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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

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man those crypt resources look absolutely epic. I would love to wander those halls that would make for an awesome experience with the right music and character and story.

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Still very much a work in progress, I have a fair bit of experience with interiors now due to other FOMO mods so I know full well what kind of a mess I am getting into making this city quite so massive, so no need to worry about my being overwhelmed when it comes time for that, slow and steady I will get there ^^.

 

Personally I feel that High Rock is the hardest of all the provinces in Tamriel to create accurately to the lore, it may not be so alien as Morrowind or Black Marsh or Valenwood, it may not be so splendorous as the the Summerset Isles and it may not be so large as Cyrodiil or even Skyrim, but I feel that insane amounts of little details and excessive cluttering reflects the Breton spirit more than that of any of the other peoples of Tamriel (And likely all Nirn), ivy and other climbers growing over walls everywhere inside and out, hang plants draped from building to building, from interior wall to wall, a seemingly incomprehensible assortment of gibbons that would to any other person would seem ridiculous, but to a Breton seems an obvious necessity, this cluttered and chaotic nature of the Breton's is what I wish to reflect in Daggerfall and the province as a whole, and I feel that this nature of the Breton's makes their humble little corner of the world quite difficult to faithfully create, at the least it makes it a great deal of work to do so to a degree than I can be happy with.

 

I always had my reservations about attempting the project, but knowing that it is a partnership and I need not worry about having to do the entire province is a relief. Furthermore how helpful everyone here at TAL (Especially my lad Gep) and in the Oblivion modding community across multiple languages has been has also contributed to the belief that this is in fact a possible feat ^^.

 

It goes without saying that most of the screenshots I have uploaded are preliminary shots, I most definitely intend to amp up the degree of detail in each of the areas, I am currently working on one of the most difficult districts, one where the noble houses (At least those that are within the walls of the city) reside, the gardens of the district will take a fair bit of effort to put together nicely, I have done it and torn it apart thrice already >.<.

Mind you I will be rather busy over the coming week so updates will be slow, I still have some shots from the first wave of screenie taking in the bank however ^^.

Edited by Sifonseal

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Well its time for another district showcase, this one really only shows one tiny part of this district since much of the rest of it was in very early development at the time and the screenshots I took of those areas look very little like the locations look now.

The following are two shots from backstreets near the central plaza of the city:

 

high_rock_daggerfall_city_088_by_sifonse

 

high_rock_daggerfall_city_085_by_sifonse

 

As always follow This Link for more ^^.

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Thanks for the feed back as always ^^. Hopefully by the end of it every possible walkway between every corner of the city will be unique and feel alive. The city has a host of hidden corners and back alleys, I feel that having multiple ways to get from one point to another adds a sense of wonder and makes it so that even having visited the city 100s of times, even if you have a character that has lived there for 100s of hours you will still one day be able to find places you have never seen before. 

Edited by Sifonseal

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Heh heh, well... quite sizeable actually...

 

The last uploaded version of my "Oblivion-Modded-Head-Cannon" Nirn Map actually has Daggerfall on there in its exact size (Obviously using exported local maps), here is the map in full:

 

fomo_tamriel_world_map_wip_v0_73_full_lo

 

Though I imagine it would be hard to see the city from so far out so the below link will take you to the full resolution image of the map so you can see the details better ^^:

Nirn Map Full Resolution

 

The "City" will also include rural areas around the city walls, so it will be even larger than the map makes it look, with small villages and several noble manors breaking the masses of farms that help support the massive population of one of Tamriel's largest and greatest cities.

 

Mind you one of those districts that is connected to the majority of the city via the bridges that you would have seen in various screenshots of outside the city walls isn't exactly a normal district... more on that later though... 

