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HedgeHog12

Introduction Thread

Recommended Posts

TES III

MORROWIND

SYMPHONY THE

v 1.5

gallery_5456_74_301849.jpg

 

What is Symphony?
It`s a small Project improves graphic component of the Game to the level of the modern games.
In fact, it is an attempt to creatively rethink all models of the game.
Not just repeating the originals, increased them of number the polygons, but to create objects from scratch.
So that would to conform the World the Games. And not just a copied of his original, 1999-2002.
This is a game to the game.
A careful study of the living conditions and the creation of a "realistic" elements for these.
The model not only created, but also participate in game process.
The creatures get a scripts, and the weapon changes it`s type, accordingly to their new models.
It is not dictation, is the essay "how to I see MW" after 10 years of "sitting" in it.


The Project actively uses all known ability of the game engine.
Scripts, effects, textures and animations.
The Project will employ all powers of the game-engine, which could not be used in those early years.
The Project is recommended to be used in conjunction with the MCP, MGE XE, 4Gb patch.

*MCP - activates a number of important scripting functions of the engine.
*MGE XE - includes shadows and other visual delights.
*4Gb - project actively uses RAM. In normal mode, more than 1.7 GB.

Also it is recommended to reset the caches of cells in MV.ini. This reduces the flow of RAM.
Interior Cell Buffer=0
Exterior Cell Buffer=0


The project can be used in conjunction with the UMP, although ideally, it is necessary to conduct separate sync.
What is Symphony?
Symphony (gr. συμφωνία — "harmony, harmonious sounding, harmony")
Symphony — harmonic connection, the combination of something, for example: the Symphony of colors, a Symphony of colors, a Symphony of sounds, etc.
Symphony — a book which is a collection of one or more compositions of the place, consisting of some of the same words or contain the same meaning.










***********************************************************************

Symphony!


All projects series B(better) in one performance, style, quality. Subordinates one idea, United in harmonious interaction.
According to complement each other.
A natural occurrence of all Suites.
Suite (with FR. Suite - "a number", "sequence", "alternation") - circular form, consisting of several large parts.
In English Suite also Suit, as a garment (spacesuit, armour).
Word game, a new durable apparel for MW replacing and complementing one another.

Symphony!
The Revisions examined the old meshes through the "gaps" of new opportunities, created Suite, finally became as the "Symphony" - unity of a techniques, meaning and content.
A single complex completely changing the Game!

Symphony!
Not biggest the project on raising from new level of graphics and technical achievements, old, but still actual Game!
Game of the old school, of the Golden age Creating Great Games.

Symphony!
Recreated from scratch all the Creatures, Armor, Weapons, Lamps, items and etc.
Changed except for Static objects.
(Statics, activators, containers)
Objects got a totally new; textures, icons, meshes, as well - lots of new animations.
Especially beings the same number of weapons and armor.
Created a lot of completely new material.
During the work on the Project were found many new interesting features and techniques for working with meshes, textures and scripts.













Symphony_The!

Detailled.


Creatures - ALL are new. *Without Tribunal creatures and the heart of Akulakhan.
New meshes, many full new animations.
A lot of creatures got a new animation, which allowed us to obtain new gaming experience.
For example, almost all creatures have learned how to block the hits in the melee combat.
Weapons - ALL are new.
*UP! Now with ALL Bloodmoon weapons! http://www.theassimilationlab.com/forums/files/file/1272-stalhrimarmorpack/
Added various animations.
For example, some weapons, only expanded during the attack.
Whip? Battle flail? Predator Spear? It is possible.
Armors - ALL are new.
*Without Bloodmoon armors
(*UP! 05 02 2016 - added Stalhrim Armor and Weapons!) http://www.theassimilationlab.com/forums/files/file/1272-stalhrimarmorpack/
Added a some animations.
Found new possibilities.
For example, the moving parts of the cuirasses, in time with the movements of the user.
light - ALL are new.
Added animation to Fire pit.
For example, fires react to weather changes.
Items - ALL are new.
Ingredients, tools, potions, books - ALL are new.
Magic effects - - ALL are new.
Each effect had a unique model.
And so on...

1 IDE = 1 model.
- 99.9% of unique objects.
- more than 9.5 th. textures files.
* 99% of which are unique and use special settings to obtain interesting effects.
- more than 8 th. The NIF files.
- more than 3.4 th. The new icons files.
- more 90 new images for game books.
- approximately 150 of sounds files.













***********************************************************************

The project exists in two versions.


- Lite. Nothing new, the only change to the original objects. Weight of the ESP 2.5 mb.
This is the most stable version of the project.
- full. Adds a lot of new game features. Weight of the ESP more 9 mb.
This is the correct version of the project. Includes all of the material.
This, have, a several new quests, lots of new items and creatures, new locations and modifying some the original locations.
Top secret of the Dwemer armor and a separate story of its restoration.
More than 1000 scripts.
Almost all the animals, received special scripts greatly expand theirs possibilities.


In addition.
New books about the creatures and weapons.

More than 50 volumes of new books with a detailed description of the creatures in the province. Habits, interesting facts, anatomy.
Near 10 volumes describing of all known weapons.



Compatibility.
Most of the materials is added from start scripts and does not affect to leveled lists directly.
The project is made with an eye to maximum compatibility to others gameplay plugins.

And also.
- separate plug, changing all magic effects.
- new books menu, enchanting effect and rain.
- small plugs added warmed armor of the Legionnaires' on Solstheim.







This All, taken together, make a Symphony.
Possibility, methods, results.
For long life to this Great Game!

Ode to Morrowind.



