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Leonardo

Signing in and reporting for duties!

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Welcome to the UMP team. :beerchug:

 

Either DS or Anda will add you to the team asap otherwise just send them a PM.

 

 

Just notice that you're added.

Edited by Leonardo

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Checking in as an advisor for now. I've been talking to Dragon32 about what shouldn't be changed, like cell names and dialog topics, and can continue to do that. I also don't mind making dialog changes once the project gets underway.

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Checking in as an advisor for now. I've been talking to Dragon32 about what shouldn't be changed, like cell names and dialog topics, and can continue to do that. I also don't mind making dialog changes once the project gets underway.

Excellent, nice to see you Jac. Edited by Dragon32

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This mod overhaul THE MAD LORD OF MILK and FIND FEDRIS THAREN quests.
If you can receive these quest without being Redoran. Now you can close them and after that you could join the House Redoran without losing any previous quest in the chain.

Many notes with detailed changes in every topic. I didn´t translated some litle notes to english but the changes are in red color.
 
Main aspects and changes with THE MAD LORD OF MILK.
1 – Delyna (Work perfectly)

  • [*]She details who is Athyn Sarethi (NEW TOPIC) (to aid new players); [*]If her father is already dead when she is rescued, she will follow you and only recognize the death when you you click in the topic “Arethan Mandas†outside. She will never talk with your character anymore. But you can close the quest with Athyn Sarethi. (Greeting 5 modified variable). [*]If you cure her father she will display a new greeting thanking this and will have new answers to the topics “Arethan Mandasâ€, “my locket†and “travel togetherâ€.

2 – Athyn Sarethi (Need tests)

  • [*]Created duplicated answers to the topic “Arethan Mandasâ€. Now No-Redorans can receive the quest and proceed. (ATTENTION NEED TEST= In my playthrough I didn´t get into this point yet.)

3- Llerar Mandas (changed the conditions to the character receive the Ebony helm) (Work perfectly)

  • [*]Llerar only will reward you if both Delyna and Arethan are alive when the quest “The Mad Lord of Milk†closes. [*]Changed the Results box to point to the right vanilla indexes (removed the old UMP new stages).

4- Arethan Mandas

  • [*]Greetings 5 now point to the right vanilla indexes. “Oh, my daughter, my daughter is gone, ...†The clues in the Journal are sufficient to someone start to look at the Tel Fyr Tower.

******************

 Main aspects and changes with Find Fedris Tharen.
 
No-Redorans can close the quest FIND BEDEN GILADREN(5th Quest from Lloros Sarano) BUT if after you join the Redoran and look for duties from Lloros Sarano you will not receive his 4th Quest. (Find Fedris Tharen).
 
1-Lloros Sarano

  • [*]Changed variables of the topic “dutiesâ€: “Several Redoran soldiers were sent to the derelict stronghold of Andasreth...†to include the variable Journal-> HR_FindTharen-> >=100. That way “Find Fedris Tharen†will appear in the right order.

Amenophis - Redoran Dead Ends Overhaul.7z

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Would you like to join the team or are you just supplying a patch? You can upload your patch here, which won't affect your upload quota. That reminds me, I should add that to our WIP thread. :)

 

Thanks for the patch!

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Thank you for the warm welcome. In fact I have another patch for General Darius Quests fully tested and functional and will upload it, too. I´m happy to contribute but I´m curious about the meaning of join. What is required and what functions someone have to perform? English is not my mother language and don´t know a thing about scripts. My experience is resumed in play Morrowind in the last 7 years and only recently started to work with the CS after read some tutorials in MMH. If this is sufficient for you I´ll be happy in be part of the team. Anyways, I will continue contributing with patches.

I´m happy to help the community.

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Thank you for the warm welcome. In fact I have another patch for General Darius Quests fully tested and functional and will upload it, too. I´m happy to contribute but I´m curious about the meaning of join. What is required and what functions someone have to perform? English is not my mother language and don´t know a thing about scripts. My experience is resumed in play Morrowind in the last 7 years and only recently started to work with the CS after read some tutorials in MMH. If this is sufficient for you I´ll be happy in be part of the team. Anyways, I will continue contributing with patches.

I´m happy to help the community.

 

Welcome to the team! I have added you to the team. I just wasn't sure if you were just contributing a single patch or if you wanted to join the team and help us work on the UMP.

