Jump to content

Photo

[WIPz] Unofficial Morrowind Patch


  • Please log in to reply
61 replies to this topic

#21
AndalayBay

AndalayBay

    #ffc0db Wildebeest under #0000ff Flying Shoes

    • Unofficial Morrowind Patch
    • Dark Brotherhood Chronicles
    • Black Marsh
    • Wild Nuts
    • The Brotherhood of Old
    • TES3Gecko
    • Better Cities
    • Collective
    ▼▲
  • 12,093 posts
  • Location: Ontario, Canada

We're getting there. I'd like to get something out by Christmas, but the sheer volume of stuff to go through makes that seem unlikely.

 

In the meantime you can use quorn's version 1.66, found here.


Madam, you have between your legs an instrument capable of giving pleasure to thousands, and all you can do is scratch it!
-- Attributed to Thomas Beecham in reference to the performance of a female cello soloist

#22
Leonardo

Leonardo

    Reborn Old Timer

    • Valenwood Islands Beta Tester
  • 3,797 posts

Reposted from BSF

 

I'm almost convinced that the Telvanni Master bug also affect Fast Eddie's dialogue, because after the Telvanni Master bug got triggered (I'm not entirely sure) then the "chores" topic for Fast Eddie's dialogue doesn't show.  Here are a few pictures to show you what I mean.

 

Morrowind 2016 01 24 00.25.42.442
After you have finished the "Recruit a Mouth" quest and talked to Fast Eddie about doing chores.
 
Morrowind 2016 01 24 00.26.03.492
Should the "chores" topic not be available then add the topic in the console shown in the picture.
 
Morrowind 2016 01 24 00.26.21.627
Pick the *new* topic to get the quest started.
 
Morrowind 2016 01 24 00.26.37.210

And pick the same topic a second time to advance the quest and get a journal update.

 

 

 

 

Today I notice that the journal update for at least one advancement in House Telvanni is worded wrong and as you can see in the picture, I cannot be a Master at the same time I am still a Wizard.

 

Morrowind 2016 01 24 10.36.46.160
Morrowind 2016 01 24 10.48.07.098


#23
Jac

Jac

    Calamari

    • Unofficial Morrowind Patch
    • The Symphony
  • 210 posts
  • Location: Slogging through the CK.

Submit a bug report on GitHub, Leo, and I'll take a look at it when I get a chance.


Posted Image

#24
Leonardo

Leonardo

    Reborn Old Timer

    • Valenwood Islands Beta Tester
  • 3,797 posts

GitHub?  I was under the impression that we once used GitLab, but later we stop using that since it turns out not to be efficient for a project like UMP.

 

 

Anyway, I discover this today and I dunno if anyone else have notice it before.

 

Morrowind 2016 01 26 12.15.03.856

 



#25
Visceral Moonlight

Visceral Moonlight

    Magma Golem

    • Wild Nuts
  • 12,447 posts
Jac, he can't. He was removed from the group when he was removed from the forum group.

#26
Jac

Jac

    Calamari

    • Unofficial Morrowind Patch
    • The Symphony
  • 210 posts
  • Location: Slogging through the CK.

Jac, he can't. He was removed from the group when he was removed from the forum group.

Oh. I thought he was still a member of the team.  :blush:

 

 

GitHub?  I was under the impression that we once used GitLab, but later we stop using that since it turns out not to be efficient for a project like UMP.

We're using it until we get the other tracker up and running.

 

 

Anyway, I discover this today and I dunno if anyone else have notice it before.

Looks like dialog to me. Is that a journal update? If so, it's probably a mod that's doing it and not the vanilla game.


Posted Image

#27
Leonardo

Leonardo

    Reborn Old Timer

    • Valenwood Islands Beta Tester
  • 3,797 posts

Anyway, I discover this today and I dunno if anyone else have notice it before.

Looks like dialog to me. Is that a journal update? If so, it's probably a mod that's doing it and not the vanilla game.

Yes, it's a journal update for a promotion in House Telvanni.  And no I don't think a mod touches that instead I think it is the Telvanni Master bug that's causing a wrong worded journal update.



#28
Jac

Jac

    Calamari

    • Unofficial Morrowind Patch
    • The Symphony
  • 210 posts
  • Location: Slogging through the CK.

Leo, can you give me the journal entries you're seeing? I'd rather not have to hunt them down. Thanks.


Posted Image

#29
Leonardo

Leonardo

    Reborn Old Timer

    • Valenwood Islands Beta Tester
  • 3,797 posts

You mean, how you execute a journal command in the console like this.