Morrow Wind - the wind of tomorrow, heartening with anticipation of great deeds, fascinating discoveries and incredible journeys; bringing forth images of fantastic days which lead by myriad of trails to the crimson red stormy sky of the majestically calm Red Mountain.
Oh unbelievable, enigmatic Morrowind, he who connects contradictions, adjoins what cannot be united, charming, mysterious and taking us away from this fleeting world to the land of accomplished dreams and fulfilled aspirations. You strike us with awe, entrance with your charms, infecting our mind and pervading our existence. May you live to your name, be praised for your beauty and be honored duly! You are the province of a strange world, a game for PC, mental amusement, phenomenon that was naturally determined but opposed to commonplaceness, a precious fruit produced by legion of stacked events.
Morrowind the Great, for more than decade already you amuse multitude of users throughout the globe, continue to live and collect rich harvest of plug-ins, compositions of lore adepts, fan art creations, new sites and forums. With perfect calm you gaze at two huge and highly advertised sequels, tons of un-lore fan fiction and an upcoming shocking appearance of massively multiplayer online disgrace. Unwilling to lose any ground, you continue to stand out against a background of flaws and weaknesses of your surrogates with your inspirational uniqueness. We honor you for this!
So how do you manage this? What is your secret and the source of such persistent vitality? And what are you at the end of 2012? Perhaps we would understand this, if we imagined you as an odd prism which strangely refracts the history of the real world and interweaves with it the fantasies and myths that came true? Or maybe we should think of an unfinished mysterious painting, which invites you to add something into it? Yes! This is what gives you durability, makes you eternally new and interesting; thanks to this you are growing ever more complex and magnificent! And from this derives the fame of plugin-makers - world-builders and program-creators - inspiring the young and solacing those who are tired of feats of arms, as well as:
- Possibility of mastering the skills of composing, rendition and typing quickly.
- The benefit of logical exercises: the search for errors in texts - the thinking failures that distorted them.
- An upgrade for 3D-modeling novice and amusement for guru in a mood to limber up fingers against a mouse.
- A source of overwhelming forum flood, but also of sensible questions that give an opportunity to display the love of your fellow men.
- A way to create a whole new world, complete with history and mysteries, in case there would be a desire that ambitious.


Oh Morrowind, we love you for the long strolls under the two moons, mystic views of Ashland and calm waters beyond Vivec. We love you for repose from everyday bustle, for the fairy-tale story we read from your books and hear from the creatures that populate you - the story that we run through ourselves. You are unique for everybody, because everyone can find something personal in you and leave a lasting mark in your history.
Oh Morrowind, you embrace only the very best while patiently enduring childish pranks of newbies who only begin to discover you. You were forged by decade-long tests on various hardware, and cultivated by efforts of many modders, whose work is carefully preserved along with your copies. There is multitude of works written in your honor; the artists, inspired by your scenery, create pictures of incredible beauty. You can rouse even the lazy to creativity, and leave no one indifferent.
Your durability is tested by your offspring well enough, yet you are steady on your legs and don't demand animating patches and reviving addons. Remembering your origins and revering the memory of past modders, you mourn over bygone fame of your creators and remind them of former dignity and creative might, which they now can only imitate, producing new clones - your pathetic shadows. Alas, your fathers are now listening to the false oracles of financial success and forgot their first love and her inspirations.
Morrowind. The Great. The Legendary. The Ancient. The True.
Almost twelve years have passed!

What a long life it really is for a computer game, which usually lasts from a year to three and after that remains only in archives of sites or even completely sinks into oblivion. Only selected few, carefully preserved, occupy places of honor on shelves and hard drives. But even they, gradually loosing novelty and attractiveness, eventually become squeezed dry, and looking at them now you feel only good memories of first PC, youth and gamer's fervor.
Almost twelve years! A lot of time.

So much hardware was broken, so many games were completed. During this period tiny brook of first Pentiums poured out as a mighty waterfall of pocket gadgets. It is terrible to think, how many generations of processors, chip sets, graphics cards and hard drives passed after all these years. And how many companies, which at times had very creative approaches and interesting ideas, were trampled or devoured by gigantic corporations.
Do you remember epic VooDoo with its Glide, Ati Radeon, which so remarkably applied Truforms and n-patches and early TI-titaniums 4200, which allowed us to experience Morrowind with first shaders? And what about legendary Matrox which brought wonderful depth of color and perfect fonts?
First shaders, second, third... DirectX number 7, 8, 9, 10 and 11! Pleasant modem singing was superseded by silent Wi-Fi wind of gigabit networks. Mailboxes grew wings and flew up to the great stormy cloud storages. And hard drives, having completed all stages of growth, have reborn and took an opposite direction, replacing sturdy steel covered ten-gigabyte Maxtors with sad little boxes of flash drives. Forty gigabytes of unreliability equaled them in size with diskettes from hoary antiquity.
Ancient little floppy disk drives vanished together with their ports, along with glorious IDE with its wide ribbon cables of parallel PATA interface, making space for multitude of USB and Serial ATA ports on the sides of motherboards. Then even they started to decay, gradually merging with processors and graphics cards. The advance of RAM just passed the mark "DDR3" and now "DDR4!"..
So many things changed during these ten or twelve feverish years of desperate growth of computer industry! PC successfully jumped from wide back of open architecture onto slippery path of mobility with its Java-script, exchanging thorough quality of work tool for a smirk mask of total entertainment that is constantly chasing for tyrannical "novelty".

