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      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

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Found 8 results

  1. Melchior's Magnificent Manuscripts

    Version 1.1

    9 downloads

     This mod is primarily a model replacer for the book models in the game. But it also includes the scroll models which -in vanilla- use the tx_book_edge_01 and tx_book_edge_02 textures for the parchment which tend to look odd with texture replacers. So the scrolls now point to a new parchment texture added by this mod.This mod does not add excessively high poly models. They are smoothed enough to noticeably curb the sharp edges you see on vanilla books but not so much as to look weird or cause performance issues in large numbers.  This mod is recommended to be used with Arukinn's Better Books and Scrolls (https://www.nexusmods.com/morrowind/mods/43100). But it can be used with other texture replacers such as Connary's Illuminated Books (http://mw.modhistory.com/download-56-6038) or Illy's Dirty Books (http://download.fliggerty.com/download-11-715), but you may find that UVs aren't aligned quite as well or that paper colors don't match up as well (especially on open books).If you use Book Jackets, install the included patch. This is actually a mesh optimizer for Book Jackets as well as giving them the improved geometry since the original meshes included unnecessary animations on every book. Book Jackets - Morrowind Book Jackets - Tribunal Book Jackets - Bloodmoon Note: the vanilla game has a large number of misplaced books; please verify that any placement issues are not present in the base game before reporting them on this mod. I have tried to match these book models as closely as possible to the vanilla book meshes.- Melchior Dahrk   
  2. [RELz] Melchior's Magnificent Manuscripts

    Melchior's Magnificent Manuscripts View File  This mod is primarily a model replacer for the book models in the game. But it also includes the scroll models which -in vanilla- use the tx_book_edge_01 and tx_book_edge_02 textures for the parchment which tend to look odd with texture replacers. So the scrolls now point to a new parchment texture added by this mod.This mod does not add excessively high poly models. They are smoothed enough to noticeably curb the sharp edges you see on vanilla books but not so much as to look weird or cause performance issues in large numbers.  This mod is recommended to be used with Arukinn's Better Books and Scrolls (https://www.nexusmods.com/morrowind/mods/43100). But it can be used with other texture replacers such as Connary's Illuminated Books (http://mw.modhistory.com/download-56-6038) or Illy's Dirty Books (http://download.fliggerty.com/download-11-715), but you may find that UVs aren't aligned quite as well or that paper colors don't match up as well (especially on open books).If you use Book Jackets, install the included patch. This is actually a mesh optimizer for Book Jackets as well as giving them the improved geometry since the original meshes included unnecessary animations on every book. Book Jackets - Morrowind Book Jackets - Tribunal Book Jackets - Bloodmoon Note: the vanilla game has a large number of misplaced books; please verify that any placement issues are not present in the base game before reporting them on this mod. I have tried to match these book models as closely as possible to the vanilla book meshes.- Melchior Dahrk    Submitter Melchior Dahrk Submitted 06/05/2018 Category Cosmetic  
  3. Ground Textures Not Blending?

    The Ground Textures are not Blending? I'm not sure what's causing the issue. It's like that all over the Hammerfell Mod, Not just one spot. I changed my settings to Ultra and to Low, I also loaded a older save but the problem still persist. Any Idea what the cause is?
  4. [Relz] CBBE SE Diffuse Maps Options

    @ Skyrim SE Nexus Description : CBBE Optional Body Skin textures (Diffuse Maps), plus matching hands, for clean or dirty skin, pubic hair variations, and nipple choices. All Diffuse map options in original 4k size, or now also in 2k size. There are also Normal Map Options which are the same as on CBBE page, but in 2k size. So for different machine specifications you can mix them up to reduce VRAM usage .. 4k Diffuse + 4k Normal for the screen archers out there, 4k Diffuse + 2k Normal to conserve a bit of VRAM, or 2k Diffuse + 2k Normal to go back to vanilla Skyrim SE texture sizes. Personally I have 3gb VRAM so like the 4k Diffuse, but even though I can use the 4k normal aswell I prefer saving a bit and using the 2k normal .. In normal gameplay you will not really notice the very slight difference a 4k normal makes. The textures in this mod are BC7 (Linear, Fine) format. (They are not backwards compatible with Old Skyrim) CBBE SE .psd Resources were used as the basis for making these textures in all cases. If you also use the Normal Map Options, you can effectively produce many more combinations of diversity with bump mapping of your choice .. .. More defined Muscular, varying cleavage etc etc, giving a wide range of body definition. Options included : (Diffuse maps) CleanSkin BrightNipple HairShaven CleanSkin BrightNipple HairStrip CleanSkin BrightNipple HairThick CleanSkin BrightNipple HairThickest CleanSkin BrightNipple HairThin CleanSkin BrightNipple HairWild CleanSkin DarkNipple HairShaven CleanSkin DarkNipple HairStrip CleanSkin DarkNipple HairThick CleanSkin DarkNipple HairThickest CleanSkin DarkNipple HairThin CleanSkin DarkNipple HairWild CleanSkin HairShaven CleanSkin HairStrip CleanSkin HairThick CleanSkin HairThickest CleanSkin HairThin CleanSkin HairWild DirtySkin BrightNipple HairShaven DirtySkin BrightNipple HairStrip DirtySkin BrightNipple HairThick DirtySkin BrightNipple HairThickest DirtySkin BrightNipple HairThin DirtySkin BrightNipple HairWild DirtySkin DarkNipple HairShaven DirtySkin DarkNipple HairStrip DirtySkin DarkNipple HairThick DirtySkin DarkNipple HairThickest DirtySkin DarkNipple HairThin DirtySkin DarkNipple HairWild DirtySkin HairShaven DirtySkin HairStrip DirtySkin HairThick DirtySkin HairThickest DirtySkin HairThin DirtySkin HairWild (Normal maps) Base Petite Curvier Cleavage Sevenbase Sevenbase Muscular Muscular Fetish Requirements : CBBE SE <- Install this first, then overwrite with the diffuse / normal maps of your choice. Install order is important for this to work correctly. Installation : Manual installation - Use 7zip to extract the archive. Inside you will find a fomod folder with named images, which correspond with a named folder. Make your choice of folder, open it and then copy the texture folder ( and its contents ), then paste the textures folder into .. ~Path to game installation~ \ Skyrim Special Edition \ Data \ <-- In here You are installing two files which replace the same files from CBBE SE, so you should be asked to overwrite, click Okay. textures \ actors \ character \ female \ femalebody_1.dds textures \ actors \ character \ female \ femalehands_1.dds The hands file is of particular importance for the dirty skin options, to match at the wrist join. CBBE SE (or its resource file) does not have its own matching dirty version of the hands texture. If you also use the CBBE Normal Map Options 2k, there is just one additional file to install textures \ actors \ character \ female \ femalebody_1_msn.dds. Wrye Bash ( Wizard - Recommended ) - Place the zip in Bash Installers folder ( or drag and drop it onto the Wrye Bash Installers Tab ). Right click the installer in Wrye Bash and choose Wizard, then follow the intructions and make choices. Other Mod Managers ( Fomod scripted Installation ) - I believe it will install with Nexus Mod Manager, and the upcoming Vortex ( so long as it supports fomod scripted installers ). It will probably also install with MO aswell .. I cant test all possibilities because I do not use any of them. Uninstallation : Manual - Delete the two files .. ~Path to game~ \ skyrim special edition \ data \ textures \ actors \ character \ female \ femalebody_1.dds ~Path to game~ \ skyrim special edition \ data \ textures \ actors \ character \ female \ femalehands_1.dds And if you used the Normal Map Options ~Path to game~ \ skyrim special edition \ data \ textures \ actors \ character \ female \ femalebody_1.dds Then re-install the CBBE SE originals Wrye Bash or other Mod Managers - Refer to their documentation on uninstalling your mods. Tools used : Photoshop - With Intel Texture Works plugin Notepad++ 7zip Permission : You're free to use the CBBE body for outfits, companions or similar if you follow the rules below. Just credit the CBBE team and provide a link back there! 1. For re-uploading the whole mod or parts of it without notable edits to any website, including the Nexus, please ask for permission first. 2. Distribution by, or sub-licensing to, parties not expressly given permission is disallowed. 3. You are currently NOT allowed to upload or use any part of the CBBE meshes and textures on Bethesda.net. This includes within outfit mods, companions or any other type of mods. 4. No file available on this page is to be sold for monetary gain anywhere. Outfits making use of the CBBE body are not to be sold anywhere. For permissions or questions, contact Caliente, ousnius or Jeir. CBBE team Credits : - Caliente - ousnius - Jeir - Lunyra for some of the blend options in the PSD resources - Bethesda for providing the (bug ridden .. but excellent) games - Arthmoor and all members of the community who contribute to the Unofficial Patch Project - Mertz for everything he is doing to spread the love for Wrye Bash WizBAINs - Utumno, long suffering one-man-coding-machine and leader of the Wrye Bash team .. .. If you know Python, go lend a hand.
  5. AmpolX Textures