 

-- Journal "QuestID", QuestStage --

 

If do you mean that then how do I find out in-game via the console or do I need to consult UESP?



#30
Jac

Jac

    Calamari

    • Unofficial Morrowind Patch
    • The Symphony
  • 210 posts
  • Location: Slogging through the CK.

UESP. For example, for the stronghold, it'd be HT_Stronghold.


Posted Image

#31
Leonardo

Leonardo

    Reborn Old Timer

    • Valenwood Islands Beta Tester
  • 3,797 posts

Okay, I thought so.



#32
Leonardo

Leonardo

    Reborn Old Timer

    • Valenwood Islands Beta Tester
  • 3,797 posts

I don't think anyone have notice that this scroll probably needs to be edited since the bound battle axe puts away the shield and probably cancel this MCP patch.
 

Two-handed weapon removes shield. De-equips the shield when equipping any two-handed weapon. You no longer can benefit from the armour rating of the shield while both hands are occupied.

Perhaps change the bound battle axe spell effect to a bound mace spell effect.

 

 

I also need to add my comment for a quoted post at the officials.  Does the bound war axe spell effect exist in CS (I haven't checked)?



#33
Jac

Jac

    Calamari

    • Unofficial Morrowind Patch
    • The Symphony
  • 210 posts
  • Location: Slogging through the CK.

I don't think anyone have notice that this scroll probably needs to be edited since the bound battle axe puts away the shield and probably cancel this MCP patch.
 

Two-handed weapon removes shield. De-equips the shield when equipping any two-handed weapon. You no longer can benefit from the armour rating of the shield while both hands are occupied.

Perhaps change the bound battle axe spell effect to a bound mace spell effect.

 


It won't cancel the shield, the user just won't get the extra armor from the shield. I'll ask in the UMP thread what everybody thinks about this.
 
 

I also need to add my comment for a quoted post at the officials.  Does the bound war axe spell effect exist in CS (I haven't checked)?

 

There is no bound war ax spell, but it should be an easy enough fix to add one.


Posted Image

#34
Leonardo

Leonardo

    Reborn Old Timer

    • Valenwood Islands Beta Tester
  • 3,797 posts

I took this picture last year and forgot to post my report about an issue with sea grass.  The entrance of the cave is 1-2 cell north of Holamayan and the cavern door is facing north.

 

Morrowind 2015 09 21 21.00.06.809

 



#35
darkrumbleking

darkrumbleking

    Amoeba

  • 4 posts

I have created an Album with screenshots of out of place items/objects that I find in the game called Things to Fix. I will continue to add screenshots as I find them.

 

Note: I am using UMP 1.66 on a fresh game.

 

The screen capture I use is oCam from Ohsoft.net


Edited by darkrumbleking, 13 April 2016 - 12:50 AM.


#36
Leonardo

Leonardo

    Reborn Old Timer

    • Valenwood Islands Beta Tester
  • 3,797 posts

Here is an excellent guide of how to add images into posts via the gallery any member can create (max 4 albums I think).  So upload your images here, instead of linking them from another site in a post. :)



#37
MosAnted

MosAnted

    Amoeba

  • 2 posts

I just noticed Quorn's Steel Broadsword Fix is not included in the current version of MPP. Is that something you would consider incorporating in the next release?



#38
AndalayBay

AndalayBay

    #ffc0db Wildebeest under #0000ff Flying Shoes

    • Unofficial Morrowind Patch
    • Dark Brotherhood Chronicles
    • Black Marsh
    • Wild Nuts
    • The Brotherhood of Old
    • TES3Gecko
    • Better Cities
    • Collective
    ▼▲
  • 12,093 posts
  • Location: Ontario, Canada
Possibly. I don't know what that is off-hand, so we'd have to take a look. If it's a bug fix, then yes, we would incorporate it.
Madam, you have between your legs an instrument capable of giving pleasure to thousands, and all you can do is scratch it!
-- Attributed to Thomas Beecham in reference to the performance of a female cello soloist

#39
Fritz

Fritz

    Octopus Commander

    • Unofficial Morrowind Patch
    • The Symphony
  • 148 posts
  • Location: Saratov, Russia
>Quorn's Steel Broadsword Fix
This is tweak, not a fix. And this is why Quorn not included this plugin himself.

#40
MosAnted

MosAnted

    Amoeba

  • 2 posts

>Quorn's Steel Broadsword Fix
This is tweak, not a fix. And this is why Quorn not included this plugin himself.

 

 Why is it considered a tweak, when the MPP already does something similar for the steel throwing knife?






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users