 

As a team member, you have access to our private forums. You can also upload your patches to our private area here. Thanks for the fixes Amenophis. :beerchug:

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Greetings.

http://www.uesp.net/wiki/Bloodmoon:The_Skaal_Test_of_Wisdom#Bugs

Fixed script from GFM. Removed duplicated menumode and fixed journal indexes in dev comments also.

 

Begin rigmorScript

short wolfchosenshort exilechosenshort rigmormovefloat timerfloat timer2short nolore;BM_Trial 100 means exile portion of script will run;BM_Trial 105 means sacrifice portion of script will run;Rigmor will be on follow package until the player speaks with Heart-Fang;He will then either stand there until time delay and cell change, or he will walk to the wolf pen and get eaten. i hopeif ( MenuMode == 1 )returnendifif ( GetJournalIndex BM_Trial < 70 )returnendifif ( GetJournalIndex BM_Trial == 100 )set exilechosen to 1AiWander 0 0 0 0 0 0endifif ( GetPCCell "Skaal Village, The GreatHall" == 1 )returnendifif ( GetDisabled == 1 )SetDelete 1Returnendifif ( exilechosen == 1 )if ( CellChanged == 1 )DisableReturnendifendifif ( GetJournalIndex BM_Trial == 105 )set wolfchosen to 1endifif ( OnDeath == 1 )"BM_wolf_caenlorn1"->AiWander 128 0 0 30 10 60"BM_wolf_caenlorn2"->AiWander 128 0 0 60 30 10"BM_wolf_caenlorn3"->AiWander 128 0 0 10 60 30endifset timer2 to ( timer2 + GetSecondsPassed )if ( timer2 < 2 )returnendif;this part will move him to the pen, send him in, and make wolves attack himif ( wolfchosen == 1 )if ( rigmormove == 0 )AiTravel -159112 209704 2976 180;MessageBox "DOING FIRST TRAVEL"set rigmormove to 1elseif ( rigmormove == 1 )if ( GetAiPackageDone == 1 )if ( GetDistance common_ring_05_BM_UNI < 128 )set rigmormove to 2endifelseif ( GetCurrentAiPackage != 1 )AiTravel -159112 209704 2976 180endifendifelseif ( rigmormove == 2 )AiTravel -159960 209424 2965 0;"BM_wolf_caenlorn1"->AiWander 0 0 0 0 0 0;"BM_wolf_caenlorn2"->AiWander 0 0 0 0 0 0;"BM_wolf_caenlorn3"->AiWander 0 0 0 0 0 0;MessageBox "DOING SECOND TRAVEL"set rigmormove to 3elseif ( rigmormove == 3 )if ( GetDistance active_BM_rigmor <= 100 );MessageBox "SECOND TRAVEL DONE"set rigmormove to 4elseif ( GetCurrentAiPackage != 1 )AiTravel -159960 209424 2965 0endifendifelseif ( rigmormove == 4 )set timer to ( timer + getsecondspassed )if ( timer >= 2 );ex_S_fence_gate_uni->Activate;Player->Say "VoMiscrigmorattack.wav" "Arrrrgh!""BM_wolf_caenlorn1"->StartCombat "rigmor halfhand""BM_wolf_caenlorn2"->StartCombat "rigmor halfhand""BM_wolf_caenlorn3"->StartCombat "rigmor halfhand"set rigmormove to 5endifelseif ( rigmormove == 5 )if ( GetAIPackageDone == 1 )set wolfchosen to 2endifendifendifEnd rigmorScript

 

 

trade goods wanted 2 man dialogs should be filtered notid ashur-dan, because in vanilla 3 ashur-dan dilogs dont work by wrong order.

 

join the Temple

You claim to fulfill the false prophecies of the 'Incarnate' and the 'Nerevarine,' but you are really an agent in the pay of the Imperial Intelligence Service. You are an outlaw and a fraud. Yet you have the nerve to ask to join the Temple. Go away.

Should have additional check same faction = 0, player maybe already member, but dialog You are already a member of the Temple, %PCRank %PCName. dont work because dialog order.

 

Brallion sometimes isnt return from his position near slave market, so script should be fixed again.

