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      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!
Vincent

No Man's Sky: 2016's Biggest Disappointment

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I've never played it.  I will eventually, I'm sure.

 

If you like shooters, Borderlands 2 is fun.  Tons of cool guns and good humor with many homage's.

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Something tells me alt3rn1ty is a fan of No Man's Sky...

 

Huuuuge :)

 

For me its a replacement for the Elite we have all been waiting 30 years for David Braben to release.

 

Over those thirty years there have been a few variations on Elite, Frontier for example on the Amiga, prior to that there was a new filled vector graphics version of the old wire frame original Elite (similar to this version), and since then little snippets of info from David Braben hinted at a new version which would take advantage of modern hardware and become the Elite we all wanted ..

 

I like the look and simulation that Elite Dangerous offers, the technical detail of battles and counter measures is superb, but beyond that its a bit shallow, and of course no longer single player, needs tethering to the net, cant play it on deployment (though thats not likely to happen to me these days). We have it on my daughters PS4, and since trying it I am not a fan anymore.

 

They dumped Elite single player at the last minute and turned it into multi-player internet dependent game, instead of the single player, play it anywhere without a connection game it was going to be for the long term fans.

 

They made that change of direction literally months before release and declared single player would not be possible due to technical issues and for the companies vision of how they wanted it to go

 

Most arse. Especially after waiting and hoping so long.

 

 

Then NMS happened, bit of a disaster at first, but I personally had my fingers crossed that Sean Murray would come through on his promises and deliver the game I hoped for .. Hellogames has done that proud. So yep, I'm a space faring number one fan :)

Edited by alt3rn1ty

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Posted (edited)

Two days to go for the NEXT update :

Sean is tweeting lots lately ..

Quote

One day maybe we'll reach a point where we feel No Man's Sky is "done", but until then there's still so much more we want to do

https://twitter.com/NoMansSky

 

 

No doubt there will be a few updates quickly to follow over the following month or two to iron out the minor bugs the world finds, but here's looking forward to the best version yet :)

 

 

Multiplayer


  • Team up a small team of friends and explore the universe together, or be joined by random travellers.

  • You can help friends to stay alive, or prey on others to survive.

  • Tiny shelters or complex colonies that you build as a team are shared for all players.

  • Fight as a pirate or a wingman in epic space battles with friends and enemies.

  • Race exocraft across weird alien terrains, creating race tracks and trails to share online.

  • Character customisation allows you to personalise your appearance.


Visual Overhaul


  • The game is fully playable in third or first person, both on-foot and in ship.

  • Planetary rings and improved space visuals make space more beautiful than ever.

  • Dramatically improved planetary terrain generation, ground textures, water and clouds bring the environment to life.

  • Significantly more detail added to ships, NPCs and buildings.


Unlimited Base Building


  • Bases can now be built anywhere on any planet.

  • Dramatically increased base building complexity and size limits.

  • Hundreds of new base parts.

  • Own multiple bases.


Command Freighters


  • Assemble and upgrade a fleet of frigates and command them from the bridge of your freighter.

  • Send your fleet out to into the universe, or deploy them to help you as you explore a specific system.

  • Improved freighter base building allows a truly custom capital ship.

  • Invite your friends aboard and take on challenging multiplayer missions from the Galactic Commision Station on your bridge.

 

Really trying not to be even slightly tainted by hype, but the following article has upped the anticipation a fair bit :

https://www.eurogamer.net/articles/2018-07-20-no-mans-skys-big-next-update-is-big

Quote

The first, most striking aspect of NEXT is, unsurprisingly, its visual overhaul - and, as the recent trailer will attest, it's genuinely remarkable just how different No Man's Sky looks. Its massively improved lighting, better atmospheric effects, and increased draw distances, alongside a gorgeous new cloud rendering system, improved textures, better water, an optional new third-person camera, and more, combine to create a much more subtle aesthetic.

Perhaps more than anything though, it's the newfound sense of scale that impresses, with the game now sporting a more "earth-like" planetary generation system. Mountains tower above undulating valleys, populated by looming trees, larger architectural "props", and notably improved fauna. Creatures feature more nuanced animations, improved AI, and a broader range of sounds, all of which help sell the illusion of life just that little bit harder.

