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[WIPz] Unofficial Morrowind Patch


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#41
Fritz

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>MPP already does something similar for the steel throwing knife?

 UMP fix steel throwing knife in right way:

steel throwing knife, model: "w\w_dagger_dragon.nif" -> "w\w_steel_knife.nif"

steel throwing knife, inventory: "w\tx_dagger_dragon.tga" -> "w\Tx_steel_knife.tga"
So vanilla resources used here and I can't say, that Steel Broadsword Fix do someting in this manner.


#42
Amenophis

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I was on the OpenMW forum when someone talked about this bug with the True Flame light. So I went ahead and fixed. Great New Year to you all, guys.

http://www.theassimi...lamescript-fix/


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#43
Leonardo

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I never knew there were a dialogue bug in this FG quest, until I notice it on UESP today.  This bug needs to be fixed since it can break the MQ and I doubt it's ever being fixed before.  Of course I could be mistaken.



#44
Fritz

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>FG quest

Already fixed in MPP, by adding additional check (B2_AhemmusaSafe>0) to cross the water topic. You can add info that bug was resolved to UESP.



#45
Leonardo

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Have you guys thought what the next step would be after BSF is being closed within 2 weeks?  Posting a WIP-thread at Bethesda.net or just direct people here, perhaps have a WIP-thread at AFK Mods?



#46
Leonardo

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I just checked BSF and the forums for TES are now locked, no more posts.  Although, you can still login but cannot post anything.



#47
Leonardo

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Has anyone of you guys checked this uploaded MPP 1.6.6 on Nexus before, I haven't notice it until today?



#48
Arthmoor

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So Morrowind Patch Project has a notorious history of changing things in the game in an attempt to "balance" it.

So amusing. UOP, USLEEP, and UFO4P get accused of this all the time too :P

 

Anyway, no, never saw that upload before, but people tampering with it in a non-official capacity should just be ignored.


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#49
Leonardo

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I know I've said it before, I think people shouldn't use MPP 1.6.6 instead using MPP 1.6.5d.  This upload is another reason why people should stop using MPP 1.6.6.

 

I suspect the uploader doesn't know that quorn has retired from modding, at least from patching Morrowind.  Maybe quorn has retired for good.



#50
Leonardo

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I need to correct myself a bit in my previous post about using MPP 1.6.5d.  The things is that today when I was about installing MPP 1.6.5d.  I thought why not read the readme, especially what bugfixes MPP 1.6.5d has and I found this *bug fix*.

 

Who's there? -> dialog placeholder

Which we'll know now that was what causing the "Who is there ?" bug for Stuporstar and she posted about it in post #39 and in post #50.

 

Oh, here is another post not so well positive post about the bugfixes in MPP.

 

 

 

Btw...  Is this project still active?



#51
AndalayBay

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There were a couple of folks that were still looking at stuff. I'll try to contact everyone when I get back to modding to see who's still around. I hope to be back soon, although I'm also job hunting right now.
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#52
ZWolol2

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The error was recorded in [MPP 1.6.2]
TRIB / BLDM
BUG "Who's there?" Greeting 1 is assigned to a person in Bloodmoon so it'll never play for anyone else
FIX Created a new "Who's there?" The following is the case of the Tribunal greetings (just in case Bloodmoon or Tribunal needs it disabled)
 
OLD ID: 1215227585220936854
NEW ID: 2615436871635621253
 
Then it was fixed in [MPP 1.6.5d] Add "dialog placeholder"
 
Although in Bloodmoon was: "ulfgar the unending" ...
 
Now at least quests do not spoil ...


#53
Leonardo

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The error was recorded in [MPP 1.6.2]
TRIB / BLDM
BUG "Who's there?" Greeting 1 is assigned to a person in Bloodmoon so it'll never play for anyone else
FIX Created a new "Who's there?" The following is the case of the Tribunal greetings (just in case Bloodmoon or Tribunal needs it disabled)
 
OLD ID: 1215227585220936854
NEW ID: 2615436871635621253
 
Then it was fixed in [MPP 1.6.5d] Add "dialog placeholder"
 
Although in Bloodmoon was: "ulfgar the unending" ...
 