    Version 1.0

    117 downloads

    AmpolX Textures Very nicely done textures by AmpolX Description: ================= The sub-packages contained in the main file archive "0 AmpolX Repackaged BAIN" are a compilation of various retexture releases made by AmpolX. Currently AmpolX is away and uninvolved with the modding scene and gave permission for his texture packs to be re-uploaded. Each subpackage was a separate release. Each sup-pacakge includes the material as it was presented in the original downloads. The exception being the docs and screen shots are included in the sub-packages so will install with Wrye Bash BAIN if you do not Skip docs and screenshots. Some of these retextures were only available for a very short time and and often in threads on the BGS forums. An Optional file contains Amnes reworked Normal Maps, overwrite the installed main files with these if you prefer ( See also comparison screenshot on the images tab ). And a seperate Miscellaneous download contains various zips with textures that AmpolX advised people not to use. ( Due to being unoptimized textures which may reduce FPS or just too heavy taking up VRAM ). All 3 files have their documentation included in the files still as written by Psymon, who at the time of writing was the most knowledgeable community member on the subject of these textures. Landscape / Caves / Books / God statues / Wood / Bones / Grasses / Blackwood / Cheydinhall / Roads and cobblestones / Gold coast / Jerral mountains / Colovian highlands .. And a few more Installation ================= The main package was made primarily for the use of Wrye Bash BAIN installation. Manual Installation : Unzip the main file And copy the Textures \ folder from each sub-package desired Overwriting Oblivion \ Data \ Textures \ With Wrye Bash : The Main File is a BAIN for Wrye Bash, drop it into Bash Installers folder, Just choose Sub-Packages required then right click and install History ================ Previously Psymon was hosting them on TESAlliance .. However the download at TESA has been corrupted And no sign of anyone maintaining the files for a long time Therefore I am re-uploading them here for safe keeping It would be a shame to lose all the work that went into them All Credit to AmpolX ( That link to AmpolX post is also where permission was given to reupload these files ) If you wish to endorse as a recommend to other users that is fine but I do not deserve any credit / donations for the work done here Any public comments along those lines just give a shout out to AmpolX Note I do not have Oblivion myself anymore, so cannot be very supportive .. .. Also available at Oblivion Nexus http://www.nexusmods.com/oblivion/mods/47577? To clarify the permissions : AmpolX said that "if community members want to host my work then so be it. The task of caring for comments and updates and even making sure the work is up-to-date is on their shoulders. As long as proper credit is given to myself then i see no quarrel." http://forums.bethsoft.com/topic/1225095-ampolxs-texture-packs-atp/page-3?do=findComment&comment=20219168 Therefore if these files need reuploading elsewhere at some point in the future, credit should be given to AmpolX I cannot pass on any other type of permissions. So re-using them in your own work, or as part of a compillation / other mods / other games etc = I cannot give permission to do so.
  6. [RELz] AmpolX Textures

