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      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

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Found 6 results

  1. [RELz] Civil War Quartermasters (SSE)

    Civil War Quartermasters (SSE) View File Description A mod that adds a Quartermaster to the Civil War military camps that don't already have one in the vanilla game. It also adds tables and a few other objects with placed weapons and armor pieces to several of the camps that don't already have them. Specific Features Adds a Quartermaster to the following camps:Falkreath Imperial Camp, Hjaalmarch Imperial Camp, Pale Stormcloak Camp, Reach Imperial Camp, Rift Stormcloak Camp, Whiterun Stormcloak Camp, Whiterun Imperial Camp, and Winterhold Stormcloak Camp [*]Adds tables and other surfaces for placement of weapons and armor to the following camps: Falkreath Imperial Camp, Hjaalmarch Imperial Camp, Reach Imperial Camp, Whiterun Imperial Camp, and Winterhold Stormcloak Camp Other Download Locations AFK Mods Bethesda.net [PC] [XB1] [PS4] Nexus Mods Installation Requirements Skyrim Special Edition 1.4.2.0.8 or greater. Recommended Mods Although it is not required, I would strongly recommend that you use the Unofficial Skyrim Special Edition Patch since it corrects a number of bugs at the camps (and with the game in general) that Bethesda didn't ever fix in their Official Patches. Installation Place the .esp file into your Data folder. Make sure to activate the mod by using whatever management tool you prefer. LOOT is recommended for optimal placement. Uninstalling Due to the nature of Skyrim mods (specifically those that contain scripts), it is highly recommended that you don't attempt to uninstall them on an existing game. This particular mod doesn't edit any vanilla references or contain any scripts or mesh/texture modifications, so the chances of it damaging your save are low, but please do so at your own risk since I can't completely guarantee that something bad won't happen. If you would like to go ahead and uninstall anyway simply delete the .esp file from your Data folder. Compatibility Tested to be compatible with Unofficial Skyrim Special Edition Patch (by the UPP Team). Incompatibility This mod does not touch any vanilla references, so there are no incompatibilities that I am aware of at this point. There is a possibility that a mod that makes edits to the Civil War camps or the NPCs in the camps could conflict though. This version is not compatible with classic Skyrim. A separate version is available for that here. FAQs Why isn't this included in USSEP (Unofficial Skyrim Special Edition Patch)?Bethesda for whatever reason decided not to place a Quartermaster at every Civil War camp. This is technically not a bug in the game since there was no clear indication from the data in the Creation Kit that they ever intended for every camp to have one. Instead, I decided to make this as an optional add-on for those who might be interested. [*]Will the Quartermasters respawn if killed? No, because the existing Quartermasters in the vanilla game aren't flagged to ever respawn. If you recall, there is an option after completing the Civil War questline on either side to kill all of the soldiers at enemy camps, so I don't think it would be appropriate to interfere with that. [*]Why is there a Quartermaster with the same exact appearance at a different military camp? The actor templates are randomly generated from a list by the game, so it is entirely possible that you might end up with a Quartermaster who has a "twin" at another one of the camps. This isn't a bug, it's just the way the game mechanics work since these are not unique actors. Known Bugs None as far as I know, but please feel free to let me know if you do notice something wrong. I tested this rather thoroughly, but it's still possible I overlooked something. Usage Rights/Permissions Please do not upload to any other locations or modify in any way without my permission. Such requests should be made by personal message rather than on the forums. Disclaimer This material is not made, guaranteed, or supported by Zenimax or its affiliates. Submitter BlackPete Submitted 11/08/2016 Category Miscellaneous  
  2. Version 2.0