 

Increased draw distance possibly means they have upped the performance enough to expand on the distance - HG have always had a bit of lag with this game (sometimes a lot more than others with some of the older patches which are thankfully history). I had fears that multi-player would make this game go a bit downhill in the performance department, but that wont bother me playing it in single player mode anyway .. So the single player may be better than it ever has been, fingers crossed anyway.

Creatures "Broader range of sounds" was a high on my wants, the old squeaky noises without much variation has always been a minor irritation for me, no matter how much I like the game the noises were a bone of contention - So fingers crossed they have also done a good job in that department.

Watching that Next Trailer would seem the low flight has been tweaked even more, enough that you can clip the low branches of trees is low enough for me :)

 

Quote

Additionally, your freighter is where you'll encounter the new frigate system. This wasn't a feature I saw myself during my playtime, but is described as something like Monster Hunter's Palico system. You can buy frigates - up to 50 in a fleet, which will be visible around your freighter - and each can have its own specialisations. Frigates are sent on procedurally generated missions which play out in real-time, and can be followed across the galaxy or simply left to complete their mission, reaping the rewards of a successful adventure.

 

Sounds like a lot more time is going to be invested in this game :D

 

Interview with Sean Murray, revealing some of the crap they went through ..

https://www.theguardian.com/games/2018/jul/20/no-mans-sky-next-hello-games-sean-murray-harassment-interview

Whats with people and death threats over a game ??, really awful behaviour no matter how they try to justify it as an unhappy customer

Edited by alt3rn1ty

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Oooh boy, the update is quite jaw dropping https://www.nomanssky.com/next-update/

I haven't got it yet, but will be as soon as I get home ..

 

PATCH NOTES

THIRD PERSON

  • Third person camera for walking, jetpacking, swimming and in-ship flight
  • New player models
  • Completely reworked animation system
  • New animations for players, as well as NPCs and creatures
  • System and animations for gestures
  • Character customisation
  • Player character turns to look at points of interest
  • New get in / out of vehicle effect
  • Interactions show the player character where appropriate
  • Warping in ship is in third person
  • Resized various deployable tech to better fit third person mode

MISSIONS

  • Real time missions
  • Scheduled missions
  • Multiplayer missions
  • Completely overhauled tutorial
  • New mission types – photography, feeding, freighter combat, archaeology, and specialised hunting missions
  • Guild envoy missions

BASES

  • Bases can be built anywhere
  • Players can own multiple bases
  • Hundreds of new base parts
  • Increased base complexity / size limits
  • Joint base building
  • Improved teleporting and selection between teleport destinations
  • Improved terrain editor modes and options to be more intuitive
  • Toned down saturation intensity of palette choices for colouring base building parts
  • Base terrain editing now stops when you hit the limit rather than overwriting old edits
  • Bases can now be deleted
  • Improved system for placing base building parts
  • Increased base building radius and made it expandable
  • Disabled base auto uploading, and added manual controls
  • Enabled downloading more than one external base from other players

FREIGHTERS

  • Frigate fleets feature – including missions, upgrade system, system combat and exploration assistance
  • Overhauled base building inside player freighters
  • Reworked and added procedural textures to freighter bridge hologram planet
  • Redesigned path from freighter hangar to bridge
  • Improved speed of airlock doors opening on freighters

CRAFTING AND RESOURCES

  • Reworked and rebalanced all core substances and resources
  • Deployable tech can now be picked up
  • Added refiner based crafting system
  • Added Craftable ammunition
  • Improved damage falloff on mining beam

UI / UX

  • Additional markers visible in analysis visor
  • Points of interest can be tagged from analysis visor
  • Latitude / longitude displayed on analysis visor
  • Improved HUD layout
  • HUD lines dynamically hidden with the corresponding UI elements
  • Improved notification layout
  • Improved build menu
  • Improved quick menu
  • Inventory stack splitting
  • New repair interface
  • All player owned ships can now be summoned
  • Added system for repairing damaged inventory slots
  • Backpack showing in your inventory will now match customised character backpack
  • Backpack bars display hazard protection and life support
  • In-ship map now highlights enemies
  • Improved docking indicators when flying
  • Completely reworked shop UI
  • Nanites no longer take up inventory slots
  • Scanning ships shows their slot count
  • Save slots are now sorted by timestamp
  • Galaxy map can show multiple markers for each system
  • Added dynamic suit protection inventory icon
  • Inventory full notifications now take into account cargo slots
  • Fixed camera voxel to star voxel in Galactic map
  • Can pin base building recipes on the HUD
  • Added danger icons to tentacle plants
  • Improved tech and product pinning, with more detailed guides to obtaining the build requirements
  • Improved compass
  • Improved HUD marker icons for objects of interest
  • Added multiplayer text chat on PC

