) The Night Mother (Young): Phoenix Emrys (https://twitter.com/phoenix_emrys) Oleen-Tei: Joshua Magill (https://www.castingcall.club/m/darthllama) Penitus Oculatus Agent: Tom Tesoro Percius Crito: Joshua Magill (https://www.castingcall.club/m/darthllama) Rigmaard Maulhand: Lawrence Armstrong (https://twitter.com/larryharmstrong) Rowley Eardwulf: Tom Tesoro Thalmor Males: Complete the Circuit (https://forums.nexusmods.com/index.php?/user/6289346-completethecircuit) Undil the Warlock: Dave Merrick (https://davevo.com) Vala Amatius: Shannon Hobby (https://shannonhobby1.wixsite.com/voiceover) Vhosek: M.MLSD (https://www.castingcall.club/m/mmlsd) Wulf Aerius: Crevin (https://www.castingcall.club/m/crevin) QA Beta Testing Credits: Sterling AndalayBay rainy67 Tom Tesoro Modders' Resources Used: YNSTBIH's Rug Resources - Just used for the meshes. Textures are custom. (https://www.nexusmods.com/skyrim/mods/17303) Meos Tents for All - Resource by Meo (http://www.nexusmods.com/skyrim/mods/12104) Modder's Resource Pack by Oaristys and Tony67 used for the crystal ball, carpet stack, and rolled twigs (http://www.nexusmods.com/skyrim/mods/16525) Assorted Resources by Tamira used for the skooma pipe. (http://www.nexusmods.com/skyrim/mods/57394) Stroti Resource Pack by Stroti and Tamira for the genie lamp. (http://www.nexusmods.com/skyrim/mods/36969) Arab art resource by Leodoidao used for Alik'r rugs.(http://www.nexusmods.com/skyrim/mods/61774) Azar for the hair used on our NPC Vala Amatius. (http://www.nexusmods.com/skyrim/mods/31797) Special Thanks: AndalayBay for her unwavering patience and moral support over the years, as well as lending her creative and technical insight to the project. The Assimilation Lab (theassimilationlab.com) for hosting our project. Everyone at the official Bethsoft forums (RIP) for putting up with my questions.
  2. [SSE PC] The Brotherhood of Old - OPEN BETA View File A Dark Brotherhood quest expansion mod for The Elder Scrolls V: Skyrim Special Edition Please read this entirely before installing and asking questions to minimize issues. BETA INFORMATION: Please note, while this release is basically functional, this is a beta release, so you may run into some undiscovered bugs or problems. If you notice anything unusual please describe it to the best of your ability in this thread. That being said... have at it. I worked very hard to bring this mod to you and I hope you enjoy. - Tom Tesoro Known Issues: There are several instances where we are running into a dialogue bug, where you will have the options to talk to an NPC, but you won't be able to select anything to say. If you run into this issue with any of the dialogue, just save and reload and the dialogue will function as normal. This issue is still being evaluated at this time, and is the main reason why this isn't a full release. Official Links: These are the ONLY permitted links. Reuploads on other sites or services without direct permission are strictly prohibited. Unlawful uploads will be sent DMCA takedowns. If it is NOT one of these links, please report it. The Assimilation Lab: Download Link - Support Thread Nexus Mods: Download Link - Support Thread AFK Mods: Download Link - Support Thread - Coming soon Bethesda.net: Download Link - Support Thread - Coming soon Follow Tom Tesoro on Twitter for the quickest support & updates. Description: Betrayed by your own sister, the fate of the Dark Brotherhood rests upon the edge of a knife. You begin to rebuild the Brotherhood, adding in many assassins from all walks of life. Locked away within one of these acolytes, flows the blood of a Legendary Speaker from days passed. The secrets within their blood will change the Brotherhood forever. As you mold this descendant into a weapon, the Brotherhood becomes respected throughout the land once more. But with this respect comes fear, and with that fear many come out of the woods to destroy the Brotherhood. A recently disbanded guild has reformed, deadlier than ever, and an old but unknown enemy has resurfaced, and between the two guilds they are dedicated to wiping out every trace of the Brotherhood. The Brotherhood of Old is a quest mod