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[RELz] Weather - All Natural

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Weather - All Natural

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Weather - All Natural

All Natural combines a robust custom weather system that allows the use of weather types from all existing weather mods with custom versions of Natural Interiors and Real Lights in order to provide the greatest weather/environment experience possible. The three segments of All Natural will be explained below:

1. Custom Weather System

The cornerstone of All Natural is unique weather system that includes a new regional weather script to keep the weather synced on interior/exterior switching and when fast traveling and a variety of optional features to help enhance and customize the user's weather experience. All Natural also allows you to choose from only vanilla weathers or from some or all the weather types from Natural Weather, Atmospheric Weather System, and Enhanced Weather.

2. Natural Interiors

Natural Interiors was originally created by Wormheart, and its purpose was to make it so interior locations such as houses and guilds would be affected by the weather outside and time of day, and to make it so interior locations had weather sounds inside very similarly to the original “Weather Inside” mod. To accomplish this, interior windows were made transparent and the sky outside now matched the exterior weather and time of day. The result is you can look out an interior window and see a sunset, stars, etc and also have the interior lighting level change based on it being sunny, cloudy, nighttime, etc, plus you can hear rain/storm sounds from within. Sadly, Natural Interiors was never finished and had some issues. However, All Natural now includes an improved and expanded version that cannot be found outside of All Natural. Also, the Natural Interiors segment of All Natural cannot be separated from All Natural, so you must use All Natural in full to benefit from the Natural Interiors segment.

3. Real Lights

Real Lights was an incredibly ambitious project by Josef K. which aimed to replace all the fake lighting (invisible lights with no actual light source) with real lights with real light sources. For example, with Real Lights locations have candles or other light sources that emit light instead of generic white light coming from mid-air.

Sadly Real Lights was abandoned long ago and has some issues with save game bloating. However, the mod has now been included in All Natural and has been recently updated to fix all the problems it previously had. The All Natural version of Real Lights is the most updated and safe version of Real Lights and no one should use the older stand-alone version. The Real Lights segment of All Natural is the only segment you can actually use independently, so even if you want to use, say, Enhanced Weather, you can use the Real Lights plugin from All Natural. Instructions on how to do this are included in the installation section of this guide.

Patches
Support patches for Nascosto Isles, Losing My Religion, and Kvatch Rebuilt are provided in the main package to bring their interiors under the control of All Natural's system.

An extensive filter supporting several other mods is also included which attaches climate data to interiors. Additional mods can be added to this, by request, but space is limited due to the number of masters an ESP is allowed to have. This limitation cannot be overcome by any means. So additions to this list will be considered on a case by case basis, and yes, popularity of the requested mod will be a factor in this.

Change Log
See below (on the file download page) for current change log information. Change log information for previous releases is in the readme.

Credits

Chong Li was the original creator of the mod and coded the original weather system, Real Lights integration, and Natural Interiors integration, including creating custom meshes. Without him, there would be no mod.

WrinklyNinja was a past developer of the weather system and more.

Arthmoor was a past developer of the Real Lights plugin and more.

Brumbek was a past developer of the Natural Interiors meshes and textures.

AndalayBay is the current developer for All Natural.

Special Thanks

  • Everyone who supported the mod, whether it be through bug reports, encouragement, or screenshots.
  • Josef K. for the original Real Lights.
  • Wormheart for the original Natural Interiors.
  • Max Tael for the original Natural Environments.
  • HTF, WrinklyNinja, and Halo for Enhanced Weather.
  • LprMan for his weather textures.
  • The OBSE Team for creating OBSE.
  • Superice for synchronizing all of the wind speeds to match the weather types.
  • Wrye and the Wrye Bash Team for creating and developing Wrye Bash.
  • trira (elecgs) for the cloud seam fix

Resource Credits

This mod contains the textures, sounds and meshes from the following mods:

  • Atmospheric Weather System by HTF
  • Enhanced Weather by HTF
  • Natural Environments by Max Tael
  • Natural Interiors by Wormheart
  • Real Lights by Josef K.
  • VaPER - Vacuity's Particle Effects Resources - Weather boxes


Permission was sought for all of the above, and was given where contact with the original author was possible.