Indeed, once you think about Morrowind's history for a little while, you get the complete picture of its antiquity. Really, there are not many games, which stood the same test of time meanwhile preserving wide audience of admirers, like Morrowind. Among other things, it saw many *****ting systems:
- The epic "Windows 98", for which it was actually made for. Now how surprising is that?
- The unforgettable "Windows ME", which superseded its ancestor in distant 2000.
- The formally outdated, but stubbornly rejecting this notion, "Windows XP", veteran and long-liver of the computer world.
- "Windows 2000", which actually firmly held its niche for some time.
"Vista" and "Windows 7", which was recently updated to "Windows 8" and characterized by fanciful, grotesque and pleasantly disorienting interface.
Meanwhile, "apples" changed their PPC for little lions and leopards; odd androids and other strange creatures also made their appearance, considerably decreasing the number of opened windows.

The air grows thicker, the clouds turn black, the sun of small studios waned and greenish shadows fell onto the world. Can it be a sign of a coming storm which will break the steady pace of time with a mighty hurricane of total change?
During these years noisy, grumpily rumbling computers crawled away from their places of honor on the desks into drawers and coat pockets, and transformed into silent LED netbooks and tablets, thin and lightweight, just like their contents. Complex program packages, sets of selected games and heaps of obscure, but really important software, carefully collected from various suspicious web-sites, were replaced with something single, something that combines everything that is possible, which name is "browser"!
Just browser, which allows you to do any kind of tasks, starting from editing texts and photographs and finishing with innocent killing of time and intellect by way of playing the so called "games". Also, with this wondrous tool you can sluggishly post flood on forums while watching "high-quality" movies and broadcasts on-line.

Yes, almost everything boiled down to the Internet, and only a handful of faulty sectors liven up the dead, empty landscape inside modern disc storages.
It seems that everything turned still in grayish glory of aluminium and dazzling silence of rounded cubes design of the future that actually happened, future which brought quiet on-line night to deserted yards of residential areas.
But Morrowind is still around! Ancient, epic and glorious, he sets an example of quality for computer games, and we inevitably return to him whenever we get fed up again with worthless stuff that giants of industry treat us. Despite everything, he continues to exist in hundreds of thousands of copies, getting with time only more interesting and attractive, increasing in size, absorbing wealth of epic quests, wonderful models and textures made by plugin-makers, who become fairly skilled in the course of this decade.
Morrowind, a blazing fire fern sprout on the bare, ashy slopes of sleeping volcano of Life, which was fiercely erupting in early 00's, did not evaporated nor disappeared, and didn't even hide under the dust that covered shelves with old discs. On the contrary, it occupies a prominent place among the folders with downloaded plug-ins, screenshots, related software and old concept art of developers. And he is not going to vacate it at all!

Having secured a place in history thanks to its thrilling story, mystic atmosphere and unique feeling of freedom, he still rivets gamers' attention and amazes them so much, that they don't even think to break off with this imperious Master, who slyly winks at them with low-size textured eye on low-polygonal head of unforgettable Jiub The Cabin Dweller.
And what is the most surprising; it never foists itself, never brags about new technologies, never forcibly drags people's attention, offering various preordered hats, and does not compel them with flashy posters and bonus achievements! Morrowind never disappointed us, and we love it for this, and for recollections of first days in Seyda Neen, memories of unforgettable moaning singing of a silt strider in the hazy distance, as well as the comfort of spotless Balmora houses, intricate labyrinth of Vivec channels, grayish wastes of Ashland and pristine valleys of Sheogoarath isles.

It is impossible to deny Vvardenfell's rich gifts, and once one accepts them, he will never forget this miraculous island, and will be returning to it again and again, if only in dreams.
While trudging through the marshes of Bitter Coast, clambering up the rocks of unwelcoming Molag Mar and strolling along the roads of magic Ascadian Isles, one is often amazed by hugeness of Morrowind, wealth of its colors and diversity of its exotic landscape. The architecture of its great cities is no less astonishing. The images of massive Mournhold, stately Vivec, unbelievable Sadrith-Mora, fantastic Ald-Ruhn and festive Balmora are forever imprinted in the imagination of any true fan.
Only you are the master of this world, and you are its creator. Even though it doesn't owe to you its original making, it is you now who governs its destiny, rewrites its history, and alters the landscape, life and laws of creatures that inhabit it.
Modern games are no match to Morrowind. Its saves are located in the parent folder, it is stable, and its engine is simple and undemanding. Its uniqueness, diversity and depth of plot allow endless flight of fancy and induce thoughts about enigmas of lore and mysteries of the Dwemer. Only you can choose how to play, which rules will your avatar follow and how he will behave, being limited only by your conscience and common sense.

Alas, this kind of entertainment is so rare in our troubled time...
Ours is the time of cold statistics of online boards with lists of "results". Ours is the time of "joy", measured by quantity of bonuses and visits, and curt, thoughtless reactions of an unnamed crowd. Ours is the time of imaginary fame and questionable accomplishments, hardcoded in the system of achievements which are limited in quantity and silly, uninteresting and useless in essence.
Well, "Wonderful" achievements for "wonderful" games! In our time, you can win fame of a Grand Blacksmith after "forging" the first sword. You can become a Legendary Explorer just having a peek into the first quest dungeon and Great Assassin - after murdering a host of peaceful NPC's for a tick in game journal.