for Skyrim, taking place after the final quest in the original Dark Brotherhood questline. This 24 quest epic will take you all across the land of Skyrim, as you try and rebuild the Brotherhood and strengthen it against future attacks. How will you deal with these new Brothers and Sisters? Will you be heartless and cold, doing only what is good for the Brotherhood as a whole? Will you be silent or cryptic, letting others fill in the gaps? Will you take the straightforward path, or will you put in a little extra effort and be rewarded proportionally? Will the Brotherhood fail under you, or will you make Sithis proud? Features: Roughly 3 to 5 hours of gameplay depending on your play style. 24 quests, which includes 16 main story quests, and 8 optional side quests. New items including new books, weapons, clothing, and armor. Fully voiced, featuring 26 semi-professional and professional voice actors. Install\Uninstall Instructions: To install, place the contents of the zip file into your Skyrim Data folder. Usually located at "C:\Program Files\steamapps\common\Skyrim Special Edition\Data" unless you've changed the location. Sort your load order with LOOT. To uninstall, just delete The Brotherhood of Old.esp, The Brotherhood of Old.bsa, & The Brotherhood of Old - Textures.bsa from your Data folder. Uninstalling after you've already started the mod on a save is NOT recommended. Requirements: None! How to Start: You must have already completed the Dark Brotherhood questline in the main game. The quest "Hail Sithis!" should be in your list of completed quests. Once you've met this requirement, you will be contacted by a courier the next time you change locations (meaning, you traveled between areas. Fast traveling from Falkreath to Whiterun, for example.) You will be given a note called "Note From A Stranger" - Read it and the first quest called A Dream and a Dagger will start. Compatibility: Compatible with Save the Dark Brotherhood, so long as you install and play that first seeing how it happens before the questline ends. Not compatible with any mods that change or overhaul the Dawnstar Sanctuary and the Falkreath Sanctuary (called Dark Brotherhood Sanctuary in-game.) Any such mods will cause issues and should be removed before playing. Not compatible with any mods that make major story changes to the Dark Brotherhood after the main Dark Brotherhood questline. Not compatible with any mods that make major changes to the NPCs Nazir and Babette, such as changing their locations or behavior. Not compatible with any mods that move the location of the Night Mother. Not compatible with any mods that change the way the Dark Brotherhood eviction system works (if any.) Permissions: Reuploads by other users on other sites or services without direct permission are strictly prohibited. If you wish to make a translation, please contact me first and we will work out the details. Reviewers, spot-lighters, and critics are permitted to use and record footage of this mod without permission, and may use content posted on our official pages in their videos or posts/articles as long as credit and links to our official download pages are included. The proper person to credit is Tom Tesoro and our official links are as follows: The Assimilation Lab: http://www.theassimilationlab.com/forums/files/file/1440-sse-pc-the-brotherhood-of-old-open-beta/ Nexus Mods - Coming Soon AFK Mods - Coming Soon Bethesda.net - Coming Soon If I for some reason disappear from the community and you are unable to contact me for a period of 3 years AFTER February 10, 2018, you may do with the mod as you wish, as long as proper credit is given. If I am still active after this date and you are able to contact me, full permissions must still be obtained. Credits: Main Contributor: Tom Tesoro - Creator Level Designer 3D Modeler Texture Artist Writer Team Manager Papyrus Programmer Quest Scripter Voice Actor Voice Director Audio Engineer Debugger Beta Tester Video & Graphic Creator Writing Contributions: wjHarnish - Lead Writer Nerevar-Incarnate - Assistant Writer JP Corwyn - Arquen's Journal & Wulf Aerius' Journal Scripting Contributions: Chesko - Wrote