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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!
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[Recommended] Expanding Vanilla Guilds & Factions

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"Find your place..."


"...and live like you are"


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This mini list of mods aims to help players who are searching for mods to expand the questlines of not only the playable guilds and factions of the game, but also those what are included but not joinables, by listing mods that adds new quests to this factions.


Fighters Guild Quests: This mod adds 62 new quests to the Fighters Guild, some of them simple and short while others complex and time consuming. With this mod comes new interiors, battles, companions and more things.


Fighters Guild Contracts: The perfect combo for FGQ, with 35 new repeatable quests for the Fighters Guild. These quests appear and disappear at the next day if are not accepted, but they will be available again soon.


Mages Guild Quests: 43 new quests of different kinds to expand the Mages Guild. Some of them are about collecting alchemical ingredients while others are about fighting against Necromancers, and many more things.


Guild Advancement: Highly recommended for immersion. This mod integrates the quest of the mods mentioned before as part of the guild questlines, meaning that they must be completed in order to progress. It also adds skill and other requirements to join and advance ranks throw these factions, just like Morrowind did. I would to recommend to use it alongside Oblivion XP.


Origin of the Mages Guild: More things to investigate, learn and do related to the Mages Guild, with new quests too. Restore the Mages Guild to the glory it deserves.


Thieves Guild HQ - Unhealthy Competition: 19 new quests to expand the thieves guild storyline right after the point where the vanilla questline is completed. These new quests are focused in thievery and stealth instead of combat, to make you feel like a truly thief.


Dark Brotherhood Chronicles: A true expansion of the Dark Brotherhood that starts right after the vanilla events take place, this mod adds many new NPCs and locations, and comes with 17 new quests including both main and side quests that are full of decisions and consequences.


Reclaiming Sancre Tor: This questbased expansion makes the Blades a joinable and playable faction throw its +40 gameplay hours that takes place after the main vanilla questline is completed.


Vampire Hunting - Order of the Virtuous Blood: Disappointed with Order of the Virtuous Blood being just a single quest faction? Then this mod is for you. It adds 28 new quests to satisfy all your vampire hunting needs.


Knights of the Nine Revelation: Awesome expansion for the Knights of the Nine DLC with a new complete questline. Become a true knight of the Nine and save Tamriel.


The Blackwood Company: Join and expand this faction with 30 new quests focused in choices and consequences.


Gold Horse Courier - Delivery Job: Work as part of the Black Horse Courier by doing delivery jobs for their delivery service, the Gold Horse. You will do local, inter-cities and inns deliveries, and also comes with fully voice-acted main-quest, with multiple endings.


The Imperial Legion: Keep the law and the order of the Empire by joining the ranks of the Imperial Region. Search and bring to law wanted criminals, or just bull honorable citizens, it is up to you. But be careful, if you get expelled, you will not be able to join the Empire Legion again.


Servant of the Dawn: Explore your dark side by joining the Mythic Dawn and going up throw its ranks completing a new questline that starts right where the vanilla main questline ends. But be careful, this mod is not compatible with Reclaiming Sancre Tor (listed before).



That´s all for now, thank you for reading me :)

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