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      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!
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Leonardo

[NTW] - Missing Units Mod (e.g factions cannot recruit fleets)

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Originally written by HusserlTW @ Total War Center forum




MISSING UNIT MOD

 
I 've received many reports about factions that cannot recruit some units. For example some factions cannot recruit naval or Mamelukes can't recruit mameluke cavalry!!! I've checked units_to_exclusive_faction_permissions table and I saw that things are slightly different here than Empire. In Empire, factions had some common units and in units_to_exclusive_faction_permissions where included some exclusions or some extra permissions. In NTW seems that only permissions are included detailed for every faction and the units that can have in game. For some reason some faction are lucking of certain units.

I've make this little tweak-mod so players can solve this problem. The mod pack contains only the vanilla units_to_exclusive_faction_permissions. Players can add the right entries for the extra units their factions want to have. Experienced players in modding can do this easily by themselves. Here are detailed instructions for new players in modding NTW.

1. Download and extract the attached file in a working folder on your desktop.

2. Open units.xls and units_to_exclusive_faction_permissions.TSV using a spread sheet like OpenOffice or Excel.

3. From units.xls you can pick the unit(s) you want to add and the exact faction name and enter them in units_to_exclusive_faction_permissions.TSV. Be careful to choose the right faction name depending the campaign. For example there is faction ottomans but also there is egy_ottomans. In cases like these I suggest to assign the units in both factions.

4. Enter the entries in units_to_exclusive_faction_permissions.TSV in the right order:
 
unit name / faction name / True

 
 
In the following image you can see the entries so Papal States can have naval units:
 
(picture could not be found on TWC)
 
 
5. Save and close units_to_exclusive_faction_permissions.TSV. With NAP_PFM open MissUnit_mod.pack. Go to in my_units_to_exclusive_faction_permissions table end from top choose Import TSV. Point to units_to_exclusive_faction_permissions.TSV you've prepared and save the pack.

6. Copy the MissUnit_mod.pack in you [NTW] data folder. Also add the user.script file in your C:Users(User Name)AppDataRoamingThe Creative AssemblyNapoleonscripts. If you already have one there gust copy the content.
 
 
 


 
Download the mod by clicking the mod title.  Also, I can only give support for the most common issue e.g CTD, installation, but if I cannot answer your question then I suggest that you post it here.

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