the initial scripts for the Wrath of Sithis, which were later modified by Tom Tesoro. Software Credits: Bethesda Game Studios for creating The Elder Scrolls V: Skyrim and the Creation Kit The NifTools Team for creating NifSkope and various NIF plugins Blender Foundation for creating Blender NVIDIA for creating the DDS plugins Voice Acting credits: Aerin: SkyRae (skyycoleman@gmail.com) Agnar Hollowleg: Lawrence Armstrong (https://twitter.com/larryharmstrong) Allian Mede: Tom Tesoro Arquen: Storm Watters (https://twitter.com/stormwatters221) Azuk gro Olpac: Mike McGarr (https://www.castingcall.club/m/johnjacobjingleheimerschmidt) Babette: Sapphire (https://www.castingcall.club/m/sapphire) Banus Alor: Charles Cliatt (https://www.voices.com/actors/haskuldr) Belisarius Arius: Landon S. (https://www.castingcall.club/m/landophant) Black Doors: Tom Tesoro Camas: Lawrence Armstrong (https://twitter.com/larryharmstrong) Clendil: Joseph Beacham (https://www.youtube.com/channel/UCls0m7iqozWrOkckAwt7ZyQ) Coyle Aldwyr: Landon S. (https://www.castingcall.club/m/landophant) Dreekius: Scott "Pretty William" Carmichael (https://www.castingcall.club/m/pretty%20william) Dreynos: Mike McGarr (https://www.castingcall.club/m/johnjacobjingleheimerschmidt) Feril Ralvayn: Tyler Byers (https://twitter.com/conduit_edm) Haran: Joshua Magill (https://www.castingcall.club/m/darthllama) The Herald: Ed Waldorph (http://ed-vo.com) Hroldar: Michael Luca (https://www.youtube.com/channel/UCF8WyHZ-3gTg_3M_feex8kQ) Irbran: Nevernotninja (https://twitter.com/NeverNotNinjas) Isobel Richton: SkyRae (skyycoleman@gmail.com) Jeberilie: Silverstream (https://www.castingcall.club/m/silverstream) J'Zakar: Simdrew1993 (http://www.youtube.com/user/simdrew1993 https://soundcloud.com/simdrew1993 http://simdrew1993.deviantart.com https://www.facebook.com/Simdrew1993 https://twitter.com/Simdrew1993 http://www.nexusmods.com/games/users/6701352 https://www.castingcall.club/m/simdrew1993) The Lich: Tom Tesoro Lucien Lachance: Jason Stephens (http://jasonsvoices.com) M'Jirra: Ashleigh Aishwarya ( https://www.youtube.com/user/ashleighaishwarya/videos ) Nazir: Markus Watson (http://markusvoice.com) The Night Mother: Phoenix Emrys (https://twitter.com/phoenix_emrys) The Night Mother (Young): Phoenix Emrys (https://twitter.com/phoenix_emrys) Oleen-Tei: Joshua Magill (https://www.castingcall.club/m/darthllama) Penitus Oculatus Agent: Tom Tesoro Percius Crito: Joshua Magill (https://www.castingcall.club/m/darthllama) Rigmaard Maulhand: Lawrence Armstrong (https://twitter.com/larryharmstrong) Rowley Eardwulf: Tom Tesoro Thalmor Males: Complete the Circuit (https://forums.nexusmods.com/index.php?/user/6289346-completethecircuit) Undil the Warlock: Dave Merrick (https://davevo.com) Vala Amatius: Shannon Hobby (https://shannonhobby1.wixsite.com/voiceover) Vhosek: M.MLSD (https://www.castingcall.club/m/mmlsd) Wulf Aerius: Crevin (https://www.castingcall.club/m/crevin) QA Beta Testing Credits: Sterling AndalayBay rainy67 Tom Tesoro Modders' Resources Used: YNSTBIH's Rug Resources - Just used for the meshes. Textures are custom. (https://www.nexusmods.com/skyrim/mods/17303) Meos Tents for All - Resource by Meo (http://www.nexusmods.com/skyrim/mods/12104) Modder's Resource Pack by Oaristys and Tony67 used for the crystal ball, carpet stack, and rolled twigs (http://www.nexusmods.com/skyrim/mods/16525) Assorted Resources by Tamira used for the skooma pipe. (http://www.nexusmods.com/skyrim/mods/57394) Stroti Resource Pack by Stroti and Tamira for the genie lamp. (http://www.nexusmods.com/skyrim/mods/36969) Arab art resource by Leodoidao used for Alik'r rugs.(http://www.nexusmods.com/skyrim/mods/61774) Azar for the hair used on our NPC Vala Amatius. (http://www.nexusmods.com/skyrim/mods/31797) Special Thanks: AndalayBay for her unwavering patience and moral support over the years, as well as lending her creative and technical insight to the project. The Assimilation Lab (theassimilationlab.com) for hosting our project. Everyone at the official Bethsoft forums (RIP) for putting up with my questions. Submitter Vincent Submitted 02/09/2018 Category Quests  
  3. Keld-Nar