Now at least quests do not spoil ...

The main problem with the "Who is there ? " dialogue placeholder is that it still affect NPC's in-game when activating a NPC, mostly vendors and traders, regardless what record ID it has.

 

It wasn't fixed in MPP 1.6.5d, it only created a new problem or a bug, otherwise Stuporstar wouldn't have a problem with it would she.

 

That dialogue fix needs to be completely removed and UMP should only fix dirty *game breaking* edits that CS generates, if it's possible of course.



#54
ZWolol2

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Stuporstar

Posted 14 Sep. 2013 (#31)

Posted 23 Sep. 2013 (#50)

 

[MPP 1.6.5d] Files in the archive:

mpp 1.6.5d adds.txt - 13 Sep. 2013

Unofficial Morrowind Patch Updates_1.6.3.htm - 06 Nov. 2014

 

Stupostar spoke about the previous version, in which there was this error.

In 1.6.5d it is no longer there.

 

There, was added to these dialogs ID "dialogs placeholder" (NPC not for gameplay) and for other NPCs it should not be.

 

Although, of course, it is better to remove it from the MPP...



#55
ZWolol2

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I know I've said it before, I think people shouldn't use MPP 1.6.6 instead using MPP 1.6.5d.  This upload is another reason why people should stop using MPP 1.6.6.

 

I suspect the uploader doesn't know that quorn has retired from modding, at least from patching Morrowind.  Maybe quorn has retired for good.

If I understand correctly, do you think that MPP 1.6.6 is not a "quorn"?
 
How in this case works copyright. Whose right does it defend in this case, if the author of this version himself is in doubt?


#56
AndalayBay

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I know I've said it before, I think people shouldn't use MPP 1.6.6 instead using MPP 1.6.5d.  This upload is another reason why people should stop using MPP 1.6.6.

 

I suspect the uploader doesn't know that quorn has retired from modding, at least from patching Morrowind.  Maybe quorn has retired for good.

If I understand correctly, do you think that MPP 1.6.6 is not a "quorn"?
 
How in this case works copyright. Whose right does it defend in this case, if the author of this version himself is in doubt?

 

 

Definitely not. The guy on Nexus says so himself. That version is his modification to 1.6.5d because he thinks some of the changes aren't fixes.

 

As Leo said, quorn hasn't been around in a while.


Madam, you have between your legs an instrument capable of giving pleasure to thousands, and all you can do is scratch it!
-- Attributed to Thomas Beecham in reference to the performance of a female cello soloist

#57
ZWolol2

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I asked about version 1.6.6 in patches:

 

Morrowind Patch v1.6.6_beta.7z
quorn once again returned to work on the patch, fixing most of the outstanding issues from the previous beta. It replaces previous versions entirely.



#58
AndalayBay

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I don't understand your question. I'm not all that familiar with the previous patches and all the versions. If quorn did come back and release 1.6.6, then that's not the version that the user uploaded to Nexus. He should have changed the version number. He says in the mod description that his version removes some of the changes quorn made, so it's a different version.


Madam, you have between your legs an instrument capable of giving pleasure to thousands, and all you can do is scratch it!
-- Attributed to Thomas Beecham in reference to the performance of a female cello soloist

#59
ZWolol2

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Why do you say that the latest version is 'quorn' 1.6.5d ?
 
On your site there are 6 latest versions of the patch:
 
For 1.6.6. - specified 'quorn'
I asked about her.
 
On the 'nexus' lies the patch 1.6.6_fix for this latest version.
 


#60
AndalayBay

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It's 1.6.6_beta which means it's not a final release. We're going to look at it and might pull some of the changes into our patch, but we don't consider it a final release.

 

Ok, so the author has differentiated the version number a bit. I only saw 1.6.6 on the main page.


Madam, you have between your legs an instrument capable of giving pleasure to thousands, and all you can do is scratch it!
-- Attributed to Thomas Beecham in reference to the performance of a female cello soloist




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