Edited by Sifonseal

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I have also taken the utmost care to make sure that the city is broken up into districts and to control the amount of NPC activity and load weight of assets for each district to make sure that the massive city runs smoothly despite it's size, as much as I love Better Cities, v6.00+ has really gotten ridiculously crash heavy in many of Cyrodiil's cities due to asset overloading (Anyone running high resolution texture packs would feel this the most), while the IC can support the growth from the mod due to its district separation, cities like Chorrol have become a bit of a pain to play, at least for my heavily modded install, learning from this I hope to keep Daggerfall as smooth as possible even if it restricts the design possibilities largely.

 

My main worry concerning the strain on the system is the many balconies of the city and the city walls which have accessible walkways that run along them, while aesthetically pleasing and while they provide many nice new viewpoints they will require a mass of subspaces, I do not know if subspaces cause a heavy strain on AI pathing, but I suspect they may do so, if anyone know more about this I would appreciate the early warning.

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Hey guys

You've been super helpful finding resources and I think we both really appreciate that. If you guys could help me with the direnni tower that would really be appreciated. I was looking at maybe taking a design along the lines of the Basílica de la Sagrada Família in barcelona. Like somewhat other worldly. If it can be modular that would be better I think. What do you guys reckon? If you guys have any ideas i'm open to any and all suggestions

38b42de3316d2bb35843d2a819537952.jpg

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Hey guys

You've been super helpful finding resources and I think we both really appreciate that. If you guys could help me with the direnni tower that would really be appreciated. I was looking at maybe taking a design along the lines of the Basílica de la Sagrada Família in barcelona. Like somewhat other worldly. If it can be modular that would be better I think. What do you guys reckon? If you guys have any ideas i'm open to any and all suggestions

38b42de3316d2bb35843d2a819537952.jpg

I'm just finishing up modelling a Kelp mesh for Sifonseal, I'll try the tower for my next project.

 

Also, do you want just one huge tower, or one huger tower with some smaller towers at its base?

 

Also, have a look through this thread, it's a good read on the subject of the tower.

 

http://www.darkcreations.org/forums/topic/9046-claimed-the-adamantine-tower/?page=10

Edited by gep5

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Looking it up under the other name of Adamantine Tower, I found some interesting descriptions of it at the Imperial Library: http://www.imperial-library.info/content/tower-adamant http://www.imperial-library.info/content/ages-man http://www.imperial-library.info/content/facts-and-opinions-nu-hatta-intercept

 

It's mostly historical information but perhaps it'll help?

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Reading through the lore stuff that Visceral posted, it seems there is a complex of newer elven buildings around the base of the tower.

 

 

Perhaps these could be re-textured alyied meshes?

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And some fine kelp it is turning out to be Geps ^^.

 

 

Thanks for the great links Andalay and Gep, I'm sure Ameobaman will enjoy reading through it as much as I did ^^. Interesting how many different approaches there have been to tackling the design direction of the tower, I must say though that ESO's lazy attempt where they simply recycled the White Gold Tower is by far the worst >.<. 

 

We will have to wait and see what Ameobaman thinks of all the ideas flying around over at Beyond Skyrim.

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Well one thing we do need to start getting properly compiled is a collection of clothing/armours, there is a lot out there that can be used for High Rock thankfully since most people idea of a fantasy setting or medieval fantasy setting coincides with the weapons and armour we would expect to see in High Rock. 

 

If you could gather up as much as possible of clothes and armour here that would be great, myself and Gep have already managed to find a very large collection, but naturally we may have missed something. 

 

 

 

On a completely different note, since interior work started I realised it is about time I addressed the issue of all the new books that need to be written for the province, I had intended to write many myself as I am a big fan of both writing and Elder Scrolls lore, but finding the time to split off for that task is proving difficult, as such if there are any Elder Scrolls lore fans out there who want to throw their talent at us I would greatly appreciate it ^^.

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Oh wow, I actually thought it would be some time before you sorted through what I had already found myself and found something me or Gep hadn't previously consider/found (This is only natural all things considered), but right off the bat there are a fair few there that I had not previous found to add to the list of potential assets, thanks a bunch and keep them coming if you would please ^^.

Edited by Sifonseal

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