 

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Patch uploaded for Better Cities Imperial City exterior lighting. This patch is currently available as a separate file via the download link above. It will be incorporated into the All Natural package in the next release.

 

This patch fixes the exterior lighting in the Imperial City when running Better Cities and the Real Lights module from All Natural. It works with the full Imperial City plugin or any of the districts. Thanks to straub666 and Vorians for creating this patch.

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This mod is removing the water from my game. 

Im using Wrye Bash and BOSS for load order. This is what happens when All Natural is active: 

 

2ptqjbd.jpg

 

And this is what happens when is inactive: 

 

2md4w5.jpg

 

Btw, both pics are from 'alternative beginnings' mod, when you select to start in a wrecked ship. When I go out of the ship without the water the game crashes. 

All Natural esps were all active (like it was written in the bashed tag, 'active even if imported'). 

I also have Better Cities installed. Tried with both 'better cities - all natural' patch (imported in the bashed patch) and with the 'all natural real lights - better cities ic patch'. I also tried without real lights. Got the same results. 

 

Here my load order (from Wrye Bash): 

 

Active Mod Files:

00  Oblivion.esm
01  All Natural Base.esm  [Version 1.34]
02  Francesco's Leveled Creatures-Items Mod.esm  [Version 5.0]
03  Francesco's Optional New Items Add-On.esm  [Version 5.0]
04  Francesco's Optional New Creatures Add-On.esm  [Version 5.0]
05  Cobl Main.esm  [Version 1.72]
06  Mart's Monster Mod.esm  [Version 3.8b1]
07  CyrodiilUpgradeResourcePack.esm
08  TamrielTravellers.esm  [Version 1.39c]
09  Armamentarium.esm
0A  ArmamentariumFran.esm
0B  Better Cities Resources.esm  [Version 5.5.3]
0C  A_Bloody_Mess.esm
0D  CURP_Controller.esm
0E  CM Partners.esm
0F  SDR.esm  [Version 8.250]
10  HorseCombatMaster.esm
11  Oblivion Character Overhaul.esp  [Version 2.0]
12  Ren Beauty Pack.esp
13  Unofficial Oblivion Patch.esp  [Version 3.5.2]
14  Oblivion Citadel Door Fix.esp
15  DLCShiveringIsles.esp
16  Unofficial Shivering Isles Patch.esp  [Version 1.5.6]
17  Better Cities .esp
18  Francesco's Creatures and Items Resources.esp  [Version 5.0]
19  LoadingScreens.esp
++  Darker Nights.esp
1A  All Natural.esp  [Version 1.35]
1B  All Natural - SI.esp  [Version 1.35]
++  All Natural - MMM Patch.esp  [Version 1.3]
1C  Immersive Interiors.esp  [Version 0.8.1]
++  Symphony of Violence.esp
1D  GOSH.esp
1E  GOSH Region Ambiance.esp
1F  Sounds of Cyrodiil.esp  [Version 1.1]
20  Storms & Sound.esp
21  All Natural - Real Lights.esp  [Version 1.35]
22  Damsels In Distress.esp
23  Enhanced Economy.esp  [Version 5.4.3]
24  Tavern Goers.esp
25  Bards of Cyrodiil.esp