    File Name: AmpolX Textures File Submitter: alt3rn1ty File Submitted: 06 Feb 2017 File Category: Cosmetic AmpolX Textures Very nicely done textures by AmpolX Description: ================= The sub-packages contained in the main file archive "0 AmpolX Repackaged BAIN" are a compilation of various retexture releases made by AmpolX. Currently AmpolX is away and uninvolved with the modding scene and gave permission for his texture packs to be re-uploaded. Each subpackage was a separate release. Each sup-pacakge includes the material as it was presented in the original downloads. The exception being the docs and screen shots are included in the sub-packages so will install with Wrye Bash BAIN if you do not Skip docs and screenshots. Some of these retextures were only available for a very short time and and often in threads on the BGS forums. An Optional file contains Amnes reworked Normal Maps, overwrite the installed main files with these if you prefer ( See also comparison screenshot on the images tab ). And a seperate Miscellaneous download contains various zips with textures that AmpolX advised people not to use. ( Due to being unoptimized textures which may reduce FPS or just too heavy taking up VRAM ). All 3 files have their documentation included in the files still as written by Psymon, who at the time of writing was the most knowledgeable community member on the subject of these textures. Landscape / Caves / Books / God statues / Wood / Bones / Grasses / Blackwood / Cheydinhall / Roads and cobblestones / Gold coast / Jerral mountains / Colovian highlands .. And a few more Installation ================= The main package was made primarily for the use of Wrye Bash BAIN installation. Manual Installation : Unzip the main file And copy the Textures \ folder from each sub-package desired Overwriting Oblivion \ Data \ Textures \ With Wrye Bash : The Main File is a BAIN for Wrye Bash, drop it into Bash Installers folder, Just choose Sub-Packages required then right click and install History ================ Previously Psymon was hosting them on TESAlliance .. However the download at TESA has been corrupted And no sign of anyone maintaining the files for a long time Therefore I am re-uploading them here for safe keeping It would be a shame to lose all the work that went into them All Credit to AmpolX ( That link to AmpolX post is also where permission was given to reupload these files ) If you wish to endorse as a recommend to other users that is fine but I do not deserve any credit / donations for the work done here Any public comments along those lines just give a shout out to AmpolX Note I do not have Oblivion myself anymore, so cannot be very supportive .. .. Also available at Oblivion Nexus http://www.nexusmods.com/oblivion/mods/47577? To clarify the permissions : AmpolX said that "if community members want to host my work then so be it. The task of caring for comments and updates and even making sure the work is up-to-date is on their shoulders. As long as proper credit is given to myself then i see no quarrel." http://forums.bethsoft.com/topic/1225095-ampolxs-texture-packs-atp/page-3?do=findComment&comment=20219168 Therefore if these files need reuploading elsewhere at some point in the future, credit should be given to AmpolX I cannot pass on any other type of permissions. So re-using them in your own work, or as part of a compillation / other mods / other games etc = I cannot give permission to do so. Click here to download this file
  7. [RELz] Vanilla Reduced Textures