    Version 1.0.1

    4 downloads

    "This doesn't translate to Feldscar at all. It translates to Keld-Nar, a long abandoned village deep inside Skyrim to the north. Keld-Nar lies in between an ancient Nordic tomb, and a large black rock who's origins Keldon and I were never able to determine." - Raminus Polus, circa 3E 433. An age ago, during the Oblivion Crisis, a Nord village found itself on the brink of disaster at the hands of a pair of Dunmer mages. They were on a quest, no, a mission to find what they thought would lead them to salvation against the onslaught of the Daedra. Instead, they found Feldscar and eventually their plans were torn asunder by the Champion of Cyrodiil. But what of the village that Raminus Polus told the Champion about? Keld-Nar, the site of the actual prize the Dunmer sought? Raminus Polus and Keldon Swiftrunner had been there before, but what became of it since then? 30 years ago, refugees of the Great War set forth out of northern Cyrodiil in a desperate gamble that would answer this question once and for all. Where once ruins lay, a thriving village has sprung up in their place. Come in traveler, stay awhile, rest your weary legs and listen to an old man's tale. Keld-Nar is a village in Eastmarch, near the Dwemer ruin of Mzulft. It boasts an inn, a blacksmith, stables to park your horse at, and a decent sized local garrison of troops. Unlike many other populated areas, Keld-Nar welcomes Khajiit, owing to the history the ancestors of the current residents had with them in Feldscar those many decades ago. The village starts off held by Stormcloak Rebels and openly worships Talos, but will change hands to Imperial control if they win the Civil War. Where possible, Keld-Nar should also be included in any town based radiant quests and will be subject to dragon attacks. It may also be subject to random vampire strikes if you have Dawnguard. My Patreon Page: https://www.patreon.com/arthmoor
  4. [RELz] Keld-Nar

    Keld-Nar View File "This doesn't translate to Feldscar at all. It translates to Keld-Nar, a long abandoned village deep inside Skyrim to the north. Keld-Nar lies in between an ancient Nordic tomb, and a large black rock who's origins Keldon and I were never able to determine." - Raminus Polus, circa 3E 433. An age ago, during the Oblivion Crisis, a Nord village found itself on the brink of disaster at the hands of a pair of Dunmer mages. They were on a quest, no, a mission to find what they thought would lead them to salvation against the onslaught of the Daedra. Instead, they found Feldscar and eventually their plans were torn asunder by the Champion of Cyrodiil. But what of the village that Raminus Polus told the Champion about? Keld-Nar, the site of the actual prize the Dunmer sought? Raminus Polus and Keldon Swiftrunner had been there before, but what became of it since then? 30 years ago, refugees of the Great War set forth out of northern Cyrodiil in a desperate gamble that would answer this question once and for all. Where once ruins lay, a thriving village has sprung up in their place. Come in traveler, stay awhile, rest your weary legs and listen to an old man's tale. Keld-Nar is a village in Eastmarch, near the Dwemer ruin of Mzulft. It boasts an inn, a blacksmith, stables to park your horse at, and a decent sized local garrison of troops. Unlike many other populated areas, Keld-Nar welcomes Khajiit, owing to the history the ancestors of the current residents had with them in Feldscar those many decades ago. The village starts off held by Stormcloak Rebels and openly worships Talos, but will change hands to Imperial control if they win the Civil War. Where possible, Keld-Nar should also be included in any town based radiant quests and will be subject to dragon attacks. It may also be subject to random vampire strikes if you have Dawnguard. My Patreon Page: https://www.patreon.com/arthmoor Submitter Arthmoor Submitted 12/31/2017 Category Cities, Towns & Villages  
  5. Version 1.0.0