GRAPHICS AND PLANET GENERATION

  • Improved fog and increased draw distance
  • New terrain generation system for improved navigability and more varied earth-like and alien landscapes
  • Reduced situations where cave props can be spawned above ground
  • Improved particle systems fading out over distance
  • Added support for extremely large biome props
  • Improved and increased variety of clouds and cloud shadows seen from space
  • Improved planet surface rendering from space
  • Improved terrain lods and visuals when flying in from space
  • Improved colour selection during planet generation
  • Improved sky and fog colour selection
  • Tightened triplanar texture blend areas
  • New colour mapping system to create more varied and atmospheric visuals
  • Improved tree density
  • Tree size variation
  • Added empty systems, with no current inhabitants
  • Added abandoned systems, with derelict space stations
  • Improved storm visuals
  • Improved textures for ship, NPCs, and buildings
  • Added planetary ring system
  • Increased asteroids density in space
  • Improved space visuals
  • Added support for larger bodies of water
  • Character shadows for first person gameplay
  • Adjusted TAA settings to reduce shadow blurring on terrain
  • Added particle effect when flying above water
  • Splash particle effects
  • Inventory and pause menu now uses depth of field to blur in-game camera
  • Balanced intensity of lights in the Atlas station
  • Updated model of hologram backpack in suit upgrade chamber
  • Improved water surface and foam shaders
  • Improved water reflections to better match terrain
  • Improved imposter visuals and lighting to better match nearby objects
  • Switched object and terrain fading to use Blue Noise to give smoother transitions
  • Improved compression on some textures generated in-game
  • Improved terrain texture blending and selection
  • Improved sand and cave colour selection
  • Improved beach blending and visuals
  • Brightened cave interiors, especially at night
  • Improved storm effect fading as you enter buildings
  • Added gun model for ships
  • New high quality tree models and textures
  • Fixed an issue with landing pad UVs
  • Improved drone, quad and walker models
  • New drone texture effects
  • Added more varied underwater and underground objects
  • Improved appearance of Gravitino Balls
  • Major improvements to biome object placement
  • Improved crystal placement
  • Improved marker distances for gameplay props
  • Added terrain objects which cannot be destroyed by player ships
  • Improved colours, brightness, saturation of creature textures
  • Tweaked rock textures
  • Improved scale of underground objects
  • Tweaked poison blob particle effects
  • Improved cave biome glowing plant lights
  • Optimised cave biome prop performance
  • Improved bushes and underwater plants
  • Improved asteroid texture balance
  • Improved abandoned slimey diffuse colours
  • Improved under-foot dust effects
  • Improved heavy air in caves
  • Improved scale of gameplay plants
  • Improved toxic grass diffuse texture
  • Tweaked mountain fragments on certain biomes
  • Improved vertex displacement on flags to make them wave nicer
  • Improved smoke and damage effects on ships and distress beacons
  • Modified frequency of wordstones, crates, underground props and damaged machinery
  • Improved rare gem collection effect
  • Improved ship trail effects
  • New engine effect for ships

SPACE STATIONS AND BUILDINGS

  • Overhauled space station interior
  • New space station marketplace
  • New style for stairs in space station
  • Redesigned look of teleporter in space station
  • Added variation to building interior layouts and props
  • Added a small ramp to the drop pod for easier access
  • Improved building frequency
  • Added LOD system for base building parts to increase draw distances and complexities