No, in our Morrowind you will never encounter anything like this. There is no loosing of progress due to vicious schoolboy hackers. There is no need to anxiously and feverishly survey the screen while waiting for badass gear left after online battles. There are no admins who are intently watching over adherence to strict rules. There are no checkpoints, when you fear that the downtime will happen at the most inconvenient moment.
Morrowind is free from extraneous nonsense which hinders perception. Indeed, it has no use for it, since it was made to last long and doesn't have to lie, concealing defects. Its developers were people with ideas and vivid imagination, and they were clearly enthusiastic about their work and didn't mean to make quick money of it. The best part of it is that anybody can take over their creation and expand, improve or even completely change it!
One should only make a first step and not be afraid of seemingly old and simple engine, absence of modern shaders, "complex" AI and limited, at the first glance, capabilities of the editor. Once you begin, nothing would be able to stop your flight of fancy, and your work will find its place in this wonderful world. You would be amazed how harmoniously it blends with the existing pieces, but you really shouldn't be, since Morrowind have become your world already, so you know what exactly it needs.
Morrowind is an experienced mentor, a source of ideas and inspiration.
Morrowind is an attentive guardian who calms the mind with its peaceful atmosphere. Its warm graphics give comfort to the soul and joy to the eye.

Morrowind is home to which you wish to return and from where you start your incredible journeys. It is a place of solitude, bulwark and cozy dwelling, the doors of which are always opened for you.
Morrowind is an aged wine, which pleasantly warms you and makes you slightly drunk when you achieve success in your undertaking, be it a good script or a working model.
Morrowind is a training ground, where you learn how to attain your goals, modest at first but great later, because you will know how to finish plugins despite any challenges!
Morrowind is the beginning and the horizon, the event that is frozen in time, the morning star of 00's, the light and aid for the following years.
Morrowind is a thing in itself, a Dwemeri puzzle, an amusement for the mind.
Morrowind is the rarest diamond, showing new sides with passing years, which refract the light of acquired knowledge into new perspectives.
Morrowind is an artifact which exists in spite of everything.
Morrowind is like the heart that rests in the bowels of the Red Mountain, shrouded with mystery and consigned to oblivion. It is the conflux of powers and knowledge. It is the true heart of the Nirn.
Morrowind fascinates with its air of mystery and unworldly beauty, dispersed over the game universe into thousands pieces that could be found in dialogue texts, models, in the depths of Dwemeri mines and simplicity of Velothian buildings.

Only all this combined manifest it. Not lore, not texts, models or textures, but everything, gathered together, shows its real magic.
One can whether accept Morrowind and become the true Nerevar, the slayer of false gods and exposer of daedra's lies; or do not understand it, turning into another false incarnation, which passed through the ashlands during storm and failed to leave any tracks.
So that is Morrowind, mysterious and beautiful gray prince in worn bonemold armor, astride a white guar.
Very much alive and kicking, having burned flab of early plugins, covered in glorious armor of worthy replacers, daringly gazing at modern resolutions and laughing in face of new engines with their poor attempts at perfection, he is laying on his renewed face shadows and shaders and crowning with hyper-polygonal meshes and megatextures. He amuses himself with elegant scripts and new animations, reads charters from countless quests, speaks on many languages through multitude of his dwellers; contentedly bears on his mighty arms his foster offspring, naming them gloriously: OpenMW, SkyWind and, lastly, MorrOblivion, who suffered greatly from his grandparents, but is still alive. Boldly looking into future; confidentially relying on his true children and admirers; firm and handsome; a rear jewel made of gold and ivory; a spark of diamond among glimmering treasures in the dark, Morrowind the Great!
Be praised all users-Nerevarines, modders, lore adepts and artists of all peoples and times, who were carefully preserving his light during all these years! May his wonders never be depleted for us, and the secrets of the Dwemer never run out, illuminating us with new revelations and restoring the creators on the right path, which they forgot in Oblivion Time! May Skyrim chicken never peck his legacy, and may upcoming online battles spare him!
And may he, and all of us, live long and prosper!


The "Ode" was collectively composed by a group of oldfags, whose names are not known, on the occasion of 10 years anniversary of Morrowind. It was edited and translated by Onyx on the request and with the assistance.


Translation by Onyx (2013).

***********************************************************************

It was a good news!
Now the bad;)

All the most interesting is written in Russian.
Quests, books, dialogues about the past of Nirn and its Future.
Yes, the project contains a number of thinking about the history of Nirn.
Also, the texture of books partly in Russian.
Unfortunately, to write and promptly translate, it’s is not possible, therefore, to participation everyone is welcome!

And a few.
The project completely update the Island and largely update the Tribunal.
But Bloodmoon, is not changing.
Also there are a lot of thoughts and ideas on the creation of those or other items and quests.
I hope with time and they will be implemented
Therefore, the current status of the project a cross between the "final release" and WIP.
This is the Core, Central part, which can expand and complement.

About future plans.


A lot of them.
But now, only the bug fixes and translation are activity.
In the future, I hope, will be added new line of development and information about them.



And yet.
That is, so to say, the "official discussion topic" for the Project.

- bug reports are very welcomed.
- different kinds of notes and questions on quests.
- and so on.
Please join to the Symphony team! ;)








***********************************************************************

Project Files:
System requirements below.


Video; level 9600 GT (2008) ea. or Better.
*Like Radeon 270x. Bus speed 256!
Ram: DDR2\3\4 more 2gb.
CPU; level coreI7 2.5 Ggz.
HDD; more 8gb.
And 4GB patch for MW.exe!


Screenshots:

Now is: - Gallery.



Video::


small battle in dwemer`s ruin. (by Miktorch)



test PBR shaders. (by Miktorch)



ScriptedLigth Use items (by Miktorch)



small battle in dwemer`s ruin. V2 (by Miktorch)



Non activated content! (by Miktorch)
It`s not placed to Game World. You need use console to see this.
*Vivec`s world.
*Dwemer turrets.



