Jump to content
  • Announcements

    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!
Vorians

[RELz] Better Cities

Recommended Posts

Sorry but my internet is so slow it takes an hour just to get passed the 1GB threshold.  So I've tried downloading it twice more and for me it is still failing at 1,048,967 KB.  It shouldn't be my ISP since I've downloaded larger files from places like the Nexus before.  Don't think I've ever downloaded something as big from TAL before though.

Share this post


Link to post
Share on other sites

I think it's too late now, as the file is also on Nexus thanks to their admins transferring it from TAL. You may have a mini-gloat, but not a full gloating session.

Share this post


Link to post
Share on other sites

Very small update archive uploaded today to fix Leyawiin Harbour's raising bridge, which for some people was not placed correctly, preventing it from being used.

Share this post


Link to post
Share on other sites

Better Cities version 6.0.8 has been released and is available now on Nexus and The Assimilation Lab.

 

Mostly fixing things, but also we have a new interior created by Dalkill (months and months ago, so sorry it took this long before I could release with your new interior included).

v6.0.8:
- Imperial City: Market District - New interior created by Dalkill, The Bobbed Maiden barber shop
- Imperial City: Green Emperor Way - Added compatibility integration with Kad_Venku's patch for Order of the Dragon - still requires his patch but Kad_Venku no longer needs two versions of his patch
- Imperial City: Waterfront District - Added pathgridding for Eredell to reach his bedroll at night
- Anvil: Torlinda changed from Redguard to Nord - this is to prevent him from being able to speak the rumour being negative toward human-bosmer relationships (only Redguard may speak this line, Torlinda is married to a bosmer)
- Bravil: Smoothed the bumpy road running east-west just south of the Bravil Docks
- Bravil: Happy Potion shop door assigned ownership so the owner is able to unlock the door
- Bruma: Fixed a small land tear beside the entrance to Plundered Mine
- Bruma: Vanilla quest Brotherhood Betrayed first stage quest marker corrected to point to the right location again (had been accidentally moved into the BC Open Better Cities ESP in v6.0.7)
- Chorrol: Compatibility with Heart of the Dead ensured in the chapel without need of a patch
- Chorrol: Chapel exterior now supports AWLS window lighting
- Chorrol: Chapel interior content slightly optimised, might improve FPS for those suffering in this cell
- Leyawiin: Fixed a small tear on the road east of the city
- Leyawiin: Removed accidental edits to Land record in cell 25,-37 which were causing land tears when using UL Blackwood Forest
- Leyawiin: Spearhead Tower, the lighthouse south of the city is now Visible When Distant (after running TES4LODGen)
- Skingrad: Chapel exterior now supports AWLS window lighting
- Skingrad: Skingrad Outskirts houses now support AWLS window lighting
- Quest A Sickness in the Arboretum: corrected quest marker to appear at correct stages
- Fixed all Distant LOD texture normal maps so they no longer make distant objects look awful
- Compatibility patch for Alternative Start Arrive by Ship updated to correct starting location in Leyawiin
- Compatibility patch for Skingrad Outer District updated to resolve conflicts introduced when Skingrad Castle was expanded in Better Cities
- Compatibility patch for Open Cities Reborn updated to work with Better Cities v6
- Replacer patch for Vaults of Cyrodiil assigned Bravil vault key to the vault door so key can be used to unlock the vault door
- New compatibility patch for Better Cities: IC Market District and Statlila Stables

 

Hey look, it was 2nd May 2016 when v6.0.7a was released! Exactly one year ago today. How's that for coincidence?

Share this post


Link to post
Share on other sites

I went to Fort Supremacy and it has no walls but WTF. I even manually recopied all the mesh and textures to the game in the same order. resource - 6.0.7 - 6.0.8a. I wonder if it is attached to Leyawiin flooded because I decided on dry land this time.

Edited by darkrumbleking

Share this post


Link to post
Share on other sites

I went to Fort Supremacy and it has no walls but WTF. I even manually recopied all the mesh and textures to the game in the same order. resource - 6.0.7 - 6.0.8a. I wonder if it is attached to Leyawiin flooded because I decided on dry land this time.