26  Realistic Persuasion.esp
27  Choices and Consequences.esp  [Version 2.02]
28  Enhanced Seasons.esp  [Version 1.3.2]
29  DLCHorseArmor.esp
**  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.8]
2A  DLCOrrery.esp
2B  DLCOrrery - Unofficial Patch.esp  [Version 1.0.6]
2C  DLCVileLair.esp
**  DLCVileLair - Unofficial Patch.esp  [Version 1.0.10]
2D  DLCMehrunesRazor.esp
**  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.7]
2E  Sounds of Cyrodiil - Mehrune's Razor Add-On.esp  [Version 1.0]
2F  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
30  Bors Bedrolls.esp
31  Adonnays Elven Weaponry for NPCs.esp
32  Black Luster.esp
33  Dark Illusion Armor.esp
34  Bobs Armory.esp
35  Hel Borne Spear Set.esp
36  Immersive Weapons.esp
37  Polearms.esp
38  SteelHalberd.esp
39  Spears of Cyrodiil.esp
3A  Dude Wheres My Horse.esp
3B  DLCThievesDen.esp
**  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.13]
3C  Sounds of Cyrodiil - Thieves' Den Add-On.esp  [Version 1.0]
3D  Francesco's More Wilderness Life.esp  [Version 5.0]
3E  Francesco's Optional Chance of Stronger Bosses.esp  [Version 5.0]
3F  Francesco's Optional Chance of Stronger Enemies.esp  [Version 5.0]
40  Francesco's Optional Dungeon Chest Loot.esp  [Version 5.0]
41  Francesco's Optional Dungeon Chest Locks.esp  [Version 5.0]
42  Francesco's Optional Leveled Guards.esp  [Version 5.0]
43  Francesco's Optional House Chest Loot.esp  [Version 5.0]
44  Francesco's Optional New Adventurers.esp  [Version 5.0]
++  Francesco's Optional Vendor Tweaks.esp  [Version 5.0]
45  Francesco's Optional Chance of More Enemies.esp  [Version 5.0]
46  Francesco's Optional Leveled Quests.esp  [Version 5.0]
47  Francesco's Optional Leveled Arena.esp  [Version 5.0]
48  Cobl Glue.esp  [Version 1.72]
49  Cobl Si.esp  [Version 1.63]
++  Cobl Tweaks.esp  [Version 1.44]
4A  Loth's Blunt Weapons.esp
4B  Loth's Blunt Weapons- Mobs.esp
4C  Loth's Blunt Weapons for Npcs.esp
++  ArmamentariumLL.esp
++  ArmamentariumLLVendors.esp
4D  ArmamentariumArtifacts.esp
++  Adonnays Elven Weaponry for NPCs - Armamentarium piggyback.esp
4E  Mart's Monster Mod for Fran.esp  [Version 3.8b1]
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.8b1]
4F  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.8b1]
++  Mart's Monster Mod - Diverse Imperial Armor.esp  [Version 3.8b1]
50  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b7]
51  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b7]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.8b1]
52  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.8b1]
53  Mart's Monster Mod - Durability & Damage.esp  [Version 3.7b7]
54  Mart's Monster Mod - Fran's leveled quests.esp  [Version 3.8b1]
++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.8b1]
++  Mart's Monster Mod - Less Rats.esp  [Version 3.8b1]
++  Mart's Monster Mod - Less Reavers.esp  [Version 3.8b1]