Small batle with Dreamers




Beautiful Morrowind: ENBPalette Shader with the Fantasia Palette (by Psi)



Beautiful Morrowind: The Symphony epic dreugh battle (by Psi)



Beautiful Morrowind - The Symphony - Azura's Quest (by Psi)



Beautiful Morrowind 2002-2016 Sheogorath Region (by Psi)









Two versions of the archive.


Standart - for the game. All the resources in the BSA archives.
Full - for mod-makers.
With the uncompressed resources and raw materials in 3D.
To which is added a collection of notes, to work in Nifskope and 3D max.
This notes accumulated the information than more 10 years of modding.



Latest actual .esp

Now is: -
Here. With including all patches for master files.
And here. All newest versions of the master files, host separately. See the updates section.



About .ESP files:


Basic files.

@_SuiteLite(EN).esp -The basic English version of the master file.
All the standard objects got a new meshes. No new content are added.
@_SuiteLite(GR).esp - The German version of the master file. For Germans user.
@_SuiteLite.esp - Russian version.

@_Sympfony_the.esp - This the Main file of project.
All bonuses, scripts, quests, new creatures game features and so on - here.
Lang. RU. Need translation!

@_Sympfony_theTEST.esp - it`s a TEST version.
There are a test locations for quick access to different parts of the project.

@_Sympfony_theTEST(EN)70%).esp - translated more than 70% the Full version of the Project.
Scripts, new books and new dialogues on russian.
All versions are require to start a new game!

Sympfony_the_scripts(EN) + 10% to the translation. Rough translation of all scripts mesages.
Install this version with @_Sympfony_theTEST(EN)70%).esp only!

Highly recommended to installation.
@_effct.esp(EN) - changes all magical effects. Full new meshes with new textures.
@_effct.esp(RU) - For russian users.

Optional files.
@_AboutCreaturesBK.esp - 50 volumes about the creatures of the province.
Books placed in the world. There is a small quest to collect them.
Language - Russian. The total amount of text, over 140 pages in MSWord.
@_AboutWeaponsBK.esp - 25 volumes about the Weapons of the province.
Books are added from starting script to certain traders.
Language Russian. More then 50 pages in Word.

@_BM_armorPatch.esp - added a new warm armor to Imperial Legion's in Solstheim. Only for Full version of the Project!
@_Sympfony_BKs.esp - patch for Russian books only.
Only for Russian version!

@_Sympfony_theDCR.esp - decrease the armor level of a some creatures. Optional. Only for Full version of the Project!

Not needed translation.
@_arrowSpeed.esp - Equalizes the maximum and minimum flight speed of arrows and bolts.
That improves the accuracy of shooting for NPCs and creatures.



patch files:


here is a separated files.
here is a compilation of Patches in a single file.

+W_R_Fix optional patch!
This "patch" eliminates the contrast with third party plugin`s objects that be use the default meshes of weapons and creatures.
The replacer for the default meshes of creatures and weapons.
WARNING!
It`s replacing the original meshes!
Pay attention to it and make copies of folders R and W! If You have it, of course!
IMPORTANT!
This meshes files only! Textures are used from the basic Symphony`s BSA archives.
Note.
These models can be working without Project`s master files.

Patch 1-5:
- fix BoundBox to few creatures.
It`s better in combat.
- fix Faerdamage effect.
now it's not running away from the target.
- fix the reflection on imperial shield.
More darker.
- fix Z-position for 6h-House`s Troth.
*it`s very Important!
Some objects has been inaccessible in the game.
- fix textures and materials for Dragon Bone cuirass.
It`s removed unwanted darkening on the metal parts.
For better displaying if are using MGE and MCP.
- fix UV set for Imperial chain armors.
- fix UV set for Chain Coif.
- fix texture for Imperial Shield.

patch 005:
Fix for some floating bugs.

- fix color bugs for imperial armors.
*fix dark map on the boots (it`s a floating bug with the purple color)
*fix reflection maps at some shields
*small update for Night Blade`s shield
*small update for few cuirass and bracers. Fix reflections and Bump Maps.
- fix blue color bug for some daedric weapons.

Optional Patch002 with PBR experimental shaders for Steel Armor.
- more darknes textures for Steel armor.
- fix some mesh with new textures.
- fix 1.st hands. Now the hands displays more correctly without fingers clipping.
- fix scirt. More smoothed.
- changed textures on the under armor layer.
And added experimental PRB Shader.
- chain mail
- steel plates
- wood part of the shield
- cloth part of this armor
And remember, this is just an experiment!



Text exports files.


Now is: - Here.
Now is: - And Here.
*for team Members!
*If You wish to work with Translations, welcome to Team;)
It`s a export texts from the full version of the master file.
Also, attached a video file.
*How to use EXCEL and Import\Export texts in to CS.
*AVI compresed as EXE!



RAR files.


Standart version, for game.
On Nexus use 7z only for Unpack
On TAL use 7z only for Unpack
Mirror- on network-disk. 7z in RAR 5% information for recovery. 2.7 GB size.

Full Version for Mod makers.

Mirror 1 - N\A the link is unavailable for public access.