    File Name: Vanilla Reduced Textures File Submitter: alt3rn1ty File Submitted: 18 Feb 2015 File Category: Overhauls and New Lands Vanilla Reduced Textures Download at .. The Assimilation Lab Skyrim Nexus by Alt3rn1ty VRT v25 / DG v25 / DB v25 VRT Legendary v25 Note : For Skyrim SE, I will not be updating VRT for use in that game. Unfortunately its going to need a lot more attention to detail than just a repack, and I do not have the time to spend on it. Sorry if anyone was hoping. I would not try to use VRT with Skyrim SE either, you will see problems with landscape textures ( possibly even causing CTD, the new landscape normals have alpha channels which are necessary ), or maybe water flow textures will not mesh with old optimised water textures in this mod .. And more than likely a few other issues I will not be looking into. Optimally they really need to be repacked in the new BA2 Texture BSA aswell. LZ4 ( the new BSA compression for SE ) is 7 times faster at decompressing files from the new BA2, than the old zlib BSAs which Skyrim uses. What does Vanilla Reduced Textures do ? ------------------------------------- If your graphics card is struggling with the amount of VRAM Skyrim is using, or you just want to free up some VRAM to enable you to use 'some' Higher Res' textures from mods without overloading your graphics card - Then this is for you. The objective of this mod is VRAM use reduction, while preserving detail as much as possible. This is not just a "half size everything" overhaul ( if you just want ALL game textures Half sized .. just set the game launchers Options - Advanced - Texture Quality .. to Medium if thats all you want to achieve ). Aswell as reducing VRAM use, I wanted to preserve detail quality as much as possible, so I do not reduce all textures like that setting would. This mod selectively reduces textures. To test your machine ( before and after ) I recommend Skyrim Performance Monitor I would not use this all the time if you just want to play the game, but its a very useful tool to show you how much VRAM your game setup is using. It starts and stops recording when the game is loaded / quit so you get to see how much VRAM you were using during playing Skyrim. I started making this for my laptop, NVidia graphics card with only 256mb VRAM. Not surprisingly it got a bit "warm" trying to run with vanilla texture sizes filling my graphics card which was under game minimum specification, and needing more VRAM - Now it doesn't. Since creating the 256 option, I can run the game on my laptop at High texture detail game setting quite comfortably ( albeit in window mode at 800x500 - but that was not possible before, not if I want my laptop to last a few years anyway, full screen 1280x800 I need to run the game on Medium texture detail ). I have upgraded my Graphics daughterboard to have 512mb along the way, but still use Vanilla Reduced Textures - Even with a graphics card which equals the games recommended minimum specification ( 512mb VRAM ), or border line in your graphics cards capabilities ( old graphics card technology ), it will still help ( especially if you want to add mods with textures higher than vanilla res body/armour/clothing for example ) - I have seen a vanilla skyrim setup (no mods installed) on my family desktop using up to 600mb of its 1024mb VRAM, so even a minimum specification graphics card with 512mb VRAM is not quite adequate for Skyrim IMHO, depends on how much VRAM your Operating System is using aswell ( Windows graphical / animation settings and aero glass etc ). Textures ( colour maps, normal maps, model space normal maps, reflection maps, glow maps etc ) for all objects in game - They all add up ( depending upon where you are in the game ). Vanilla Reduced Textures 512 BSA - Replaces 'most' of the Skyrim original textures ( vanilla textures in the Skyrim - Textures.bsa ), which were higher than 512x512, downscaled to 512x512 ... Not all of them, ( more details in the Changes Tab ). There were some textures above 512 which have only been reduced a little, so not everything has gone down to 512 in these files. I have tried not to reduce any texture which is already 512x512, or less, in the games original textures (though there are some textures in the 512 option which break this rule for more VRAM saving with no visual loss of quality). Vanilla Reduced Textures 256 BSA - Includes all the reductions as per the 512 option above, and has included a lot of vanilla 512x512 files reduced to 256x256 for further VRAM savings. Generally anything which is already 256 or less in the games original textures .. Remains 256 ( though again as with the 512 option there are some textures reduced below 256 which break this rule .. but most of these are normal maps - See Changes Tab ). In both 512 and 256 options, work was done on reducing normal maps, a considerable amount to gain more VRAM, and even more reduction in the normals department in the 256 option than has been done in the 512 option .. This mod is NOT about performance, its purpose is to save VRAM. Although it does make them more optimal in that they have been reduced in size with GIMP and then re-mipmapped with DDSOpt as part of the final process, by virtue of the fact that you are running most of the textures at half vanilla size for any given game Texture Detail setting .. your machine will perform better. Have a look at the images, and also check out the user uploaded images too : gdsmth did a good set of comparison images - Thank you ( Tip : Right click on the comparison images and open each in a new browser tab so you get a big image, then you can flick between the two tabs to compare ) Installation: ------------- First decide which set you are going to need ( 256 or 512 ) - Which one do you choose ? Well if you have a graphics card with only 256mb VRAM use the 256 option/s, everybody else use the 512 option/s ( unless you are using quite a few higher res body/armour/clothing mod textures for example, then users with a 512mb graphics card may also benefit from using the 256 option ). Skyrim Performance Monitor linked above will be useful to help decide which to use. And its easy to switch between using either version ( you will not have any of those famous 'baked in your save' problems with this mod ), just overwrite the bsa with the other version and play/test onwards. If you have all DLCs ( Dawnguard/Hearthfires/Dragonborn ) Then all you need is "Vanilla Reduced Textures 256 Legendary" ( or 512 ), which has Vanilla Reduced Textures/DawnGuard/DragonBorn and Hearthfires reduced textures all-in-one. If you have one of the DLCs missing from your installation do not use the Legendary options because the esp has all of them as masters ( missing masters = CTD ). If you use one of the Legendary options, you do not need any other files. For people who do not have all of the DLCs, choose "Vanilla Reduced Textures 256" ( or 512 ), for just Skyrim, plus any DLC options that you may have : If you have