    1 download

    Oblivion Clutter Remastered "OCR" Preview Models, Release 1 DaggerfallTeam Description: A small pack of custom assets that are modeled after TES 4 Oblivion, Each model has been recreated nearly identical to their original counter parts. Does not include textures, since I cannot remake original textures accurately Included: Horse Stable Anvil Tower Tombstone Kennel Crates Anvil Dock Stairs Random Stone Bridge Permission: All Models contained in this pack belong to "DaggerfallTeam" You are free to use these as you see fit, MUST credit "DaggerfallTeam"
  6. Misc. Oblivion Clutter Remastered "OCR" View File Oblivion Clutter Remastered "OCR" Preview Models, Release 1 DaggerfallTeam Description: A small pack of custom assets that are modeled after TES 4 Oblivion, Each model has been recreated nearly identical to their original counter parts. Included: Horse Stable Anvil Tower Tombstone Kennel Crates Anvil Dock Stairs Random Stone Bridge Permission: All Models contained in this pack belong to "DaggerfallTeam" You are free to use these as you see fit, MUST credit "DaggerfallTeam" Submitter Daggerfall Dev Submitted 11/28/2017 Category Miscellaneous  
  7. Skyrim VR

    It looks like Bethesda wants to get into the headgear game: Get 'Skyrim VR' Free With Sony's New PSVR Bundle. An interesting player in the mix.
  8. How to Generate LOD for Skyrim SE

    Question! Is there anyway to Generate LOD for Skyrim Special Edition, I used OSCAPE to generate it before but that was for the original skyrim, I heard that the CK LOD generator doesn't work right? But is that confirmed in the CK 2.0
  9. Hello to All! I'm having alot of Trouble getting a basic open animation to work in Skyrim, I recently created a 3D Model for a Door that was previously flat and everything works perfectly in 3ds max and nifscope but ingame it doesn't want to Work at all I've searched for tutorials but I don't seem to understand them that well since I'm still very new to animations. Any Help will be appreciated I attached a Screenshot of the Model I want to animate. Also the .3ds file if anyone wants to take a peak
  10. Official Facebook Page -- Discord Server -- Oblivion Version -- Original Release Hammerfell R: The Eastern Grasslands is set in the Eastern part of Hammerfell called Goldmoor, Explore the grassy hills and find Loot Similar to Cyrodiils, Fight the Goblins in Coastal Coast Cave or take a rest in the nearby Cyrodiil Inn, Whichever interest you. The land of Hammerfell is diverse and very different to that of Skyrim. The Grasslands may look innocent and friendly but behind every Cave there's some treasure but atlas there's always a Creature looking over head watching your every move. By: Lady Nerevar Q: Will it require a new game? A: Nope! You will be able to use your existing characters from Skyrim. Just hop over the border, and continue your adventures. Q: Is this the same thing as Skyblivion / Skywind? Why aren't you working with them? A: No, Skyblivion and Skywind are remakes of older Bethesda games in the Skyrim engine. This is a remaster of a Province from TES4 Oblivon Q: Why not you just port content from Oblivion / Morrowind / other games? A: Because this is a violation of Bethesda's EULA, and would be grounds for them to close down the project. Q: Will this be released for Consoles? A: Hammerfell R: The Eastern Grasslands will be available on Xbox One in the future. New 3D Models & Textures New Cyrodiil Inspired Weapons Updated Worldspace Experimental LOD Unique Locations New Cyrodiil Inspired Creatures Dawnguard Hearthfire Dragonborn SSE Models & Textures Adanorcil - Aewen - Aiwyn the Breton - Aro101 Balthazar - Ciin - Doxas - Eraser - Eyeball88 - Fairwater Fishcake - FLESH - Jelle - Joopson - Lady Nerevar Morden - Mr.Siika - NexUmMonastica - Noirgrim - PoHa! - Syscrusher Exteriors Adanorcil - Ayedail - Billay - CleverClothe - FLESH Lady Nerevar - JonarusDrakus - Nemon PoHa - ShadowBeast - Tyrion - Rockwell - Vegor - Nex Heightmap & Region Generation Noirgrim - Lady Nerevar Specials Michael Kirkbride (MK) - Defining Hammerfell and continual support of the lore community Display Name is Already in Use (Vorians) - Assistance and comments Sload - Contributions to lore and firm guidance of the project Lutemoth - Establishing Hammerfell's visual style Noirgrim - Giving TRs start Sifonseal - Giving Daggerfall Dev the Guidance 50%
  11. Outlined Basics of Porting Oblivion to Skyrim This Guide is for Educational Purposed Only and Shows Proof that the process of Converting is Possible, While Using CUSTOM Made Content. How to Convert CUSTOM ( .Nifs) So you been browsing the Web and came across some resources you want to use, “Oh Darn!†the Tree Resource is for Oblivion. Assuming the Tree Resource is available without much discussion with the mod author, You may be lucky enough to convert the ( .Nifs) to Skyrim (Creation Engine) The only issue is, You already looked around the many different Modding Communities and Forums, But still can’t find the right information to Convert your Custom ( .Nifs) Well!! Your in Luck! This tutorial will show you the Step-By Step Process of Converting Oblivion CUSTOM ( .Nifs) to Skyrim, But before we get started make sure you have the Requirements! Double Check and make sure you have the Correct Versions as listed below or else this might fail. Please Search on Google or your preferred search engine for the Following Notes Now that you have all the correct Requirements, Let’s get started! 1. Create 2 folders on the Root of your C: Drive, (ONif) & (SNifs) -ONif – Where your Oblivion Nifs will Go. -SNif – Where your newly converted ( .Nifs) will Be. 2. Extract the skyblivion-NIFConverter to your Desktop! 3. Navigate to the skyblivion-NIFConverter folder, Hold (SHIFT) & (RIGHT CLICK) -Windows 10 users, Open PowerShell Window Here -Windows 8 users and below, Open Command Prompt (CMD) 4. Copy & Paste this line of Code into the Command Prompt\PowerShell and Press (ENTER) Once Completed you should have your Converted Skyrim ( .Nifs) in “C:\SNifs†the file size will be much smaller then the Oblivion version. This will be fixed in the Next Step 5. Use (NifModify) to update the Tangent Spaces and Bitangent Space on All Models. This Step is Very Important, Do Not Skip or Else your Models will NOT Work. 6. Now it’s time to setup (NifModify) once downloaded Extract to your desktop 7. Create 2 more folders in the Root of your C: Drive, (ModifySNif) and (ModifySNifNew) 8. Navigate to the (NifModify) folder, Hold (SHIFT) and (RIGHT CLICK) -Windows 10 users, Open PowerShell Window Here -Windows 8 users and below, Open Command Prompt (CMD) 9. Copy & Paste this line of Code into the Command Prompt\PowerShell and Press (ENTER) 10. Once Completed you should have your Converted Skyrim ( .Nifs) in “C:\ModifySNifNew†the file size will be larger Congrats You Might of Successfully Converted that Custom ( .Nifs) You Always Wanted
  12. Elder Scrolls IV Styled Rocks

