The Brotherhood of Old
A Dark Brotherhood quest mod for The Elder Scrolls V: Skyrim
Betrayed by your own sister, the fate of the Dark Brotherhood rests upon the edge of a knife. As the Listener to the Night Mother, your mind has been plagued with troubling dreams as of a late. Among these dreams, a set of instructions, you are to end a family line that could destroy the Brotherhood forever. Buried deeper within those dreams, therein lies hope for the future.
You begin to rebuild the Brotherhood, adding in many assassins from all walks of life. Locked away within one of these acolytes, flows the blood of a Legendary Speaker from days passed. The secrets within their blood will change the Brotherhood forever.
As you mold this descendant into a weapon, the Brotherhood becomes respected throughout the land once more. But with this respect comes fear, and with that fear many come out of the woods to destroy the Brotherhood. A recently disbanded guild has reformed, deadlier than ever. And an old but unknown enemy has resurfaced, and between the two guilds they are dedicated to wiping out every trace of the Brotherhood.
The Brotherhood of Old is a new quest mod for Skyrim, taking place after "Hail Sithis" in the Dark Brotherhood Quest. This 15 quest epic will take you all across the land of Skyrim, as you try and rebuild the Brotherhood and strengthen it against future attacks. How will you deal with these new Brothers and Sisters? Will you be heartless and cold, doing only what is good for the Brotherhood as a whole? Will you be silent or cryptic, letting others fill in the gaps? Will you take the straightforward path, or will you put in a little extra effort and be rewarded proportionally? Will the Brotherhood fail under you, or will you make Sithis proud?
Press Releases (Screenshots):
Level Designer/s: I've got the core of the levels built, I would just like the help of someone else to give the cluttering some variety.
Texturer/s: Someone that can help me with UV unwrapping, because I have absolutely no idea how to get a texture on a mesh properly.
New Sanctuaries: 100% built. 85% cluttered.
New locations - Other: 95% built. I'm still working on some minor locations.
NPCs: 90% I believe all new NPCs have been created.
Scripting: 80% - The Wrath of Sithis has been created and works well; I just need help hooking him up to the rest of the game. Currently, you need to use console commands to get him to show up, and you're not accepted back into the Dark Brotherhood when he is defeated. A consequence for stealing from a member of the Dark Brotherhood needs to be added as well.
Writing: 100% - Done. wjHarnish did a fantastic job writing the script for me.
Quests: 50% - I am personally working on them, although I could really use some help. This is quite the challenge for me.
Quests are completely written in an easy to comprehend format for a quest scripter to put together in the Creation Kit. A lot of the quests also need scenes put together for them. (One quest, for example, where the player controls an event from the past through the eyes of another person.)
Custom Meshes and Textures: 50% - Most, if not all of the custom meshes we need, I have created. I just need help with UV mapping. For the life of me I can't figure out how to do it. Some of the meshes have been UV mapped for me thanks to the help of some people on the internet, but others still need to be done.
That's it. Thank you for reading this. Any support is appreciated. It's been a long, challenging journey, and I look forward to sharing it with you all.
A big thanks to The Assimilation Lab for hosting our project.
Edited by Vincent, 05 November 2016 - 03:22 AM.