++  Mart's Monster Mod - Safer Roads.esp  [Version 3.8b1]
++  Mart's Monster Mod - No Slimes.esp  [Version 3.8b1]
++  Mart's Monster Mod - Spawn Rates - Increased.esp  [Version 3.8b1]
55  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.8b1]
56  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.8b1]
++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.8b1]
57  Mart's Monster Mod - City Defences.esp  [Version 3.8b1]
58  Mart's Monster Mod - Extra Wounding.esp  [Version 3.8b1]
++  Mart's Monster Mod - Friendlier Factions MMM+Fran.esp  [Version 3.8b1]
59  Mart's Monster Mod - Farm Animals.esp  [Version 3.8b1]
5A  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.8b1]
++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.8b1]
5B  TamrielTravellers4MMM.esp  [Version 1.39c]
++  Travellers4MMMHostileFactions.esp  [Version 1.39c]
5C  TamrielTravellersItemsCobl.esp  [Version 1.39c]
5D  ShiveringIsleTravellers.esp  [Version 1.39c]
++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]
++  Mart's Monster Mod - Diverse Wisp and VASE Addon.esp  [Version 3.8b1]
5E  Mart's Monster Mod - Diverse Creatures Expansion.esp  [Version 3.8b1]
++  Mart's Monster Mod - RadiantAITweaks.esp
5F  Mart's Monster Mod - Mummies.esp
++  MMM-Cobl.esp  [Version 1.69]
60  Enhanced Quest Roleplaying.esp
61  KnightlyArmory.esp
62  Trade and Commerce.esp
63  Trade and Commerce Update.esp  [Version 1.01]
64  Treasure Maps - The Legend of Jauffres Gold.esp
65  Fighters Guild Quests.esp
**  First Edition.esp
66  Black Horse Courier.esp  [Version 1.2]
67  Divine Elegance.esp
68  ICEXPAND.esp  [Version 5.5.0]
69  Kvatch Rebuilt.esp  [Version 3.0]
**  Kvatch Rebuilt Weather Patch.esp
6A  Kvatch Rebuilt Fighter's Guild.esp
6B  Mages Guild Quests.esp
6C  Tiber Septim Hotel.esp
6D  The Duelists.esp
6E  Golden Crest.esp
6F  DLCBattlehornCastle.esp
70  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.10]
71  DLCFrostcrag.esp
**  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.9]
72  Knights.esp
**  Knights - Unofficial Patch.esp  [Version 1.1.6]
++  Mart's Monster Mod - Knights.esp  [Version 3.8b1]
73  CUO_Bravil.esp
74  MannimarcoRevisited.esp
75  CUO_Bruma.esp
76  CUO_Chorrol.esp
77  CUO_Leyawiin.esp
78  Better Cities - House Price Patch.esp  [Version 5.5.0]
79  Banes Guilds United.esp
++  Banes Guilds United FGQuests patch.esp
++  Banes Guilds United LAME patch.esp
7A  Better Dungeons.esp
7B  A Bloody Mess - Bloody Fights.esp
++  A Bloody Mess Fix.esp
++  A Bloody Mess - Armor Shader Supression.esp
++  A Bloody Mess - Arena Wash Basin.esp
7C  GuildAdvancement.esp
7D  GuildAdvancementBGU.esp
7E  ReneersGoldMod.esp
7F  Smithing Mod.esp
80  Legendary Mastery.esp  [Version 3.44]
81  Legendary Skills & Stats.esp  [Version 3.44]
82  SkillSpecialization.esp
83  SnusDungeons.esp
84  SnusDungeons - BD patch.esp