EXPLORATION, FAUNA AND FLORA

  • New underground ruins building type
  • Buried technology modules and blueprint analysis
  • Overhauled signal booster and navigation data input
  • Procedurally generated technology
  • Procedurally generated products
  • Improved creature pathfinding
  • Improved creature response to feeding
  • Herd behaviour for creatures
  • Improved scales and maximum sizes of creatures
  • Improved sentinel drone behaviour, proximity indicator and escape gameplay
  • Improved matching of creature body parts to their role
  • Coprite improvements
  • New hazardous fauna
  • New hazardous flora
  • Improved scan ranges for biome specific plants
  • Added new armoured drone type
  • Must use the terrain editor to mine resource deposits
  • Improved Colossus speed and fuel tanks / consumption
  • Different ship classes use different amounts of launch fuel
  • New name generation system for planets / ships / weapons / creatures
  • Increased variety in creature descriptions
  • Nada + Polo’s tasks are now tracked in the Mission Log
  • Fancier descriptions for planetary weather conditions
  • Changed starting Exosuit inventory size
  • Increased the number of Exosuit cargo slots available to purchase
  • Increased crafted item stack size in the Exosuit to 5

CONTROLS AND COMBAT

  • Climbing traversal more challenging and rewarding
  • Added ability to slide down cliffs
  • Player movement is more dynamic
  • Air resistance simulation for jetpack navigation
  • Multi-tool manual holstering / unholstering
  • Ship weapons can be used against ground targets
  • Splash damage added to ship weapons when used against ground targets
  • Improved low level flight, with destruction of terrain objects with which you collide
  • Fixed jitter on physics debris pieces
  • Stopped player colliding with tiny rocks on scorched biomes
  • Crit points on sentinel drones and quads
  • Combat scope module for the Multi-Tool
  • Personal forcefield module for the Multi-Tool
  • New grenade types
  • Improved weapon alternative mode, also with better HUD display
  • Sentinel drones can repair quads and walkers in battle
  • Improved sentinel quadruped behaviour, pouncing, evade
  • Improved walker behaviour with different attack modes
  • Extra armour plating added to sentinels arriving in combat
  • Fixed placement of off-planet markers and improved pulse drive flight towards marked destinations

AUDIO

  • Updated creature vocals
  • New third person foley for player and NPCs
  • Additional loading music and a new track when starting normal mode
  • Revised ship engine sounds
  • Added low flying ship sounds
  • Revised underwater sounds
  • Improved combat audio and overhauled Quad and Walker audio
  • New NPC vocals
  • New Frigate audio

STABILITY / BALANCING / FIXES

  • Fixed a number of issues with atmospherics and water rendering on the horizon
  • Fixed text clipping issues in some languages
  • Fixed certain cases where opening the settings menu silently changed resolution
  • Fixes for several uncommon out of memory crashes
  • Fixed transition between lighting when flying to space
  • Fixed and improved a number of situations for flattening terrain around buildings
  • Fixed cases where terrain tiles could be missing or slow to appear while flying around or into planet
  • Fixed crashed freighters having underground treasure too low to mine down to
  • Prevented dead planets ever having atmospheres
  • Prevented some story-critical buildings being placed underwater
  • Fixed lighting issues with double sided leaf shaders
  • Fixed repetitive tiling textures on some foliage leaves
  • Fixed issues with loading some particularly large saves
  • Fix for superconductive lock bug
  • Voice chat quality and reliability improvements
  • Fixed scan events for players who have managed to go off-grid
  • Fix for edited terrain regions repeatedly regenerating themselves unnecessarily
  • Fixed rocks showing up as the wrong colour on frozen biomes
  • Fix occasional hang in asynchronous IO
  • Fixes for non-instance LODs
  • Added geometry streaming system
  • Made numerous memory savings to improve overall stability
  • Made the damaged machinery turn off the sparks and smoke effect when you have finished the interaction
  • Rebalanced AI ship damage
  • Balanced ship to ground target damage
  • High performance(1440p) and High Quality(2160p) rendering modes added for Xbox One X
  • Made numerous grass and foliage rendering optimisations
  • Optimised per-frame renderer memory usage
  • Optimised various engine components using async compute
  • Various optimisations
  • Various miscellaneous bug fixes

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Patch 1.51 now public https://www.nomanssky.com/2018/07/next-patch-1-51/

NEXT PATCH 1.51

July 26, 2018.

Hello everyone,

First of all thanks so much to everyone who has already spent time playing NEXT and letting us know about any issues you’ve experienced (and a special thanks to those on PC who have opted in to the Experimental branches to help us verify fixes early). It’s overwhelming to watch thousands of players begin or continue their journey across the universe.