Symphony Team Members
- Psijonica *Kate the Bionic Uterus (The Great Supporter... and the Prettiest :P)
- Wretched Fetcher (The Great Translator)
- Madwatz (translations into German)
- Ziabl (The Great Beta-tester)
- Gatekeeper45
- Stavrogiun
- Miktorch
- Phobos
- Fritz
- Jac

The authors.
SymphonyTeam 2015-2016©

And great thanks for Anda!;)

Edited by HedgeHog12

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HedgeHog, we have a file upload/download area here. I think people would be more comfortable downloading files from TAL. :)

 

Since you don't have a team yet, I think you can just use our regular download area: http://www.theassimilationlab.com/forums/files/category/117-cosmetic/

 

If you get some people to help you, then we can set up a private download area for your team so that you can exchange files among yourselves.

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Hello, I've translated some of the files for you: 4shared link.

I will do some more if I have the opprotunity. I've also written a small glossary for future translators.

I have noticed that many names in your files are from Vanilla game, for example "Potion of Fortify Endurance" or "Iron Helm". Do you need them translated too?

 

***

 


ЗдравÑтвуйте, Ñ Ð¿ÐµÑ€ÐµÐ²ÐµÐ» Ð´Ð»Ñ Ð’Ð°Ñ Ð½ÐµÑколько файлов. ЕÑли у Ð¼ÐµÐ½Ñ Ð±ÑƒÐ´ÐµÑ‚ возможноÑÑ‚ÑŒ, переведу что-нибудь еще (еÑли позволите). Я также ÑоÑтавил небольшой глоÑÑарий Ð´Ð»Ñ Ð±ÑƒÐ´ÑƒÑ‰Ð¸Ñ… переводчиков.

У Ð¼ÐµÐ½Ñ Ð²Ð¾Ð¿Ñ€Ð¾Ñ: нужно ли переводить файлы полноÑтью? Я заметил множеÑтво наименований из "ванильного" (оригинального) Морровинда, например зелье ÑƒÐºÑ€ÐµÐ¿Ð»ÐµÐ½Ð¸Ñ Ð²Ñ‹Ð½Ð¾ÑливоÑти и железный шлем.

Файлы в ÑÑылке, приведенной выше.

 

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Hello, I've translated some of the files for you: 4shared link.

Sharing a file via 4shared is a bad idea really it is, because you must register before downloading anything unless they guys over there has changed the permission for guests.

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HedgeHog, we have a file upload/download area here. I think people would be more comfortable downloading files from TAL. :)

 

Since you don't have a team yet, I think you can just use our regular download area: http://www.theassimilationlab.com/forums/files/category/117-cosmetic/

 

If you get some people to help you, then we can set up a private download area for your team so that you can exchange files among yourselves.

Thanks! Now i go to upload the file there;)

Moreover, the Russian version is completed... for the most part;)

 

If it possible, It would be a good idea!

Some files will be updated and modified often.

 

And, I'm sorry ;), but I had the problems with download from this "4shared" site.

None of my browsers does not want to download files from there...

To use third-party hosting is not always convenient. (

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Hello, I've translated some of the files for you: 4shared link.

I will do some more if I have the opprotunity. I've also written a small glossary for future translators.

I have noticed that many names in your files are from Vanilla game, for example "Potion of Fortify Endurance" or "Iron Helm". Do you need them translated too?

 

***

 

 

ЗдравÑтвуйте, Ñ Ð¿ÐµÑ€ÐµÐ²ÐµÐ» Ð´Ð»Ñ Ð’Ð°Ñ Ð½ÐµÑколько файлов. ЕÑли у Ð¼ÐµÐ½Ñ Ð±ÑƒÐ´ÐµÑ‚ возможноÑÑ‚ÑŒ, переведу что-нибудь еще (еÑли позволите). Я также ÑоÑтавил небольшой глоÑÑарий Ð´Ð»Ñ Ð±ÑƒÐ´ÑƒÑ‰Ð¸Ñ… переводчиков.

У Ð¼ÐµÐ½Ñ Ð²Ð¾Ð¿Ñ€Ð¾Ñ: нужно ли переводить файлы полноÑтью? Я заметил множеÑтво наименований из "ванильного" (оригинального) Морровинда, например зелье ÑƒÐºÑ€ÐµÐ¿Ð»ÐµÐ½Ð¸Ñ Ð²Ñ‹Ð½Ð¾ÑливоÑти и железный шлем.

Файлы в ÑÑылке, приведенной выше.

 

I'm sorry, but I can't download the files from that website((

If the right honourable Anda, will create a small partition in Base, it will be convenient to upload files there.

*Or on YA-d else G-docs.

 

Yes, I'll be glad and grateful if work will continue.

Also, I have updated the archive with the texts highlighted in a separate file, the texts of the new books.

*The link will be a little later.

 

OK.

No, not necessarily.

In principle, can use import original names.

But not properties!

Too many objects were changed the properties.

This can be do with comparing files in Total commander and copy-paste the names in Excel.

 

There are this "scheme":

- potions. All names = original name. In addition to new potions, but it not many.

- armor. Most names = original. But a large percentage changed.

For example "iron helmet" received a new model and became the "iron cap". In some cases, it is necessary to look at the object model.

- the weapon. Most of the properties have retained their original names.

- Creatures. Some adjustments of names.

- activators. All new.

- containers. The name of skeletons made unique.

- items. Most of the names changed. An: old plate, new wooden plate and so on.

- tools. Keep original names.

 

 

 

Я Ñожалею, но у Ð¼ÐµÐ½Ñ Ð½Ðµ получаетÑÑ Ñкачать файлы Ñ Ñ‚Ð¾Ð³Ð¾ Ñайта.

ЕÑли доÑточтимый Ðнда, ÑоздаÑÑ‚ здеÑÑŒ небольшой раздел и команду, будет удобно загрузить файлы туда.

 

Да, Ñ Ð±ÑƒÐ´Ñƒ рад и признателен, еÑли работы над переводом будут продолжены.