85  Storms & Sound - Better Cities.esp
++  Throat Slitting Daggers for Deadly Reflex.esp
86  Enhanced Economy - House prices.esp  [Version 5.4.3]
87  Quest Award Leveller.esp  [Version 2.1.0]
++  Quest Award Leveller - Battlehorn Castle.esp
++  Quest Award Leveller - Vile Lair.esp  [Version 2.1.0]
++  Quest Award Leveller - Mehrunes Razor.esp  [Version 2.1.0]
++  Quest Award Leveller - Knights of the Nine.esp  [Version 2.1.0]
88  Alternative Beginnings.esp  [Version 1.4.2]
89  Alternative Beginnings - Kvatch Intact.esp  [Version 3.0]
8A  RealisticFatigue.esp
8B  RealisticHealth.esp
8C  SupremeMagicka.esp  [Version 0.90]
8D  MidasSpells.esp
++  Deadly Diseases.esp
8E  Deadlier Traps.esp
8F  Lock Bash.esp
90  RenGuardOverhaul.esp
91  Deadly Reflex 6 - Combat Moves.esp
92  Deadly Reflex 6 - Timed Block with no damage or durability changes.esp
93  Mounted Spellcasting Deadly Reflex Compatible.esp
++  Deadly Reflex 6 - NifSE Patch.esp
++  Level_Rates_Modified_x5.esp
94  SP1stPLegs.esp
95  ScriptEffectSubduer.esp
96  Male Hair Mod.esp
97  Nords With Beards.esp
98  Teach Spell.esp
99  Companion Friendly Inns.esp  [Version 0.9]
9A  CM Partners.esp
9B  CM Partners Special NPCs.esp
9C  CM Partners NPC.esp
9D  CM Partners More NPCs.esp
9E  CM Partners Extra NPCs.esp
9F  New Classes.esp
++  Elven Weapon Weight Reduction-1905.esp
++  Mithril Armor Weight Reduction-1906.esp
A0  bgMagicEV.esp  [Version 1.7EV]
++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
++  bgMagicItemSigil.esp  [Version 1.68EV]
++  bgMagicEVStartspells.esp  [Version 1.68EV]
A1  bgMagicBonus.esp  [Version 1.7EV]
++  bgMagicEVAddEnVar.esp  [Version 1.68EV]
A2  bgMagicEVPaperChase.esp  [Version 1.68EV]
A3  bgMagicAlchemy.esp  [Version 1.57]
A4  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]
++  SDR_Oblivion.esp  [Version 8.230]
A5  RenGuardOverhaul_PatchForSDR.esp
A6  Better Cities Full.esp  [Version 5.5.3]
A7  Better Cities - IC Imperial Isle.esp  [Version 5.5.2]
A8  Better Imperial City.esp  [Version 5.5.3]
A9  Better Cities - All Natural.esp  [Version 5.5.0]
AA  Better Cities - CUO Bravil Patch.esp  [Version 5.5.0]
AB  Better Cities - CUO Chorrol Patch.esp  [Version 5.5.0]
AC  Better Cities - Knightly Armory.esp  [Version 5.5.0]
++  Better Cities - MOBS.esp  [Version 5.5.3]
AD  Better Cities - CUO Leyawiin Patch.esp  [Version 5.5.0]
AE  Better Cities - CUO Bruma Patch.esp  [Version 5.5.0]
++  Better Cities - Storms & Sound.esp  [Version 5.5.0]
++  Better Cities - COBL.esp  [Version 5.5.0]
AF  Better Cities - No LEYAWIIN Flooding.esp  [Version 5.5.0]
B0  All Natural Real Lights - Better Cities IC Patch.esp
**  bgMagicEVShader.esp  [Version 1.7EV]
++  bgMagicShaderLifeDetect.esp  [Version 1.68]
B1  bgMagicLightningbolt.esp
B2  Real Sleep.esp
B3  Real Hunger, Cobl.esp  [Version 1.6.1]
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.35]
B4  Bashed Patch, 0.esp