Example from GFM

 

begin brallionScriptshort doonceshort ringcountif ( OnDeath == 1 )returnendifif ( brallion->GetItemCount "exquisite_ring_brallion" < 1 )set ringcount to 1endifif ( doonce == -1 )returnendifif ( doonce == 0 )if ( GetJournalIndex TG_SS_GreedySlaver >= 10 )brallion->PositionCell 80,100,140,0 "Sadrith Mora, Fara's Hole in the Wall"brallion->Equip, "exquisite_ring_01"brallion->Equip, "exquisite_ring_02"set doonce to 1endifendifif ( GetJournalIndex TG_SS_GreedySlaver >= 10 )if ( GetJournalIndex TG_SS_GreedySlaver < 20 )if ( player->GetItemCount "exquisite_ring_brallion" > 0 )Journal TG_SS_GreedySlaver 20endifendifendifif ( doonce == 1 )if ( GetJournalIndex TG_SS_GreedySlaver >= 50 )brallion->PositionCell 145980.750, 38996.141, 911.657, 180, "Sadrith Mora"set doonce to -1endifendifEnd brallionScript

 

 

About viatrix who want to escort her to GG shrine. She need to be disabled after quest, or she like 6th House friends.) Removed stopscript too.

 

Begin viatrix_petiliafloat timerfloat annoyedshort gotthereshort noloreif ( GetDisabled == 1 )SetDelete 1Returnendifif ( gotthere == -1 )if ( CellChanged == 1 )DisableReturnendifendifif ( gotthere == -1 )returnendifif ( GetCurrentAiPackage != 3 )returnendifset timer to timer + GetSecondsPassedif ( timer > 720 ) ;12 minutesset timer to 0set annoyed to 1if ( GetDistance Player < 512 )if ( GetJournalIndex "MV_RichPilgrim" == 20 )ForceGreetingJournal "MV_RichPilgrim" 40set annoyed to 0returnelseif ( GetJournalIndex "MV_RichPilgrim" == 40 )ForceGreetingJournal "MV_RichPilgrim" 50set annoyed to 0returnelseif ( GetJournalIndex "MV_RichPilgrim" == 50 )ForceGreetingJournal "MV_RichPilgrim" 60set annoyed to 0returnelseif ( GetJournalIndex "MV_RichPilgrim" == 60 )ForceGreetingJournal "MV_RichPilgrim" 120set annoyed to 0returnendifendifendifif ( GetDistance "Furn_shrine_Vivec_cure_03" <= 512 )Journal "MV_RichPilgrim" 95set gotthere to -1ForceGreetingendifif ( OnDeath == 1 )Journal "MV_RichPilgrim" 130endifEnd

 

 

hisin deep-raed should move too.

 

Begin hisin_deep_raedshort doneshort noloreif ( GetDisabled == 1 )SetDelete 1Returnendifif ( GetJournalIndex MV_ParalyzedBarbarian == 110 )if ( CellChanged == 1 )DisableReturnendifendifif ( done == -1 )returnendifif ( GetJournalIndex "MV_ParalyzedBarbarian" < 100 )if ( GetSpell "WitchWither" == 0 )Journal "MV_ParalyzedBarbarian" 65ForceGreetingset done to -1endifendifEnd

 

 

Helseth says that hero should guard Barenziah from assassins:

It would be unwise to station more guards outside her doors, as that would alert the killers to our knowledge. Better to catch them in the act. One of our royal guards could be involved in this attempt, so they will be kept occupied elsewhere. You will stay in the antechamber outside our mother's chambers tomorrow evening, and deal with these assassins when they arrive. Close the door behind you and hide behind the screens, so as not to alert them to your presence. Meantime, find out whatever else you can.

 

TR_Assassins 100

I've relayed the information to King Helseth regarding the plot against his mother. He has asked me to wait in the room outside Barenziah's chambers tomorrow night and protect her from any attackers. I am to close both doors in the anteroom and hide behind the screens in the room, so as not to alert the attackers.

 

But quest avaliable at day, where you get quest, not tomorrow. Looks like barAssScript need to be tweaked.

 

I see there is bugtracker here, is its working tracker or in developing yet?

 

:beerchug:

Edited by Fritz

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I see there is bugtracker here, is its working tracker or in developing yet?  :beerchug:

The tracker works, but Anda will need to add you to it.

 

Welcome aboard.

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