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(WIP) The Imperial Shipyards


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#61
mhahn123

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    Octopus Commander

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Already working on it but in a nutshell: I had two shipbuilding births on the west river bank just outside Leyawiin's south walls. And some boardwalk, docks, cranes, etc. It was arranged in a fashion that fit fairly well with BC before, and could be used as a standalone. Now with the new BC content there is simply no existing space on that side at all. A compatibility patch would require moving tons of things anyway, so I am just moving everything to the north up by the Coast Guard shack which BC does not touch. 



#62
Visceral Moonlight

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Ah, I was going to suggest the area south of the walls that are south of Blackwood Company. :)

#63
AndalayBay

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...two shipbuilding births...

 

The labour must have been a bitch! Sorry, couldn't resist. I believe it's spelt berths. :D


Madam, you have between your legs an instrument capable of giving pleasure to thousands, and all you can do is scratch it!
-- Attributed to Thomas Beecham in reference to the performance of a female cello soloist

#64
mhahn123

mhahn123

    Octopus Commander

    • The Imperial Shipyards
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  • 103 posts

 

...two shipbuilding births...

 

The labour must have been a bitch! Sorry, couldn't resist. I believe it's spelt berths. :D

 

:lmao:  You got me on that one! Thanks for the laugh. Needed one of those today



#65
Visceral Moonlight

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...two shipbuilding births...

 
The labour must have been a bitch! Sorry, couldn't resist. I believe it's spelt berths. :D

How did I miss that...? I never miss those. :P

#66
Leonardo

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Already working on it but in a nutshell: I had two shipbuilding births on the west river bank just outside Leyawiin's south walls. And some boardwalk, docks, cranes, etc. It was arranged in a fashion that fit fairly well with BC before, and could be used as a standalone. Now with the new BC content there is simply no existing space on that side at all. A compatibility patch would require moving tons of things anyway, so I am just moving everything to the north up by the Coast Guard shack which BC does not touch. 

If I am right about this your mod could have a conflict with Black Marsh since there are some Argonians wandering outside of Leyawiin.  So I suggest to check that out first.



#67
Visceral Moonlight

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Found some more stuff that could be useful:

Don't know how I missed this one before: http://www.nexusmods...vion/mods/42879
Some of these may be useful: http://www.nexusmods...vion/mods/41718
http://www.nexusmods...vion/mods/40548
http://www.nexusmods...vion/mods/36158
http://www.nexusmods...vion/mods/23361
http://mw.modhistory...wnload-55-15098
http://mw.modhistory...wnload-55-15097

#68
mhahn123

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I have most of it....but those last two are new to me and look very promising.  Thanks once again!



#69
Visceral Moonlight

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No problem. :)

I just wish there weren't so many broken links. :P

I think I'm beginning to run out of sources but we shall see...

#70
Visceral Moonlight

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It looks like I'm finally out of resources...

#71
mhahn123

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No problem at all. I have plenty to work with now. Many thanks to yourself and several others who dug up little gems for me. :bow:  



#72
gep5

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More stuff http://www.nexusmods...ion/mods/46095/



#73
mhahn123

mhahn123

    Octopus Commander

    • The Imperial Shipyards
    • Valenwood Islands Beta Tester
  • 103 posts

Thanks gep, but I beat you to it for once. I downloaded a few days ago and have a dialogue going with FredLaus. He's sent me several other unreleased resource packs as well. Some very interesting stuff. I'm trying to get permission to upload more of it, or at least convince author to upload more of it. 



#74
gep5

gep5

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Got another resource http://www.nexusmods...vion/mods/46350






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