    Version 1.1

    30 downloads

    Elder Scrolls IV Oblivion Remade Small Rocks ----------------------------------------------------------------------------------------------- Details ------------ A small Resource that remakes the small set of Rocks that were featured in TES4 Oblivion, Currently there are 7 available and more being remade! Instructions --------------------- There are No Textures for the Models, Use Nifscope to add one There is no .esp, Use the Creation Kit to add them Credits -------------- Feel Free to Use this Resource, All I ask is Credit & Comment
  13. [RELz] Elder Scrolls IV Styled Rocks

    File Name: Elder Scrolls IV Styled Rocks File Submitter: Daggerfall Dev File Submitted: 06 Apr 2017 File Category: Items & Resources Elder Scrolls IV Oblivion Remade Small Rocks ----------------------------------------------------------------------------------------------- Details ------------ A small Resource that remakes the small set of Rocks that were featured in TES4 Oblivion, Currently there are 7 available and more being remade! Instructions --------------------- There are No Textures for the Models, Use Nifscope to add one There is no .esp, Use the Creation Kit to add them Credits -------------- Feel Free to Use this Resource, All I ask is Credit & Comment Click here to download this file
  14. [RELz] Daggerfall Heightmap

    File Name: Daggerfall Heightmap File Submitter: Daggerfall Dev File Submitted: 04 Apr 2017 File Category: Overhauls and New Lands Allows you to Explore the Lands of High Rock & Hammerfell & Colovian Highlands, This is meant to be used as a Base Map for anyone willing to Mod! To Teleport to the worldspace type "cow Hammerfell 14 -25" Screenshots & Distant LOD by mathew1800 Modders Resource, Please give Credit Click here to download this file
  15. Daggerfall Heightmap