DawnGuard - Then you will also be able to use one of the DG BSAs ( either 256 or 512, to match the version of VRT you have installed ) .. If you have Dragonborn - Then you will also be able to use one of the DB BSAs ( either 256 or 512, to match the version of VRT you have installed ) .. VanillaReducedTextures.esp and bsa ( 256 version ) plus VanillaReducedTexturesDG.esp and bsa ( 256 version ) plus VanillaReducedTexturesDB.esp and bsa ( 256 version ) ( I did not do Hearthfires as an individual option because really there are not enough files in this DLC that needed reducing to warrant having its own plugin ) Ownership of the game Skyrim ( and the respective DLCs for the modifications you download out of my files ) is a requirement of using this mod. Manual Installation ------------------- Unpack the 7zip with your preferred archive utility. Place the esp and bsa in your game Installation Data folder ... ( ~path to steam steamapps common skyrim Data <-- In here ) Tick it in the Skyrim Launchers Data Files (You can then also left click it here to highlight it, and use the up and down arrows to adjust the Load Order) Manual Un-Installation ---------------------- Delete the esp and bsa you previously installed Nexus Mod Manager, Wrye Bash or Mod Organizer ( or anything else out there now or in the future ) - See the relevant documentation / help files / read me's for your mod manager of choice on how to install / un-install mods. Both options are Wrye Bash ready ( zipped as simple BAIN's ), and it should be okay installing with Nexus Mod Manager ( though nexus can get flooded sometimes so the download can stall/fail ). Load Order is important. See the following topics if you have not seen them before ... BSAs and You and the linked topic Load Order and You The mod has a BSA ( Bethesda Softworks Archive ) and an ESP ( Elder Scrolls Plugin ), the ESP is needed to get the game to load the BSA. The ESP needs to load very EARLY in your load order list, and .. be ticked in the Skyrim Launchers Data Files ... Recommend: Skyrim.esm, Update.esm, followed by - UnOfficial Skyrim Patch (USKP) followed by Dawnguard.esm, followed by - UnOfficial Dawnguard Patch (UDGP) ( If you have Dawnguard ) followed by Hearthfires.esm followed by - UnOfficial Hearthfire Patch (UHRP) ( If you have Hearthfires ) followed by Dragonborn.esm, followed by - UnOfficial Dragonborn Patch (UDBP) ( If you have Dragonborn ) followed by VanillaReducedTextures.esp followed by VanillaReducedTexturesDG.esp ( If you have Dawnguard ) followed by VanillaReducedTexturesDB.esp ( If you have Dragonborn ) followed by .. any other mods/loose textures you use. Or : Replace all three Vanilla Reduced Textures plugins above, with just the Legendary one if you use that instead. Arrange your load order correctly either with your mod manager, or the games launcher, or .. LOOT - This mod is already recognised by LOOT for load ordering, and will be sorted correctly. Then play. I think that covers it. If you are using a pirate version of the game; Don't even bother asking questions about your problems. I cannot solve them. Other mods you may be interested in -------------------------------------- Nude Females - If you need a female body mod to compliment Vanilla Reduced Textures .. Alt Navetsea UNP Seamless. The Reduced version would work well with VRT 512, and the Severe with VRT 256 ( the one I am currently using ) Nude Males - Roberts male for Skyrim. If you need a male body mod to compliment VRT .. see post #40 here. Includes reduced textures, this is a Wrye Bash BAIN installer for Roberts Skyrim 03 male body replacer. It works well with vanilla head and hand textures and meshes, but may not work so well with other mod head and hands textures and meshes. Best thing about this male replacer .. You will not need vanilla male armour and clothing meshes redone to fit these body meshes, vanilla will be fine . Robert has hardly changed the vanilla body shape, just made nude possible, with the appropriate nude male parts on the meshes and textures. ONE MOUNTAIN - To rule them all by Gamwich - BUT, just use the meshes you need, why ?, because we already use Mountain Or Molehill textures ( and the associated LODs ) in Vanilla Reduced Textures .. Which are compatible with this mods meshes. AND - As you read the description you will discover why I recommend this, some mountains and rocks use the two big textures mountainslab01 and 02, now they only use 02, which means for any given area you will only be loading that one big texture instead of both = VRAM saving . Have a look at my uploaded comparison images on this mods User Uploaded images. RUGNAROK by Gamwich - The 1k file would be suitable for VRT 512 users, and the 1k-512 file for VRT 256 users - Better looking rugs, but Gamwich has a trick up his sleeve with this mod : The original rugs with fringes were in some cases using two textures, one for the main rug texture and another for the fringe. Gamwich has included edited meshes in this mod which just call for his rug texture which includes the fringe, so one less texture per rug in game = saving VRAM usage. Interior and Dungeon Fog remover ( can be used in conjunction with mods like .. RGabriels Remove Interior Fog v2 ( which does a different bunch of things than Interior and Dungeon Fog Remover, so they can be used together ) ) .. .. and RGabriels Skyrim Project Optimization - IMHO everyone playing Skyrim should use this. Colorful Lights - No Shadows - More FPS by TRoaches, really helps with indoors and dungeon areas for machines challenged by Skyrim. Colorful Lights - No Shadows - DLCs by UWShocks, same goal for the DLCs. The Ruffled Feather - This is all Sparrowprince mods rolled into one, but what parts of it to use along with Vanilla Reduced Textures ? .. His mods are very good on VRAM considerations : 1. WATER - The textures in this equal vanilla size, so would be good for VRT 512 users, VRT 256 users will be using a bit more VRAM with this installed, but depending on your machine might get away with it. 2. Better Dynamic Snow - Does not install textures, but installs meshes which tell the game to use snow textures ( in our case VRT snow textures ) instead of shaders for some objects = No VRAM use increase. 3. Decrease Those Plants - Basicly these meshes reduce the amount of polygons in various plants ( including underwater kelp ) to improve on performance with little visual loss. Nothing to do with textures, but performance benefit is obvious. 