We have now released update 1.51 to PC, which includes the fixes detailed below. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes

  • Fixed an issue where players who saved after partially repairing some items of technology would be unable to load that savegame. Please note that if the game has not been resaved, then progress has not been lost and will be recovered.
  • Fixed a crash caused by memory corruption
  • Fixed a crash in the animation system
  • Fixed a crash when saving on a freighter
  • Fixed a crash when fleet expeditions end without their capital ship present
  • Fixed a number of memory leaks
  • Fixed an issue where warping in multiplayer could cause players to spawn on a planet rather than in space
  • Fixed an issue where freighter bases would be in the wrong position
  • Fixed an issue where the build menu could crash if there was nothing available to build
  • Fixed an issue where players would be unable to warp during the antimatter stage of the tutorial
  • Fixed an issue where the mission destination would be incorrectly reported as in another system at the Hermetic Seal phase of the tutorial
  • Fixed an issue where upgrade modules installed in the main Exosuit inventory would not be saved correctly.
  • Fixed an issue where portable refiners placed near each other would share inventories
  • Fixed an issue where the cockpit of some ships would continually open and close
  • Fixed an issue where new controls were missing from the controls page
  • Fixed a crash in creature routines
  • Fixed a crash when multiple players put ammunition into a refiner
  • Fix for occasional crash when receiving mission rewards
  • Fix for crash when adjusting anisotropic filtering settings in the graphics options menu
  • Fix for potential crash in geometry streaming
  • Improvements to texture caching for AMD GPUs
  • Fixed an issue where some players still had physical nanites in their inventory that could not be spent at vendors
  • Granted players nanites when they dismantle their Obsolete Technology – spend nanites on new upgrades in Space Stations
  • Added a tutorial mission to guide players through the restoration of their old base
  • Fixed an issue where players were unable to build Frigate Terminals in Creative Mode
  • Fixed an issue where S-Class ships changed appearance
  • Fixed an issue where players were unable to build the Base Cache on their freighter to retrieve compensation for the loss of their freighter base
  • Fixed an issue where some Exosuit technology was not converted to Obsolete Technology. Please note this does not apply retroactively to save games that have already been upgraded.
  • Improved the mapping of old substances to new substances during the save upgrade. Please note this does not apply retroactively to save games that have already been upgraded.

If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

 

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Patch 1.52 now public https://www.nomanssky.com/2018/07/next-patch-1-52/

.. Waay too quick, I just downloaded the 1.51 B Experimental and its already old news :D

 

Hello everyone,

Thanks again, everyone, for playing NEXT, exploring the universe and all its new features, and letting us know about any issues you’ve experienced. All of this is incredibly helpful for us in ironing out any major issues quickly and safely.

We have now released update 1.52 to PC, which includes the fixes detailed below. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes:

  • Fixed an issue that will restore more savegames for players who saved with partially repaired tech.
  • Fixed an issue where players who had partially repaired a piece of broken technology would have an incorrect item in the repair interaction
  • Fixed an issue where players in underwater bases played the wrong animations
  • Fixed an issue where freighters incorrectly reported they did not have enough fuel to warp
  • Fixed a crash in the base-building system
  • Improved garbage collection and reduced memory footprint of physics
  • Prevented occasional crash in animation
  • Reduce memory footprint of planetary textures from space

If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

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:) Aand another one ..

Patch 1.52.1 now public https://www.nomanssky.com/2018/07/next-patch-1-52-1/

NEXT PATCH 1.52.1

July 30, 2018.

Hello everyone,

First of all thanks so much to everyone who has already spent time playing NEXT and letting us know about any issues you’ve experienced (and a special thanks to those on PC who have opted in to the Experimental branches to help us verify fixes early). It’s overwhelming to watch thousands of players begin or continue their journey across the universe.