 

 

 

 

 

 

 

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You need the Better Cities All Natural patches. Are you using OBGE?

 

Not related, but I see you're using Quest Award Leveller. I would switch to AULIAS. It performs better and will save you some mod slots.

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Not related, but I see you're using Quest Award Leveller. I would switch to AULIAS. It performs better and will save you some mod slots.

I use the Quest Award Leveller mod and after reading the description for the AULIAS mod I find the Quest Award Leveller mod to be better, because you need to level up to get a better quality of an item at least for unused sigil stones.

 

Of course if you forget to use the main feature manually in Quest Award Leveller then all items are still the same.

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You do with AULIAS as well. It won't upgrade anything until you've reached the appropriate level. It's also configurable.

IIRC this is something that the Quest Award Leveller mod doesn't do.

 

from AULIAS readme

 

 

Description

-----------

This mod will scan player inventory on regular basis for any occurrence of items, spells or unused sigil stones that are contained in internal list. You can see the full contents of that list later in the text. Level of these items will be compared to player's current level and changes will be made when better version of the item is available. This is done by querying leveled lists directly and none of the item references are hard-coded, which made it easy to add new things to the list in the future.

 

So AULIAS automatically scan the player's inventory or am I mistaken.

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You need the Better Cities All Natural patches. Are you using OBGE?

 

Not related, but I see you're using Quest Award Leveller. I would switch to AULIAS. It performs better and will save you some mod slots.

And what's your video card?

 

The Quest Reward stuff is starting to get a tad off-topic. Andalay, want me to break it off or just let it lie?

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You need the Better Cities All Natural patches. Are you using OBGE?

 

Not related, but I see you're using Quest Award Leveller. I would switch to AULIAS. It performs better and will save you some mod slots.

 

Yes, Im using OBGE, it have the following files listed in Wrye Bash: 

 

Docs\OBGEv3 ReadMe.html
OBSE\Plugins\OBGEv2.dll
Shaders\TransferZ.fx
Shaders\includes\Depth.hlsl
Shaders\includes\Random.hlsl
Shaders\override\COPYQUAD.pso.hlsl
Shaders\override\COPYQUAD.vso.hlsl
Shaders\override\IDENTIFY.pso.hlsl
Shaders\override\includes\Depth.hlsl
Textures\shaders\unbound.dds
 

 

 

You need the Better Cities All Natural patches. Are you using OBGE?

 

Not related, but I see you're using Quest Award Leveller. I would switch to AULIAS. It performs better and will save you some mod slots.

And what's your video card?

 

The Quest Reward stuff is starting to get a tad off-topic. Andalay, want me to break it off or just let it lie?

 

 

Its a Radeon HD6950. Catalyst version is latest, the 14.12 Omega. 

Edited by Wolfstorm

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Re: Black water. That's a thing with the Liquid Water mod. Lighting in a cell will influence it but ultimately it needs to be addressed in LW.

 

I don't recall the details but there should be an ini file for custom cells. You'll probably need to add the one for the ALB shipwreck to the list, or however it's done. You're likely to run into other cells in other mods that also need the same.

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Found where it should be: C:\Games\Bethesda Softworks\Oblivion\Data\Shaders\Liquid Water Settings\Unique

 

That folder should have a bunch of ini files in it with cell names. Should be a simple matter of adding one for each cell that needs customization and then providing it as an option along with the main download. Since it's in the Data folder structure (although in an odd place) BAIN should be able to handle putting the files where they need to go.

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OK, that's what the problem is. It's not All Natural or Better Cities. Could you try Oblivion Reloaded?

 

I tried it, but it got black water as well, the difference being that the water was more transparent, but still black. 

 

 

Found where it should be: C:\Games\Bethesda Softworks\Oblivion\Data\Shaders\Liquid Water Settings\Unique

 

That folder should have a bunch of ini files in it with cell names. Should be a simple matter of adding one for each cell that needs customization and then providing it as an option along with the main download. Since it's in the Data folder structure (although in an odd place) BAIN should be able to handle putting the files where they need to go.

 

I tried this mod too, loading it before and after All Natural, and also got black water. Is there a way to disable this liquid water feature from All Natural? Maybe some .ini file? 

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Found where it should be: C:\Games\Bethesda Softworks\Oblivion\Data\Shaders\Liquid Water Settings\Unique

 

That folder should have a bunch of ini files in it with cell names. Should be a simple matter of adding one for each cell that needs customization and then providing it as an option along with the main download. Since it's in the Data folder structure (although in an odd place) BAIN should be able to handle putting the files where they need to go.

 

I tried this mod too, loading it before and after All Natural, and also got black water. Is there a way to disable this liquid water feature from All Natural? Maybe some .ini file? 

 

 

It turns out I was wrong and Arthmoor's answer is the solution. If you want to run Liquid Water, you need to add the ALB shipwreck cell to the Liquid Water settings ini.