4. Grassias Fixas - Whiterun Default - I just use the default option for this, which include mesh fixes for whiterun. The texture options are hi res so I cannot use them. Those are the ones I use from the collection. .. And to compliment Decrease Those Plants meshes - Insignificant Object Removal - This mod has a few options ( if using sparrowprinces Decrease Those Plants meshes, use the pebbles only option from this mod ). Those small pebbles appear randomly scattered about the landscape ( a bit like how the grass is distributed ) and invariably are the wrong colour shade / dont reflect light / take up processor time for lots of small rocks .. This mod gets rid of them ( and underwater kelp if you choose that option ) No Guard Torches - Reduced Light Flickering also by akkalat85 - May help with game performance issues in some places too. ------------------------------------------------------------ If you do not need as much VRAM reduction as my mod offers, but just need the vanilla game textures run through DDSOpt in accordance with the S.T.E.P guide .. Try Optimised Vanilla Textures by Tony971 If you are using Bethesda High Resolution Texture packs .. Really you need at least a 1gb VRAM graphics card to run those textures Maybe you have 1gb card but want to cut down the VRAM use a little bit, without having to resort to quite such a drastic decrease as my Vanilla Reduced Textures mod offers : Bethesda Performance Textures - Armor - Clothes - Weapons by Gamwich Bethesda Performance Textures - Animals and Creatures by Gamwich MOUNTAIN OR MOLEHILL ( Also includes custom LOD textures to match ) by Gamwich ( I am using a reduced version of MoM files in VRT ) Rustic Farmhouses by Gamwich Rustic Windows by Gamwich .. Keep an eye out for more by Gamwich, some very good work being done which is just as detailled as the High Res packs, but conservative in resolution and VRAM use. ------------------------------------------------------------ ------------------------------------------------------------ Questions & Answers --------------- Q. Why not just choose Medium in the game launchers Options - Advanced - Texture quality .. Which would set all textures to show their next mipmap resolution down as the top texture ? A. Because the aim is to try and preserve some detail quality aswell as reducing VRAM usage, setting Medium reduces ALL textures ( except ones without mipmaps ). Q. Will this be compatible with future game patches .. A. Textures will not need re-doing so its a none issue, as for the ESP - The esp is just an empty (dummy) esp which does not change any game records, its only purpose is to get the game to realise there is a BSA with the same name and the textures from that should be loaded = Thats a none issue too. In short - Yes it will be fine. Q. Why not just replace the Skyrim - Textures.bsa with one made by you - A. I needed a custom bsa which would contain textures to replace the originals bsa textures, without steam overwriting them when you verify your cache. Having an esp / bsa combination also gives you more flexibility in positioning my mod in your Load Order, so you can make my mod textures load later than another mods textures ( if they are also replacer textures in a BSA, any loose texture files win over everything ). Q. Will you upload this on steam workshop, or any other sites besides Skyrim Nexus or The Assimilation Lab - A. No. I do not agree with Bethsoft/Valve Terms and Conditions on Steam Workshop. Currently Steam Workshop would not allow my files sizes anyway, but that may change in future. If you find it there, it has been stolen without consent from me. And I would need to use Bethsofts method of packing the BSA, which would be less optimal than using BSAOpt's higher compression technology. Q. Is it legal to manipulate game assets in this way A. Here's a short topic with the relevant questions Is it Legal topic ------------------------------------------------------------ ------------------------------------------------------------ Tools used to make this: ------------------------ Creation Kit (well, just for the dummy esp required to get the game to load the bsa ) G.I.M.P DDS Plugin for GIMP Normal Map Plugin for GIMP Paint DOT Net DDSOpt and BSAOpt by Ethatron. Skyrim Performance Monitor By MNelson Process Explorer By Mark Russinovich 7-Zip And Adobe PhotoShop for v25 Special Thanks/Credits: ----------------------- GStaff = BGS Forums, DarkOne = TESNexus, DarkRider = TESAlliance, Andalaybay = TAL, Arthmoor = AFK Mods And all the Moderators supporting the community sites we love. Bethsoft - Wonderful alternate reality you create. Martigen, and many contributers to an old topic worth a look if you are just starting with textures lnki - For permission granted to use two fixed vanilla files which were driving me nuts for a while trying to figure out what the problem with them was. Lifestorock for permission granted to use his rework of my normal map for the archery target. Gamwich for BPT AC - The Dragon Textures from these files Gamwich for Mountain or Molehill The best rock textures out there. Rennn for Detailled Terrain and Tree LOD Hanaisse for permission granted to reduce the pie textures in USKP and include in VRT. Also - Thanks to Emma ... permission granted and Lycanthrops permission granted .. for permission to do the optional Vilja files, Tony971 for permission to include some textures which I had not previously included, into version 23 from Optimised Vanilla Textures Starac http://forum.step-project.com/user/48-starac - For permission to use textures from SRO ( no longer available on nexus so cannot link ) And last, but not least, all the community members working on the UnOfficial Patch Project ( UPP ), all the hard work and voluntary contributions to those projects are marvellous - Some of which are included in this mod and reduced appropriately. Permissions Notes: ----------------- If you download my files, they are for personal use on your own machine. Ownership of the game Skyrim ( and the respective DLCs for the modifications you download out of my files ) is a requirement of using this mod. Do not upload them anywhere else, or as part of another mod. Redistribution of the files, images or descriptive content is strictly forbidden without prior consent. This means do not upload any part of it anywhere unless you have obtained permission from me. This includes Steam workshop, I will not be uploading it there; If you find it on there it has been stolen without my consent. And I would appreciate it being reported. All inquiries regarding this must be directed to me. I can be reached via PM at the official Bethesda Softworks forum, the forum at TES Nexus, and the forum at AFK Mods under the username "alt3rn1ty". You must make a good faith effort, both publicly and privately, to establish contact before assuming this mod is no longer being maintained by me. PM me for asset usage. If I do not respond within a few months, AND I have been in-active for more than 6 months then site staff can assume this mod is abandoned, and thereafter permissions can be freed. Additionally : In the case of all the people mentioned in Special Thanks / Credits above .. .. permission for use of those files should be sought/credited from the original authors. olympusgames, GMOD, ModDrop or PlayAsHell sites do not have permission, to upload or redistribute any of my files, images or descriptive content, past, present or future. Click here to download this file
  8. Version 25