 

What is Fort Supremacy?

Share this post


Link to post
Share on other sites

Better Cities version 6.0.9 has been released and is available now on Nexus and The Assimilation Lab.

Another update to fix issues reported over the last year, plus the NPC Marius the Cobler in the IC Market District is now voiced, thanks to gep5.

v6.0.9:

- Imperial City: Market District - Corrected texture paths for two meshes from within The Bobbed Maiden

- Imperial City: Market District - Marius the Cobbler now has voiced dialogue, thanks to gep5

- Imperial Isle: Map Markers added outside the gates to Elven Garden District and Aristocratic District

- Bruma: Map Markers for the closed worldspace will now correctly disable when the city is toggled open

- Bruma: Fixed game crash when starting the vanilla quest A Brotherhood Betrayed

- Bruma: The soldiers from the Imperial Legion Offices will now correctly train on the back deck of the building, instead of walking back and forth in odd places throughout the city

- Cheydinhal: When using the Coble integration patch, all wells can now be used to drink water

- Chorrol: Great Chapel of Stendarr - many redundant lights have been removed from this interior after dizzy on Nexus revealed that they were badly affecting FPS

- Open Better Cities: Chorrol - changed a quest market in the vanilla quest to purchase Arborwatch, as the original quest marker may have caused the game to crash for a few people

- Corrected extreme Fatigue values on three NPCs

- Scripts which handle depositing "All" gold into the Bank of Cyrodiil tweaked to be more accurate and hopefully prevent other mods from interfering

- BAIN wizard now installs Slof's Goth Shop replacer ESP if selected

- New compatibility patch for Market District and Oblivion Uncut

- Restored compatibility patch for Better Cities: Chorrol and Heart of the Dead - turns out it cannot be resolved without a patch

Share this post


Link to post
Share on other sites

Better Cities version 6.0.10 has been released and is available now on Nexus and The Assimilation Lab.

Another update to fix issues reported over the last year, plus some new custom house interior meshes has allowed improvements to the interiors of Divine Pint, Twin Goblet Alehouse and WAsabi's House, thanks to mhahn.

- Imperial City: Isle - A post-quest hidden reward for clearing the aqueduct was so hidden it was entirely missing, this has been restored
- Anvil: Five guards were not acting as guards, now fixed so they will arrest you when you deserve to be arrested
- Cheydinhal: Hlaalu Embassy Basement - Replaced drawers containing vanilla quest objects with drawers not containing vanilla quest objects
- Chorrol: Small section of stone wall replaced with retextured version
- Chorrol: Divine Pint - New exterior mesh and interior mesh created by mhahn - now the interior matches the exterior properly, without needing a teleport door to travel from one side of the ground floor to the other side. Also adds a third floor, adding additional rooms
- Chorrol: Twin Goblet Alehouse now has a customised interior mesh created by mhahn, giving more space downstairs for drinkers, and a third bedroom upstairs, so the owners can move out of the basement
- Skingrad: Outskirts - Wasabi's House, Tanner now has a 2nd floor. Thanks to mhahn for the custom mesh
- Open Better Cities: Cheydinhal - Fixed game crash when starting the vanilla quest A Knife in the Dark
- All merchants (except a couple where it wouldn't be appropriate) will now allow the option to invest in their shop once your Speech skill is high enough to unlock this option
- Compatibility patch for Heart of the Dead and BC Chorrol now also disables a floating bedroll added by HoD into Bruma. This bedroll was not used by any NPC
- Compatibility patch for OOO and BC Bruma now resolves a floating notice added by OOO just inside the north city gate
- Compatibility patches for OOO and separate IC Districts no longer needed, the patch for OOO and Better Imperial City can be used with separate Districts or with the merged Better Imperial City
- Compatibility patches for OOO updated for OOO v1.5.7+
- Compatibility patch for CUO Bravil and BC Bravil no longer causes the south gateway to the docks to be disabled
- BSAs now packed with no compression, so the filesizes will be larger, but game will read them slightly faster
- Any reported issues with the install scripts fixed

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×