    Version 1.0

    35 downloads

    Allows you to Explore the Lands of High Rock & Hammerfell & Colovian Highlands, This is meant to be used as a Base Map for anyone willing to Mod! To Teleport to the worldspace type "cow Hammerfell 14 -25" Screenshots & Distant LOD by mathew1800 Modders Resource, Please give Credit
  16. This will be a Remake! Coming Soon! Currently Gathering Resources! This is not a True Port of the Original, it will be something New!
  17. I am slowly porting Hammerfell: Shadows of the Alik'r from Oblivion to Skyrim (Creation Engine) but I come across some random glitches, like Doors, Lights and containers floating across the ground or being in some random place. They're all custom models. Does this usually happen?
  18. [RELz] Dragon Bridge

    File Name: Dragon Bridge File Submitter: Arthmoor File Submitted: 03 Mar 2017 File Category: Cities, Towns & Villages A small village expansion for Dragon Bridge. Dragon Bridge always seemed like it needed something more, and it did. There was always poor Varnius Junius, who gets sent to Solitude representing the town and everything, but had nowhere to live. Plus his boss, Tasius Tragus, who was never placed into the game, but would also have just lived in the inn. The inn is not a home! Varnius and Tasius now have their own homes on the northeast side of the village, like everyone else in town. It's not much, but there just isn't enough space in the place for anything more. Tasius even has a nice terrace with a view to reflect his presumed status in town. * All added houses are radiant quest enabled, so you may get Companions missions and anything else that's properly configured to use NPC homes for quests. * LOD has been generated for the area. Installation Requirements Official Skyrim patch 1.9.32.0.8 or greater. DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this. Installation - Wrye Bash BAIN Drop the archive into your Skyrim Mods\Bash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab. Installation - Steam Workshop Subscribe to the mod via the Workshop page, then use the Skyrim launcher to allow it to download and install. Make sure it's active in the Data Files menu. Installation - Nexus Mod Manager Use the "Download with Manager" button on the page at Skyrim Nexus. The installer should take care of things from there. Then simply make sure NMM has the mod activated. Installation - Manual Drop the Dragon Bridge.esp and Dragon Bridge.bsa files into your Data folder. Activate the mod using whatever management tool suits you. Uninstalling Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save. To remove the mod: Delete the Dragon Bridge.esp and Dragon Bridge.bsa from your Data folder. Then reload your game as usual. Load Order LOOT should be used for optimal placement. Disclaimer This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates. Click here to download this file
  19. Dragon Bridge

    Version 1.0.2

    52 downloads

    A small village expansion for Dragon Bridge. Dragon Bridge always seemed like it needed something more, and it did. There was always poor Varnius Junius, who gets sent to Solitude representing the town and everything, but had nowhere to live. Plus his boss, Tasius Tragus, who was never placed into the game, but would also have just lived in the inn. The inn is not a home! Varnius and Tasius now have their own homes on the northeast side of the village, like everyone else in town. It's not much, but there just isn't enough space in the place for anything more. Tasius even has a nice terrace with a view to reflect his presumed status in town. * All added houses are radiant quest enabled, so you may get Companions missions and anything else that's properly configured to use NPC homes for quests. * LOD has been generated for the area. Installation Requirements Official Skyrim patch 1.9.32.0.8 or greater. DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this. Installation - Wrye Bash BAIN Drop the archive into your Skyrim Mods\Bash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab. Installation - Steam Workshop Subscribe to the mod via the Workshop page, then use the Skyrim launcher to allow it to download and install. Make sure it's active in the Data Files menu. Installation - Nexus Mod Manager Use the "Download with Manager" button on the page at Skyrim Nexus. The installer should take care of things from there. Then simply make sure NMM has the mod activated. Installation - Manual Drop the Dragon Bridge.esp and Dragon Bridge.bsa files into your Data folder. Activate the mod using whatever management tool suits you. Uninstalling Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save. To remove the mod: Delete the Dragon Bridge.esp and Dragon Bridge.bsa from your Data folder. Then reload your game as usual. Load Order LOOT should be used for optimal placement. Disclaimer This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.
  20. [RELz] ESO Skyshards