    2,873 downloads

    Vanilla Reduced Textures Download at .. The Assimilation Lab Skyrim Nexus by Alt3rn1ty VRT v25 / DG v25 / DB v25 VRT Legendary v25 Note : For Skyrim SE, I will not be updating VRT for use in that game. Unfortunately its going to need a lot more attention to detail than just a repack, and I do not have the time to spend on it. Sorry if anyone was hoping. I would not try to use VRT with Skyrim SE either, you will see problems with landscape textures ( possibly even causing CTD, the new landscape normals have alpha channels which are necessary ), or maybe water flow textures will not mesh with old optimised water textures in this mod .. And more than likely a few other issues I will not be looking into. Optimally they really need to be repacked in the new BA2 Texture BSA aswell. LZ4 ( the new BSA compression for SE ) is 7 times faster at decompressing files from the new BA2, than the old zlib BSAs which Skyrim uses. What does Vanilla Reduced Textures do ? ------------------------------------- If your graphics card is struggling with the amount of VRAM Skyrim is using, or you just want to free up some VRAM to enable you to use 'some' Higher Res' textures from mods without overloading your graphics card - Then this is for you. The objective of this mod is VRAM use reduction, while preserving detail as much as possible. This is not just a "half size everything" overhaul ( if you just want ALL game textures Half sized .. just set the game launchers Options - Advanced - Texture Quality .. to Medium if thats all you want to achieve ). Aswell as reducing VRAM use, I wanted to preserve detail quality as much as possible, so I do not reduce all textures like that setting would. This mod selectively reduces textures. To test your machine ( before and after ) I recommend Skyrim Performance Monitor I would not use this all the time if you just want to play the game, but its a very useful tool to show you how much VRAM your game setup is using. It starts and stops recording when the game is loaded / quit so you get to see how much VRAM you were using during playing Skyrim. I started making this for my laptop, NVidia graphics card with only 256mb VRAM. Not surprisingly it got a bit "warm" trying to run with vanilla texture sizes filling my graphics card which was under game minimum specification, and needing more VRAM - Now it doesn't. Since creating the 256 option, I can run the game on my laptop at High texture detail game setting quite comfortably ( albeit in window mode at 800x500 - but that was not possible before, not if I want my laptop to last a few years anyway, full screen 1280x800 I need to run the game on Medium texture detail ). I have upgraded my Graphics daughterboard to have 512mb along the way, but still use Vanilla Reduced Textures - Even with a graphics card which equals the games recommended minimum specification ( 512mb VRAM ), or border line in your graphics cards capabilities ( old graphics card technology ), it will still help ( especially if you want to add mods with textures higher than vanilla res body/armour/clothing for example ) - I have seen a vanilla skyrim setup (no mods installed) on my family desktop using up to 600mb of its 1024mb VRAM, so even a minimum specification graphics card with 512mb VRAM is not quite adequate for Skyrim IMHO, depends on how much VRAM your Operating System is using aswell ( Windows graphical / animation settings and aero glass etc ). Textures ( colour maps, normal maps, model space normal maps, reflection maps, glow maps etc ) for all objects in game - They all add up ( depending upon where you are in the game ). Vanilla Reduced Textures 512 BSA - Replaces 'most' of the Skyrim original textures ( vanilla textures in the Skyrim - Textures.bsa ), which were higher than 512x512, downscaled to 512x512 ... Not all of them, ( more details in the Changes Tab ). There were some textures above 512 which have only been reduced a little, so not everything has gone down to 512 in these files. I have tried not to reduce any texture which is already 512x512, or less, in the games original textures (though there are some textures in the 512 option which break this rule for more VRAM saving with no visual loss of quality). Vanilla Reduced Textures 256 BSA - Includes all the reductions as per the 512 option above, and has included a lot of vanilla 512x512 files reduced to 256x256 for further VRAM savings. Generally anything which is already 256 or less in the games original textures .. Remains 256 ( though again as with the 512 option there are some textures reduced below 256 which break this rule .. but most of these are normal maps - See Changes Tab ). In both 512 and 256 options, work was done on reducing normal maps, a considerable amount to gain more VRAM, and even more reduction in the normals department in the 256 option than has been done in the 512 option .. This mod is NOT about performance, its purpose is to save VRAM. Although it does make them more optimal in that they have been reduced in size with GIMP and then re-mipmapped with DDSOpt as part of the final process, by virtue of the fact that you are running most of the textures at half vanilla size for any given game Texture Detail setting .. your machine will perform better. Have a look at the images, and also check out the user uploaded images too : gdsmth did a good set of comparison images - Thank you ( Tip : Right click on the comparison images and open each in a new browser tab so you get a big image, then you can flick between the two tabs to compare ) Installation: ------------- First decide which set you are going to need ( 256 or 512 ) - Which one do you choose ? Well if you have a graphics card with only 256mb VRAM use the 256 option/s, everybody else use the 512 option/s ( unless you are using quite a few higher res body/armour/clothing mod textures for example, then users with a 512mb graphics card may also benefit from using the 256 option ). Skyrim Performance Monitor linked above will be useful to help decide which to use. And its easy to switch between using either version ( you will not have any of those famous 'baked in your save' problems with this mod ), just overwrite the bsa with the other version and play/test onwards. If you have all DLCs ( Dawnguard/Hearthfires/Dragonborn ) Then all you need is "Vanilla Reduced Textures 256 Legendary" ( or 512 ), which has Vanilla Reduced Textures/DawnGuard/DragonBorn and Hearthfires reduced textures all-in-one. If you have one of the DLCs missing from your installation do not use the Legendary options because the esp has all of them as masters ( missing masters = CTD ). If you use one of the Legendary options, you do not need any other files. For people who do not have all of the DLCs, choose "Vanilla Reduced Textures 256" ( or 512 ), for just Skyrim, plus any DLC options that you may have : If you have DawnGuard - Then you will also be able to use one of the DG BSAs ( either 256 or 512, to match the version of VRT you have installed ) .. If you have Dragonborn - Then you will also be able to use one of the DB BSAs ( either 256 or 512, to match the version of VRT you have installed ) .. VanillaReducedTextures.esp and bsa ( 256 version ) plus VanillaReducedTexturesDG.esp and bsa ( 256 version ) plus VanillaReducedTexturesDB.esp and bsa ( 256 version ) ( I did not do Hearthfires as an individual option because really there are not enough files in this DLC that needed reducing to warrant having its own plugin ) Ownership of the game Skyrim ( and the respective DLCs for the modifications you download out of my files ) is a requirement of using this mod. Manual Installation ------------------- Unpack the 7zip with your preferred archive utility. Place the esp and bsa in your game Installation Data folder ... ( ~path to steam steamapps common skyrim Data <-- In here ) Tick it in the Skyrim Launchers Data Files (You can then also left click it here to highlight it, and use the up and down arrows to adjust the Load Order) Manual Un-Installation ---------------------- Delete the esp and bsa you previously installed Nexus Mod Manager, Wrye Bash or Mod Organizer ( or anything else out there now or in the future ) - See the relevant documentation / help files / read me's for your mod manager of choice on how to install / un-install mods. Both options are Wrye Bash ready ( zipped as simple BAIN's ), and it should be okay installing with Nexus Mod Manager ( though nexus can get flooded sometimes so the download can stall/fail ). Load Order is important. See the following topics if you have not seen them before ... BSAs and You and the linked topic Load Order and You The mod has a BSA ( Bethesda Softworks Archive ) and an ESP ( Elder Scrolls Plugin ), the ESP is needed to get the game to load the BSA. The ESP needs to load very EARLY in your load order list, and .. be ticked in the Skyrim Launchers Data Files ... Recommend: Skyrim.esm, Update.esm, followed by - UnOfficial Skyrim Patch (USKP) followed by Dawnguard.esm, followed by - UnOfficial Dawnguard Patch (UDGP) ( If you have Dawnguard ) followed by Hearthfires.esm followed by - UnOfficial Hearthfire Patch (UHRP) ( If you have Hearthfires ) followed by Dragonborn.esm, followed by - UnOfficial Dragonborn Patch (UDBP) ( If you have Dragonborn ) followed by VanillaReducedTextures.esp followed by VanillaReducedTexturesDG.esp ( If you have Dawnguard ) followed by VanillaReducedTexturesDB.esp ( If you have Dragonborn ) followed by .. any other mods/loose textures you use. Or : Replace all three Vanilla Reduced Textures plugins above, with just the Legendary one if you use that instead. Arrange your load order correctly either with your mod manager, or the games launcher, or .. LOOT - This mod is already recognised by LOOT for load ordering, and will be sorted correctly. Then play. I think that covers it. If you are using a pirate version of the game; Don't even bother asking questions about your problems. I cannot solve them. Other mods you may be interested in -------------------------------------- Nude Females - If you need a female body mod to compliment Vanilla Reduced Textures .. Alt Navetsea UNP Seamless. The Reduced version would work well with VRT 512, and the Severe with VRT 256 ( the one I am currently using ) Nude Males - Roberts male for Skyrim. If you need a male body mod to compliment VRT .. see post #40 here. Includes reduced textures, this is a Wrye