 

Arthmoor, could you do that and post the ini file here?

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I wouldn't have the first clue what to set the values to.

 

This is what a typical file looks like though:

 

;=============================================================================
; Caves     
;`````````````````````````````````````````````````````````````````````````````
; Intended for use with OBGE Liquid Water
;`````````````````````````````````````````````````````````````````````````````
; http://www.tesnexus.com/downloads/file.php?id=37825
;`````````````````````````````````````````````````````````````````````````````
; These are the water settings used in all locations without custom settings
;`````````````````````````````````````````````````````````````````````````````
;=============================================================================


;=============================================================================
; Water Wave Settings:          Settings that affect how the waves look
;=============================================================================
set OBGEWater.choppiness                                to 0.8
set OBGEWater.waveWidth                                 to 0.8
set OBGEWater.waveSpeed                                 to 0.8
set OBGEWater.reflectivity                              to 0.6
set OBGEWater.causticsStrength                          to 0.4

;=============================================================================
; Water Volume Settings:        Settings that affect how the water particles look
;=============================================================================
set OBGEWater.shoreFactor                               to 0.5
set OBGEWater.turbidity                                 to 2.0
set OBGEWater.inScattCoeff                              to 0.1
set OBGEWater.inExtCoeff_R                              to 0.4000
set OBGEWater.inExtCoeff_G                              to 0.3000
set OBGEWater.inExtCoeff_B                              to 0.4800
set OBGEWater.depthDarkness                             to 0.03

 

That one is for Fallen Rock Cave.

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Yuck. Are there any cells that would be similar to your shipwreck cell? Is Fallen Rock cave the one with the shipwreck inside? If so, then I'd start with just copying those and see how it looks.

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Something fairly dark, yes. I only grabbed that file because it was at the bottom of the first column of filenames :P

 

Could also be useful to check the files for any of the Ayleid ruins and see what they look like.

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All Natural has been updated! Thanks to trira the sky seam issue has finally been fixed. :D The indoor weather filter has also been updated for the new version of Better Cities and support for the Dark Brotherhood Chronicles has been added. See the change log below for the rest of the changes.

Version 1.36 July 2015

  • Updated weather filter for changes made to Better Cities 5.6.
  • Added Straub666's lighting patch for Better Cities - Imperial City.
  • Added trira's sky seam fix.
  • Fixed position of rain boxes on door of Anvil Cathedral.
  • Fixed issue with continual rain outside window of The Count's Arms in Anvil.
  • Synchronized All Natural plugins with latest Unofficial Oblivion Patches.
  • Added Dark Brotherhood Chronicles to Indoor Weather Filter.



Other Changes

I have updated the BAIN wizard to include the new Better Cities Imperial City Patch. The OBMM conversion data have also been updated with the new patch and the new version information.

The links in the readme RTF file have been fixed, and the readme has been updated.
 

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New version uploaded. Changes:

  • Vorians updated the weather filter for changes made to Unique Landscapes.
  • Copied some changes from the Unofficial Oblivion Patch and the Unofficial Shivering Isles Patch. Thanks to An_dz for bringing these to my attention. NOTE: You must create a Bashed Patch in order to benefit from all the changes that mods like the UOP and the USIP make. This is not new, but some of the "fixes" that some people are proposing tells me that they are not using a Bashed Patch.
  • Added An_dz's fixes to the VaPER Rainboxes, including position adjustments to existing rainboxes and new rainboxes to cells that didn't have them, like the Elder Council Chambers.

I have also converted the readme file to a PDF so the table of contents and other links work better.

I held off on releasing this in an effort to replicate the stuck weather issue, but my games wouldn't cooperate. I did have fog for several days, but when I reloaded a saved game while in-game the fog immediately cleared. It is normal to have some bad weather during certain seasons, but if you feel you have stuck weather, try reloading a saved game. If that doesn't work, please equip the weather debug ring and report the results here.

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