    File Name: ESO Skyshards File Submitter: Arthmoor File Submitted: 08 Jan 2017 File Category: Gameplay Changes Long ago, during the second era in the time of the Planemeld, adventurers sought out whatever power they could gain to aid in their battle against Molag Bal. Among these items of power were Skyshards, presumably made available by the gods for those who were dedicated to exploring both the hidden and mundane corners of Tamriel. Not much is truly known about them, but in these trying times of dragons and civil war, the Skyshards have once again appeared for the Last Dragonborn to discover and augment his power. ESO Skyshards places several shards throughout the province of Skyrim, including Dawnguard areas and Solstheim. Much like the ones from ESO itself, once you collect 3, you will earn 1 perk point to spend as you see fit. There are 6 in each section, for a total of 66 shards amounting to 22 extra perk points. That may seem like a lot, but by the time you've found them all you'll likely be pretty high level anyway so it balances out in the end. Sorry, beyond the 3 screenshots displayed for the mod, I will not reveal the locations of all of the shards. They do not have map markers either, and there are no plans to provide any. They are located in a mix of easy areas and hard areas so they should prove to be quite a challenge to locate. This mod will go especially well with mods that expand the number of perks you can use as well as perk overhauls that expand the number of points required to obtain perks. Click here to download this file
  21. ESO Skyshards

    Version 1.0.1

    49 downloads

    Long ago, during the second era in the time of the Planemeld, adventurers sought out whatever power they could gain to aid in their battle against Molag Bal. Among these items of power were Skyshards, presumably made available by the gods for those who were dedicated to exploring both the hidden and mundane corners of Tamriel. Not much is truly known about them, but in these trying times of dragons and civil war, the Skyshards have once again appeared for the Last Dragonborn to discover and augment his power. ESO Skyshards places several shards throughout the province of Skyrim, including Dawnguard areas and Solstheim. Much like the ones from ESO itself, once you collect 3, you will earn 1 perk point to spend as you see fit. There are 6 in each section, for a total of 66 shards amounting to 22 extra perk points. That may seem like a lot, but by the time you've found them all you'll likely be pretty high level anyway so it balances out in the end. Sorry, beyond the 3 screenshots displayed for the mod, I will not reveal the locations of all of the shards. They do not have map markers either, and there are no plans to provide any. They are located in a mix of easy areas and hard areas so they should prove to be quite a challenge to locate. This mod will go especially well with mods that expand the number of perks you can use as well as perk overhauls that expand the number of points required to obtain perks.
  22. Daggerfall Heightmap (WIP)

    This Heightmap features High Rock & Hammerfell along with the Colovian Highlands. Heightmap of Daggerfall This is still a (WIP) I will update it once I figure out how to import it back into L3DT without it being funky. Anyone can use this Heightmap all I ask is credit! Screenshots & Distant LOD was Generated by mathew1800
  23. Need Help, Generating ingame map

    I have a Hammerfell Heightmap and it loads fine ingame and in the CK but the ingame map is nothing but Clouds? I generated my LOD using OSCAPE
  24. Helarchen Creek

    Version 1.0.2

    71 downloads

    A village in the mountains southeast of the city of Dawnstar. Tamriel has had many villages on maps for as far back as anyone can remember. What happened to them all? Nobody really knows. This mod is simply my take on bringing one back from Elder Scrolls: Arena. Helarchen Creek was a small village in the game somewhere in the mountains near Dawnstar. Originally it appears as though Bethesda planned to put this around the Nightgate Inn, but then changed the name on that and cut the content. Some further research using old Arena maps placed the village further north anyway, so here it is. * Two of the NPCs can be married and will optionally share their homes with you. * All added houses are radiant quest enabled, so you may get Companions missions and anything else that's properly configured to use NPC homes for quests. * LOD has been generated for the area.
  25. [RELz] Helarchen Creek

    File Name: Helarchen Creek File Submitter: Arthmoor File Submitted: 12 Nov 2016 File Category: Cities, Towns & Villages A village in the mountains southeast of the city of Dawnstar. Tamriel has had many villages on maps for as far back as anyone can remember. What happened to them all? Nobody really knows. This mod is simply my take on bringing one back from Elder Scrolls: Arena. Helarchen Creek was a small village in the game somewhere in the mountains near Dawnstar. Originally it appears as though Bethesda planned to put this around the Nightgate Inn, but then changed the name on that and cut the content. Some further research using old Arena maps placed the village further north anyway, so here it is. * Two of the NPCs can be married and will optionally share their homes with you. * All added houses are radiant quest enabled, so you may get Companions missions and anything else that's properly configured to use NPC homes for quests. * LOD has been generated for the area. Click here to download this file
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