We have now released update 1.52.1 to PC, which includes the fixes detailed below. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes:

  • Fixed a crash in creature routines
  • Fixed a crash when multiple players put ammunition into a refiner
  • Fix for occasional crash when receiving mission rewards
  • Fix for crash when adjusting anisotropic filtering settings in the graphics options menu (PC only)
  • Fix for potential crash in geometry streaming
  • Improvements to texture caching for AMD GPUs (PC only)
  • Fixed an issue where some players still had physical nanites in their inventory that could not be spent at vendors
  • Granted players nanites when they dismantle their Obsolete Technology – spend nanites on new upgrades in Space Stations
  • Added a tutorial mission to guide players through the restoration of their old base
  • Fixed an issue where players were unable to build Frigate Terminals in Creative Mode
  • Fixed an issue where S-Class ships changed appearance
  • Fixed an issue where players were unable to build the Base Cache on their freighter to retrieve compensation for the loss of their freighter base
  • Fixed an issue where some Exosuit technology was not converted to Obsolete Technology. Please note this does not apply retroactively to save games that have already been upgraded.
  • Improved the mapping of old substances to new substances during the save upgrade. Please note this does not apply retroactively to save games that have already been upgraded.

If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

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And another one .. https://www.nomanssky.com/2018/07/next-patch-1-52-2/

NEXT PATCH 1.52.2

July 30, 2018.

Hello everyone,

We have released a second hotfix patch to PC today – 1.52.2 – which addresses an uncommon but important issue, and includes some localisation improvements. We’ll be rolling out these fixes to other platforms as soon as possible.

Fixes included:

  • Fixed an issue with freighter expeditions where, under very specific circumstances, a certain pattern of loading and reloading within a limited timeframe could cause saves not to be loaded (Fix to recover saves for those affected will follow).
  • Improvements for text translations, especially Japanese

If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

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On 7/30/2018 at 8:34 PM, AndalayBay said:

It really looks like they aren't testing anything before releasing these patches...

I have never had a patch from these guys that has not fixed what they said they did, there is a lot of activity in the experimental branch forums when an experimental patch is released, aswell as communication with people who sent reports to see if a fix reported for that person has actually been fixed, I have had three of those so far since 1.5+ and each case was solved.

----------------------------------------------------------------

Patch 1.53 is public https://www.nomanssky.com/2018/08/next-patch-1-53/

NEXT PATCH 1.53

August 1, 2018.

Hello everyone,

We are continuing to focus on safely addressing the highest priority issues reported by the community. As always, thank you for playing the game and taking the time to report any issues you encounter!

We have now released update 1.53 to PC, which includes the fixes detailed below. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes:

  • Fix to restore savegames for players affected by a specific issue with freighter expeditions
  • Fix for an occasional white screen crash during loading
  • Fix for frigates not reporting their damaged state correctly
  • Fix for an issue that could block players in the “fuel the warp drive” stage of the tutorial
  • Fix for repairing broken ship slots in Creative Mode
  • Improvements to exocraft laser damage
  • Improvements for animations while turning, jetpacking, and standing on objects
  • Memory optimisations to improve stability
  • Preventative fix for potential stability issue with mission handling

If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

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Fix for an issue that could block players in the “fuel the warp drive” stage of the tutorial

Wow, that's pretty quick unless a bunch of other people also reported the same bug before I did. Also had no idea that was a tutorial quest.

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On 8/1/2018 at 6:57 PM, Arthmoor said:

Wow, that's pretty quick unless a bunch of other people also reported the same bug before I did. Also had no idea that was a tutorial quest.

Could be, when I get emails back from HG its not as often as it used to be, and on some of those occasions I see something being fixed in the next patch, which I reported but they did not ask me to verify the fix. So I can only assume someone else reported the same and was already asked to confirm with the experimental releases.

Anyway, there has been another internal update and now yet another experimental release, still have 6 unresolved issues out of the 10 I reported so far, but they were only minor issues so they will probably get swept up in the last patch for Next after all the bigger priority fixes are done.

 

Latest changes on Experimental (02/08):

  • Fix for crash while reloading mission markers from save
  • Fix for issue where invalid characters could be inserted into a save, causing it to fail to load
  • Switched to using lockless small block allocator for physics to reduce memory footprint
  • Fix for occasional crash when looking up data about substances in UI pages

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I've been playing NEXT a bit. My opinions of this game changed greatly after Atlas Rises. Perhaps we should move all these posts not related to my review to their own thread. A NMS discussion thread.

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Patch 1.54 now public https://www.nomanssky.com/2018/08/next-patch-1-54/

NEXT PATCH 1.54

August 7, 2018.

Hello everyone,

We are continuing to focus on safely addressing the highest priority issues reported by the community. As always, thank you for playing the game and taking the time to report any issues you encounter!