Bash BAIN installer for Roberts Skyrim 03 male body replacer. It works well with vanilla head and hand textures and meshes, but may not work so well with other mod head and hands textures and meshes. Best thing about this male replacer .. You will not need vanilla male armour and clothing meshes redone to fit these body meshes, vanilla will be fine . Robert has hardly changed the vanilla body shape, just made nude possible, with the appropriate nude male parts on the meshes and textures. ONE MOUNTAIN - To rule them all by Gamwich - BUT, just use the meshes you need, why ?, because we already use Mountain Or Molehill textures ( and the associated LODs ) in Vanilla Reduced Textures .. Which are compatible with this mods meshes. AND - As you read the description you will discover why I recommend this, some mountains and rocks use the two big textures mountainslab01 and 02, now they only use 02, which means for any given area you will only be loading that one big texture instead of both = VRAM saving . Have a look at my uploaded comparison images on this mods User Uploaded images. RUGNAROK by Gamwich - The 1k file would be suitable for VRT 512 users, and the 1k-512 file for VRT 256 users - Better looking rugs, but Gamwich has a trick up his sleeve with this mod : The original rugs with fringes were in some cases using two textures, one for the main rug texture and another for the fringe. Gamwich has included edited meshes in this mod which just call for his rug texture which includes the fringe, so one less texture per rug in game = saving VRAM usage. Interior and Dungeon Fog remover ( can be used in conjunction with mods like .. RGabriels Remove Interior Fog v2 ( which does a different bunch of things than Interior and Dungeon Fog Remover, so they can be used together ) ) .. .. and RGabriels Skyrim Project Optimization - IMHO everyone playing Skyrim should use this. Colorful Lights - No Shadows - More FPS by TRoaches, really helps with indoors and dungeon areas for machines challenged by Skyrim. Colorful Lights - No Shadows - DLCs by UWShocks, same goal for the DLCs. The Ruffled Feather - This is all Sparrowprince mods rolled into one, but what parts of it to use along with Vanilla Reduced Textures ? .. His mods are very good on VRAM considerations : 1. WATER - The textures in this equal vanilla size, so would be good for VRT 512 users, VRT 256 users will be using a bit more VRAM with this installed, but depending on your machine might get away with it. 2. Better Dynamic Snow - Does not install textures, but installs meshes which tell the game to use snow textures ( in our case VRT snow textures ) instead of shaders for some objects = No VRAM use increase. 3. Decrease Those Plants - Basicly these meshes reduce the amount of polygons in various plants ( including underwater kelp ) to improve on performance with little visual loss. Nothing to do with textures, but performance benefit is obvious. 4. Grassias Fixas - Whiterun Default - I just use the default option for this, which include mesh fixes for whiterun. The texture options are hi res so I cannot use them. Those are the ones I use from the collection. .. And to compliment Decrease Those Plants meshes - Insignificant Object Removal - This mod has a few options ( if using sparrowprinces Decrease Those Plants meshes, use the pebbles only option from this mod ). Those small pebbles appear randomly scattered about the landscape ( a bit like how the grass is distributed ) and invariably are the wrong colour shade / dont reflect light / take up processor time for lots of small rocks .. This mod gets rid of them ( and underwater kelp if you choose that option ) No Guard Torches - Reduced Light Flickering also by akkalat85 - May help with game performance issues in some places too. ------------------------------------------------------------ If you do not need as much VRAM reduction as my mod offers, but just need the vanilla game textures run through DDSOpt in accordance with the S.T.E.P guide .. Try Optimised Vanilla Textures by Tony971 If you are using Bethesda High Resolution Texture packs .. Really you need at least a 1gb VRAM graphics card to run those textures Maybe you have 1gb card but want to cut down the VRAM use a little bit, without having to resort to quite such a drastic decrease as my Vanilla Reduced Textures mod offers : Bethesda Performance Textures - Armor - Clothes - Weapons by Gamwich Bethesda Performance Textures - Animals and Creatures by Gamwich MOUNTAIN OR MOLEHILL ( Also includes custom LOD textures to match ) by Gamwich ( I am using a reduced version of MoM files in VRT ) Rustic Farmhouses by Gamwich Rustic Windows by Gamwich .. Keep an eye out for more by Gamwich, some very good work being done which is just as detailled as the High Res packs, but conservative in resolution and VRAM use. ------------------------------------------------------------ ------------------------------------------------------------ Questions & Answers --------------- Q. Why not just choose Medium in the game launchers Options - Advanced - Texture quality .. Which would set all textures to show their next mipmap resolution down as the top texture ? A. Because the aim is to try and preserve some detail quality aswell as reducing VRAM usage, setting Medium reduces ALL textures ( except ones without mipmaps ). Q. Will this be compatible with future game patches .. A. Textures will not need re-doing so its a none issue, as for the ESP - The esp is just an empty (dummy) esp which does not change any game records, its only purpose is to get the game to realise there is a BSA with the same name and the textures from that should be loaded = Thats a none issue too. In short - Yes it will be fine. Q. Why not just replace the Skyrim - Textures.bsa with one made by you - A. I needed a custom bsa which would contain textures to replace the originals bsa textures, without steam overwriting them when you verify your cache. Having an esp / bsa combination also gives you more flexibility in positioning my mod in your Load Order, so you can make my mod textures load later than another mods textures ( if they are also replacer textures in a BSA, any loose texture files win over everything ). Q. Will you upload this on steam workshop, or any other sites besides Skyrim Nexus or The Assimilation Lab - A. No. I do not agree with Bethsoft/Valve Terms and Conditions on Steam Workshop. Currently Steam Workshop would not allow my files sizes anyway, but that may change in future. If you find it there, it has been stolen without consent from me. And I would need to use Bethsofts method of packing the BSA, which would be less optimal than using BSAOpt's higher compression technology. Q. Is it legal to manipulate game assets in this way A. Here's a short topic with the relevant questions Is it Legal topic ------------------------------------------------------------ ------------------------------------------------------------ Tools used to make this: ------------------------ Creation Kit (well, just for the dummy esp required to get the game to load the bsa )G.I.M.P DDS Plugin for GIMP Normal Map Plugin for GIMP Paint DOT Net DDSOpt and BSAOpt by Ethatron. Skyrim Performance Monitor By MNelson Process Explorer By Mark Russinovich 7-Zip And Adobe PhotoShop for v25 Special Thanks/Credits: ----------------------- GStaff = BGS Forums, DarkOne = TESNexus, DarkRider = TESAlliance, Andalaybay = TAL, Arthmoor = AFK Mods And all the Moderators supporting the community sites we love. Bethsoft - Wonderful alternate reality you create. Martigen, and many contributers to an old topic worth a look if you are just starting with textures lnki - For permission granted to use two fixed vanilla files which were driving me nuts for a while trying to figure out what the problem with them was. Lifestorock for permission granted to use his rework of my normal map for the archery target. Gamwich for BPT AC - The Dragon Textures from these files Gamwich for Mountain or Molehill The best rock textures out there. Rennn for Detailled Terrain and Tree LOD Hanaisse for permission granted to reduce the pie textures in USKP and include in VRT. Also - Thanks to Emma ... permission granted and Lycanthrops permission granted .. for permission to do the optional Vilja files, Tony971 for permission to include some textures which I had not previously included, into version 23 from Optimised Vanilla Textures Starac http://forum.step-project.com/user/48-starac - For permission to use textures from SRO ( no longer available on nexus so cannot link ) And last, but not least, all the community members working on the UnOfficial Patch Project ( UPP ), all the hard work and voluntary contributions to those projects are marvellous - Some of which are included in this mod and reduced appropriately. Permissions Notes: ----------------- If you download my files, they are for personal use on your own machine. Ownership of the game Skyrim ( and the respective DLCs for the modifications you download out of my files ) is a requirement of using this mod. Do not upload them anywhere else, or as part of another mod. Redistribution of the files, images or descriptive content is strictly forbidden without prior consent. This means do not upload any part of it anywhere unless you have obtained permission from me. This includes Steam workshop, I will not be uploading it there; If you find it on there it has been stolen without my consent. And I would appreciate it being reported. All inquiries regarding this must be directed to me. I can be reached via PM at the official Bethesda Softworks forum, the forum at TES Nexus, and the forum at AFK Mods under the username "alt3rn1ty". You must make a good faith effort, both publicly and privately, to establish contact before assuming this mod is no longer being maintained by me. PM me for asset usage. If I do not respond within a few months, AND I have been in-active for more than 6 months then site staff can assume this mod is abandoned, and thereafter permissions can be freed. Additionally : In the case of all the people mentioned in Special Thanks / Credits above .. .. permission for use of those files should be sought/credited from the original authors. olympusgames, GMOD, ModDrop or PlayAsHell sites do not have permission, to upload or redistribute any of my files, images or descriptive content, past, present or future.
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