Также, Ñ Ð½ÐµÐ¼Ð½Ð¾Ð³Ð¾ обновил архив Ñ Ñ‚ÐµÐºÑтами, выделил в отдельный файл, текÑÑ‚Ñ‹ новых книг.

*Линк будет неÑколько позже.

 

Ок.

Ðет не обÑзательно.

Ð’ принципе можно иÑпользовать импорт оригинальных названий. Ðо не ÑвойÑтв! У многих объектов были изменены ÑвойÑтва. Это можно Ñделать через Ñравнивание файлов в Тотал коммандере и копипаÑту имен в ЭКÑеле.

 

Там примерно Ñ‚Ð°ÐºÐ°Ñ Ñхема:

- зельÑ. Ð’Ñе название = оригинальным. Кроме новых зелий, но их не много.

- бронÑ. Ð‘Ð¾Ð»ÑŒÑˆÐ°Ñ Ñ‡Ð°ÑÑ‚ÑŒ названий = оригинальным. Ðо большой процент изменен.

Так например "железный шлем" получил новую модель и Ñтал "железной шапелью". Ð’ Ñ€Ñде Ñлучаев, надо Ñмотреть на модель объекта.

- оружие. Ð‘Ð¾Ð»ÑŒÑˆÐ°Ñ Ñ‡Ð°ÑÑ‚ÑŒ объектов Ñохранила оригинальные имена.

- СущеÑтва. Ðекоторые коррективы имен.

- активаторы. Ð’Ñе новые. КРоме колоколов.

- контейнеры. Ðазвание Ñкелетов Ñделаны уникальными. Также, Ð½Ð°Ð·Ð²Ð°Ð½Ð¸Ñ Ð¼ÐµÑторождений ингредиентов.

- мелочевка. Ð‘Ð¾Ð»ÑŒÑˆÐ°Ñ Ñ‡Ð°ÑÑ‚ÑŒ имен изменена. Ð¡Ñ‚Ð°Ñ€Ð°Ñ Ñ‚Ð°Ñ€ÐµÐ»ÐºÐ°, Ð½Ð¾Ð²Ð°Ñ Ð´ÐµÑ€ÐµÐ²ÑÐ½Ð½Ð°Ñ Ñ‚Ð°Ñ€ÐµÐ»ÐºÐ° и так далее.

- инÑтрументы. Оригинальные имена, кроме новых объектов, конечно.

 

*предлагаю убирать руÑÑкие текÑÑ‚Ñ‹ под Ñпойлер;)

 

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Hello, I've translated some of the files for you: 4shared link.

 

Sharing a file via 4shared is a bad idea really it is, because you must register before downloading anything unless they guys over there has changed the permission for guests.

Oh, it's really not convenient(

And I wonder why I can't download anything;)

Thanks for the info Leonardo!

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I am terribly sorry, I haven't used file sharing services for quite a while and completely forgot which are ok and which are not. I actually wanted to use Mediafire...

Anyway, I have uploaded the file to the TAL. Here.

 

Yes, I don't mind joining the team. But I propose that we keep this discussion open, in case anybody else would like to volunteer. The amount of work to be done is impressive, so we can use more help. I know there are at least several Russian-speaking people in this community.

 

 

 

УжаÑно Ñожалею, Ñ Ð¿ÐµÑ€ÐµÐ¿ÑƒÑ‚Ð°Ð» файлообменные ÑервиÑÑ‹. Я хотел залить файл на Mediafire, вообще-то. Теперь Ñкачать можно прÑмо Ñ Ñтого Ñайта, по ÑÑылке выше. И да, Ñ ÑоглаÑен вÑтупить в команду. Однако Ñ Ð¿Ñ€ÐµÐ´Ð»Ð°Ð³Ð°ÑŽ оÑтавить Ñто обÑуждение открытым, поÑкольку работы очень много, и Ð´Ð¾Ð¿Ð¾Ð»Ð½Ð¸Ñ‚ÐµÐ»ÑŒÐ½Ð°Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒ не помешает. Я знаю что здеÑÑŒ еÑÑ‚ÑŒ еще неÑколько руÑÑкоговорÑщих.

 

Edited by Wretched Fetcher

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HedgeHog, would you like a private download area here? We can add wretched fetcher to your team and then he can upload your file to your private area.

That would require HedgeHog12 to be a team lead, so he can request more forums, add new members etc. ;)

 

I am terribly sorry, I haven't used file sharing services for quite a while and completely forgot which are ok and which are not. I actually wanted to use Mediafire...

Anyway, I have uploaded the file to the TAL. Here.

If you haven't use DropBox before then now it's time to start using it and I know some modders is already using DropBox.

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Stuff moved around. :)

 

You'll find the download area under The Symphony in the main projects download area: http://www.theassimilationlab.com/forums/files/category/1-projects/

 

It's only visible to team members and admins so I didn't want to link directly to it.

 

And wretched fetcher, you'll want to fix your sig. Really sorry, my browser is quite finicky and tends to break signatures when I edit members for some reason.

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Thanks a bunch, Visceral Moonlight, you are very kind. :bow:

 

 

 

If you haven't use DropBox before then now it's time to start using it and I know some modders is already using DropBox.

 

 

Yep, I'm getting a bit rusty, I admit. Haven't used public file-sharing services for a loong while.

 

***

I've read some threads, and I must say I'm impressed - this forum looks very friendly and also very stylish. You're doing great, folks!

I even don't want to change my placeholder avatar. Imagine that.