    67 downloads

    Description A mod that adds a Quartermaster to the Civil War military camps that don't already have one in the vanilla game. It also adds tables and a few other objects with placed weapons and armor pieces to several of the camps that don't already have them. Specific Features Adds a Quartermaster to the following camps: Falkreath Imperial Camp, Hjaalmarch Imperial Camp, Pale Stormcloak Camp, Reach Imperial Camp, Rift Stormcloak Camp, Whiterun Stormcloak Camp, Whiterun Imperial Camp, and Winterhold Stormcloak Camp [*]Adds tables and other surfaces for placement of weapons and armor to the following camps: Falkreath Imperial Camp, Hjaalmarch Imperial Camp, Reach Imperial Camp, Whiterun Imperial Camp, and Winterhold Stormcloak Camp Other Download Locations AFK Mods Bethesda.net [PC] [XB1] [PS4] Nexus Mods Installation Requirements Skyrim Special Edition 1.5.39 or greater. Recommended Mods Although it is not required, I would strongly recommend that you use the Unofficial Skyrim Special Edition Patch since it corrects a number of bugs at the camps (and with the game in general) that Bethesda didn't ever fix in their Official Patches. Installation Place the .esp file into your Data folder. Make sure to activate the mod by using whatever management tool you prefer. LOOT is recommended for optimal placement. Uninstalling Due to the nature of Skyrim mods (specifically those that contain scripts), it is highly recommended that you don't attempt to uninstall them on an existing game. This particular mod doesn't edit any vanilla references or contain any scripts or mesh/texture modifications, so the chances of it damaging your save are low, but please do so at your own risk since I can't completely guarantee that something bad won't happen. If you would like to go ahead and uninstall anyway simply delete the .esp file from your Data folder. Compatibility Tested to be compatible with: Unofficial Skyrim Special Edition Patch (by the UPP Team) Legionettes (by MadCat221) Incompatibility This mod does not touch any vanilla references, so there are no incompatibilities that I am aware of at this point. There is a possibility that a mod that makes edits to the Civil War camps or the NPCs in the camps could conflict though. This version is not compatible with classic Skyrim. A separate version is available for that here. FAQs Why isn't this included in USSEP (Unofficial Skyrim Special Edition Patch)? Bethesda for whatever reason decided not to place a Quartermaster at every Civil War camp. This is technically not a bug in the game since there was no clear indication from the data in the Creation Kit that they ever intended for every camp to have one. Instead, I decided to make this as an optional add-on for those who might be interested. [*]Will the Quartermasters respawn if killed? No, because the existing Quartermasters in the vanilla game aren't flagged to ever respawn. If you recall, there is an option after completing the Civil War questline on either side to kill all of the soldiers at enemy camps, so I don't think it would be appropriate to interfere with that. [*]Why is there a Quartermaster with the same exact appearance at a different military camp? The actor templates are randomly generated from a list by the game, so it is entirely possible that you might end up with a Quartermaster who has a "twin" at another one of the camps. This isn't a bug, it's just the way the game mechanics work since these are not unique actors. Known Bugs None as far as I know, but please feel free to let me know if you do notice something wrong. I tested this rather thoroughly, but it's still possible I overlooked something. Usage Rights/Permissions Please do not upload to any other locations or modify in any way without my permission. Such requests should be made by personal message rather than on the forums. Disclaimer This material is not made, guaranteed, or supported by Zenimax or its affiliates.
  3. [RELz] Civil War Quartermasters

    Civil War Quartermasters View File Description A mod that adds a Quartermaster to the Civil War military camps that don't already have one in the vanilla game. It also adds tables and a few other objects with placed weapons and armor pieces to several of the camps that don't already have them. Specific Features Adds a Quartermaster to the following camps:Falkreath Imperial Camp, Hjaalmarch Imperial Camp, Pale Stormcloak Camp, Reach Imperial Camp, Rift Stormcloak Camp, Whiterun Stormcloak Camp, Whiterun Imperial Camp, and Winterhold Stormcloak Camp [*]Adds tables and other surfaces for placement of weapons and armor to the following camps: Falkreath Imperial Camp, Hjaalmarch Imperial Camp, Reach Imperial Camp, Whiterun Imperial Camp, and Winterhold Stormcloak Camp Other Download Locations AFK Mods Dark Creations Nexus Mods Installation Requirements Official Skyrim patch 1.9.32.0.8 or greater. Recommended Mods Although it is not required, I would strongly recommend that you use the Unofficial Skyrim Legendary Edition Patch [uSLEEP] since it corrects a number of bugs at the camps (and with the game in general) that Bethesda didn't ever fix in their Official Patches. Installation Place the .esp file into your Data folder. Make sure to activate the mod by using whatever management tool you prefer. LOOT is recommended for optimal placement. Uninstalling Due to the nature of Skyrim mods (specifically those that contain scripts), it is highly recommended that you don't attempt to uninstall them on an existing game. This particular mod doesn't edit any vanilla references or contain any scripts or mesh/texture modifications, so the chances of it damaging your save are low, but please do so at your own risk since I can't completely guarantee that something bad won't happen. If you would like to go ahead and uninstall anyway simply delete the .esp file from your Data folder. Compatibility Tested to be compatible with: Unofficial Skyrim Patch [uSKP] and Unofficial Skyrim Legendary Edition Patch [uSLEEP] (both by Arthmoor and the Unoffical Patch Project Team) Legionettes (by MadCat221) Incompatibility This mod does not touch any vanilla references, so there are no incompatibilities that I am aware of at this point. There is a possibility that a mod that makes edits to the Civil War camps or the NPCs in the camps could conflict though. This version is not compatible with Skyrim Special Edition. A separate version is available for that here. FAQs Why isn't this included in USLEEP (Unofficial Skyrim Legendary Edition Patch)?Bethesda for whatever reason decided not to place a Quartermaster at every Civil War camp. This is technically not a bug in the game since there was no clear indication from the data in the Creation Kit that they ever intended for every camp to have one. Instead, I decided to make this as an optional add-on for those who might be interested. [*]Will the Quartermasters respawn if killed? No, because the existing Quartermasters in the vanilla game aren't flagged to ever respawn. If you recall, there is an option after completing the Civil War questline on either side to kill all of the soldiers at enemy camps, so I don't think it would be appropriate to interfere with that. [*]Why is there a Quartermaster with the same exact appearance at a different military camp? The actor templates are randomly generated from a list by the game, so it is entirely possible that you might end up with a Quartermaster who has a "twin" at another one of the camps. This isn't a bug, it's just the way the game mechanics work since these are not unique actors. Known Bugs None as far as I know, but please feel free to let me know if you do notice something wrong. I tested this rather thoroughly, but it's still possible I overlooked something. Usage Rights/Permissions Please do not upload to any other locations or modify in any way without my permission. Such requests should be made by personal message rather than on the forums. Disclaimer This material is not made, guaranteed, or supported by Zenimax or its affiliates. Submitter BlackPete Submitted 05/19/2015 Category Miscellaneous  
  4. Civil War Quartermasters

    Version 1.0

    125 downloads

    Description A mod that adds a Quartermaster to the Civil War military camps that don't already have one in the vanilla game. It also adds tables and a few other objects with placed weapons and armor pieces to several of the camps that don't already have them. Specific Features Adds a Quartermaster to the following camps: Falkreath Imperial Camp, Hjaalmarch Imperial Camp, Pale Stormcloak Camp, Reach Imperial Camp, Rift Stormcloak Camp, Whiterun Stormcloak Camp, Whiterun Imperial Camp, and Winterhold Stormcloak Camp [*]Adds tables and other surfaces for placement of weapons and armor to the following camps: Falkreath Imperial Camp, Hjaalmarch Imperial Camp, Reach Imperial Camp, Whiterun Imperial Camp, and Winterhold Stormcloak Camp Other Download Locations AFK Mods Dark Creations Nexus Mods Installation Requirements Official Skyrim patch 1.9.32.0.8 or greater. Recommended Mods Although it is not required, I would strongly recommend that you use the Unofficial Skyrim Legendary Edition Patch [uSLEEP] since it corrects a number of bugs at the camps (and with the game in general) that Bethesda didn't ever fix in their Official Patches. Installation Place the .esp file into your Data folder. Make sure to activate the mod by using whatever management tool you prefer. LOOT is recommended for optimal placement. Uninstalling Due to the nature of Skyrim mods (specifically those that contain scripts), it is highly recommended that you don't attempt to uninstall them on an existing game. This particular mod doesn't edit any vanilla references or contain any scripts or mesh/texture modifications, so the chances of it damaging your save are low, but please do so at your own risk since I can't completely guarantee that something bad won't happen. If you would like to go ahead and uninstall anyway simply delete the .esp file from your Data folder. Compatibility Tested to be compatible with: Unofficial Skyrim Patch [USKP] and Unofficial Skyrim Legendary Edition Patch [USLEEP] (both by Arthmoor and the Unoffical Patch Project Team) Legionettes (by MadCat221) Incompatibility This mod does not touch any vanilla references, so there are no incompatibilities that I am aware of at this point. There is a possibility that a mod that makes edits to the Civil War camps or the NPCs in the camps could conflict though. This version is not compatible with Skyrim Special Edition. A separate version is available for that here. FAQs Why isn't this included in USLEEP (Unofficial Skyrim Legendary Edition Patch)? Bethesda for whatever reason decided not to place a Quartermaster at every Civil War camp. This is technically not a bug in the game since there was no clear indication from the data in the Creation Kit that they ever intended for every camp to have one. Instead, I decided to make this as an optional add-on for those who might be interested. [*]Will the Quartermasters respawn if killed? No, because the existing Quartermasters in the vanilla game aren't flagged to ever respawn. If you recall, there is an option after completing the Civil War questline on either side to kill all of the soldiers at enemy camps, so I don't think it would be appropriate to interfere with that. [*]Why is there a Quartermaster with the same exact appearance at a different military camp? The actor templates are randomly generated from a list by the game, so it is entirely possible that you might end up with a Quartermaster who has a "twin" at another one of the camps. This isn't a bug, it's just the way the game mechanics work since these are not unique actors. Known Bugs None as far as I know, but please feel free to let me know if you do notice something wrong. I tested this rather thoroughly, but it's still possible I overlooked something. Usage Rights/Permissions Please do not upload to any other locations or modify in any way without my permission. Such requests should be made by personal message rather than on the forums. Disclaimer This material is not made, guaranteed, or supported by Zenimax or its affiliates.
  5. [RELz] Triple Dungeomania