Edited by Wretched Fetcher

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Visceral Moonlight - great thanks for you Help!;)

And, i have a small request!

It`s a possible, to add to the Team, this User?

http://www.theassimilationlab.com/forums/user/5464-phobos/

He great helped us with the correction of texts;)

And our good friend Fritz.

He has a long time participated in the project.

 

to Wretched Fetcher.

I have created a secondary thread, especially for the translation work.

Will move there talking about this.

And as I understand it, is translated only some part of the text?

 

 

 

Я Ñоздал дополнительную тему, Ñпециально Ð´Ð»Ñ Ñ€Ð°Ð±Ð¾Ñ‚ по переводу.

ПеренеÑем туда разговор об Ñтом.

И как Ñ Ð¿Ð¾Ð½Ð¸Ð¼Ð°ÑŽ, переведена только Ð½ÐµÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ Ñ‡Ð°ÑÑ‚ÑŒ текÑта?

 

 

Edited by HedgeHog12

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Yes, some files were translated in full, some are just partially. I needed to know whether vanilla names should be translated too, remember the question above.

 

It`s a possible, to add to the Team, this User?
http://www.theassimilationlab.com/forums/user/5464-phobos/
 

 

His avatar is very unsettling, can we respectfully ask him to change it? Sorry to sound like an asshole, but it looks like Nazi flag. It is probably just a joke, but for me it is not funny at all.

 

 

 

Как Ñ ÑƒÐ¶Ðµ говорил, Ñ Ð½Ðµ знал навернÑка, нужно ли переводить оригинальные названиÑ, перевод которых в игре уже еÑÑ‚ÑŒ. Ðе хотел попуÑту тратить времÑ. Ðо вот файл Ñ Ð·ÐµÐ»ÑŒÑми перевел полноÑтью (открыл вики и перепиÑывал оттуда названиÑ). Вообще Ñто было в оÑновном Ð´Ð»Ñ Ð¿Ñ€Ð¾Ð±Ñ‹, чтобы Ð’Ñ‹ могли оценить качеÑтво. Это Ð½Ð¾Ñ€Ð¼Ð°Ð»ÑŒÐ½Ð°Ñ Ð¿Ñ€Ð°ÐºÑ‚Ð¸ÐºÐ° в таких ÑлучаÑÑ….

Ðе хочу показатьÑÑ ÐºÐ¾Ð·Ð»Ð¾Ð¼, но мне ÑовÑем не нравитÑÑ Ð°Ð²Ð°Ñ‚Ð°Ñ€ Ñтого парнÑ. ÐÐµÐ»ÑŒÐ·Ñ Ð»Ð¸ вежливо попроÑить Ñменить его, пожалуйÑта? Скорее вÑего, Ñто проÑто шутка, но у Ð¼ÐµÐ½Ñ Ð½Ð°Ñ†Ð¸ÑÑ‚ÑÐºÐ°Ñ Ñимволика вызывает лютую ненавиÑÑ‚ÑŒ.

 

 

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All right, I just clarify it.

Yes, these names can be just copy-paste.

Good work! Great Thanks;)

 

 

 

He avatar is:

https://ru.wikipedia.org/wiki/Граммар-наци

(article not on English)

if this causes problems, I will be writing to him about it.

Comrade is very passionate about the literacy;)

 

Я проÑто уточнил Ñто.

да, Ñти Ð½Ð°Ð·Ð²Ð°Ð½Ð¸Ñ Ð¼Ð¾Ð¶Ð½Ð¾ Ñпокойно копипаÑтить из оригинала.

БлагодарÑтвую;)

 

Ðватарка товарища взÑта Ñ Ð’Ð˜ÐšÐ˜, Ñм. линк.

ЕÑли Ñто вызывает проблемы, Ñ Ð¾Ñ‚Ð¿Ð¸ÑˆÑƒ ему.

 

 

Edited by HedgeHog12

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Ah, ok, HedgeHog just hinted that it is the emblem of Grammar Nazi. I haven't been aware of that, so I take my previous comment back. Still, these kind of symbols are not something to make fun of. Please consider what stands behind them.

 

Let's continue the discussion about translation in the thread you made for this purpose.

 

 

СпаÑибо, Ñто помогло. Я поÑмотрел Ñтраничку Ð¿Ð°Ñ€Ð½Ñ Ð’ÐºÐ¾Ð½Ñ‚Ð°ÐºÑ‚Ðµ, увидел разные немецкие патриотичеÑкие ролики и Ñделал неверные выводы. Прошу прощениÑ, Ñ Ð·Ð°Ð±Ð¸Ñ€Ð°ÑŽ Ñвои Ñлова назад. Ðо Ñ Ð±Ñ‹ вÑе же не играл Ñ Ð¿Ð¾Ð´Ð¾Ð±Ð½Ñ‹Ð¼Ð¸ кровавыми Ñимволами - Ñто так, проÑто мнение. Давайте продолжим обÑуждение перевода в теме, которую вы Ñпециально Ð´Ð»Ñ Ñтого Ñоздали.

 

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Up!;)

 

1. Update the Master files!

See here:

http://www.theassimilationlab.com/forums/files/file/1217-symphony-theespfix/

Lite version.

- fix. Imperial armor set as blue.

- fix. Books. All books with a Scroll meshes set the "scroll" flag.

2. Our good friend

Ziabli joined us!

He did very much for the Project!

With help his, we found a lot of bugs in the Project.

Can ask to add Him in to the Group?;)

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Can ask to add Him in to the Group? ;)

Normally, such requests needs be posted in the project administration forum and only team lead has access there.  You need to wait for either VM or Anda. :)

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