    File Name: Triple Dungeomania File Submitter: Acechadora File Submitted: 16 Aug 2014 File Category: Dungeons & Houses Triple Dungeomania Description: This mod is a patch between Oblivion War Cry New Dimension and both Better Dungeons and WalkerInShadows´s updated and fixed version of Snus Dungeons, so users of OWCND can enjoy that magnificent mods while playing with this overhaul, getting that way three mods to enhance and expand Oblivion´s dungeons, a truly Triple Dungeomania. As OWCND changes vanilla dungeons cells and also add new cells to them, changes made by this patch are mostly related to fix object placement like statics, containers, flora, etc and also fixing some tileset´s textures that didn´t match with Snus textures. Some minor pathgriding, ilumination, and spawn placement has been also touched, as same as some other things. Requirements: Oblivion & Shivering Isles updated. Oblivion War Cry New Dimension (English version can be downloaded from here after installing main mod). Better Dungeons. Snus Dungeons ( part 1 and part 2) Installation: 1 - Make sure to have installed OWCND. 2 - Make sure to have installed Better Dungeons. 3 - Make sure to have installed Snus Dungeons. 4 - Download this mod and drop it into the Oblivion\Data folder as any other mod. 5 - Load order should be the following: Better Dungeons.esp SnusDungeons.esp Snus Dungeons - BD patch.esp OWC - SeaWorld.esp OWC - Mannequin.esp OWC - New Dimension.esp Acechadoras Triple Dungeomania.esp Conflicts, bugs and issues: Please, if you find any problem using this mod, let me know so I can try to take a look at it. Credits and Final Notes: This mod would never be possible without all the previous work made by WalkerInShadows and Kobal to make Snus Dungeons compatible with Better Dungeons. Of course, thank you very much to the following people for making their magnificent mods: Eddy Kaschinsky for OWCND. Snus for Snus Dungeons. Scot for Better Dungeons. And of course thank you to all the supporters who made possible those mods to exist. Please if you like these mods remember to endorse them. Click here to download this file
  6. Triple Dungeomania

    Version 1.0

    229 downloads

    Triple Dungeomania Description: This mod is a patch between Oblivion War Cry New Dimension and both Better Dungeons and WalkerInShadows´s updated and fixed version of Snus Dungeons, so users of OWCND can enjoy that magnificent mods while playing with this overhaul, getting that way three mods to enhance and expand Oblivion´s dungeons, a truly Triple Dungeomania. As OWCND changes vanilla dungeons cells and also add new cells to them, changes made by this patch are mostly related to fix object placement like statics, containers, flora, etc and also fixing some tileset´s textures that didn´t match with Snus textures. Some minor pathgriding, ilumination, and spawn placement has been also touched, as same as some other things. Requirements: Oblivion & Shivering Isles updated. Oblivion War Cry New Dimension (English version can be downloaded from here after installing main mod). Better Dungeons. Snus Dungeons ( part 1 and part 2) Installation: 1 - Make sure to have installed OWCND. 2 - Make sure to have installed Better Dungeons. 3 - Make sure to have installed Snus Dungeons. 4 - Download this mod and drop it into the Oblivion\Data folder as any other mod. 5 - Load order should be the following: Better Dungeons.esp SnusDungeons.esp Snus Dungeons - BD patch.esp OWC - SeaWorld.esp OWC - Mannequin.esp OWC - New Dimension.esp Acechadoras Triple Dungeomania.esp Conflicts, bugs and issues: Please, if you find any problem using this mod, let me know so I can try to take a look at it. Credits and Final Notes: This mod would never be possible without all the previous work made by WalkerInShadows and Kobal to make Snus Dungeons compatible with Better Dungeons. Of course, thank you very much to the following people for making their magnificent mods: Eddy Kaschinsky for OWCND. Snus for Snus Dungeons. Scot for Better Dungeons. And of course thank you to all the supporters who made possible those mods to exist. Please if you like these mods remember to endorse them.
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