We have now released update 1.54 to PC, which includes the fixes detailed below. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes:

  • Fix for crash while reloading mission markers from save
  • Fix for issue where invalid characters could be inserted into a save, causing it to fail to load
  • Switched to using lockless small block allocator for physics to reduce memory footprint
  • Fix for occasional crash when looking up data about substances in UI pages

If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

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Now that 1.54 is live I think (judging by the decrease in the amount of fixes in the last couple of patches) that they are running out of serious fixes which needed doing ..

https://mobile.twitter.com/NoMansSky/status/1026788487285166080

 

So now I think the amount of fixes will go up again in the next next patch ..

https://mobile.twitter.com/NoMansSky/status/1026791312723456001

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Posted (edited)
On 8/5/2018 at 5:22 AM, Vincent said:

I've been playing NEXT a bit. My opinions of this game changed greatly after Atlas Rises. Perhaps we should move all these posts not related to my review to their own thread. A NMS discussion thread.

Personally I think they are all related to your review .. In that they point out that Sean Murray is keeping to his promise of providing everything they said they would.

Take everything not related to your review out and it becomes just a rant topic which does not document how much it has changed since that time ..

.. Unless you plan to amend the OP to reflect how much it has changed since version 1 and that link you provide of "Check out this astonishing list of things promised to be in the game but are no where to be found." (the site it was linked to is down now anyway) ?

How about adding a link to "An astonishing list of things promised to be in the game which have now been implemented .. and the rest, since version 1"

 

Edit : This is going to be my last post here anyway, I hardly participate anymore (lost interest in all things Bugthesda) apart from addressing the balance in this topic, so I may aswell butt out.

Edited by alt3rn1ty

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Sorry to see you go alt. :(

Are you referring to the issues with Skyrim SE that Vincent has had problems with? I think the main thing was dialogue bugs.

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Oh no, its just in the last four to five years with each new version of a game based on Gamebryo I have become more and more disenchanted with them. It just seems like money for old rope and no more effort going into the thousands of bugs they always have at release.

Skyrim SE has been released on many platforms now, and each new platform release still has bugs we were moaning about and making official reports on back in 2011/12

When TES 6 comes out you can just about bet your life on it we will need to wait six years for an unofficial patch to do the business as usual before we can really enjoy the game without complex script issues

I am more OCD than I care to admit, right now I am reasonably happy with Skyrim SE and Fallout 4 on PC (even though Skyrim SE still has that awful LOD bug when you fast travel to Whiterun from Riften), but the reason I am is only due to the stirling effort of the community. I couldnt bear to play the game completely vanilla without an unofficial patch .. And thats my issue with Bethesda.

So I am no longer putting money anywhere near Bethesda pockets. Its a shame because they do make a good game, they just dont give their games the aftercare we would all wish because if its not a critical bug, the bean counters are nudging the majority of the team onwards to the next bugfest cash cow. I guess they have grown too big they need to be a heartless combined harvester, instead of a caring gardener who attends the important details.

And then Todd stands up on stage and brazenly makes jokes about their own bugs because he knows the salivating crowd is going to laugh while they are in the throws of enjoying the visual feast of whats next "give us more you naughty devil you".

Contrast that with an Indy doing their damnedest to make good on promises with a handful of people as a team. I dont think HG deserve half of all the crap they got, certainly not death threats. I agree they did eff up quite badly to start with, but they did come through on what they promised. So I know where I am putting my financial and community support / time in future, on a company that deserves it.

That about sums it up :)

Nothing against the community at all, or any individuals, you are all amazing people who collectively achieve some brilliant things.

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Posted (edited)

That's pretty standard for most game companies now. I guess I've seen much worse than Bethesda, so I don't mind so much. I play some games made by a Russian company on a tablet and they are really bad for bugs. They also have mechanisms to make you keep paying for the game. I personally haven't fallen for them, although I have spent money on the games - you have to. I know people who have spent 100's of dollars on these games! At least games like TES just charge you once and you can get them cheap if you're willing to wait.

These games I'm referring to do have regular updates, but they break the game every time. There is no in-house testing. The updates add new content and change the mechanics of existing content, so you have to learn stuff over again. It also forces people to pay real money to get the tools you need to play.

So yeah, there's a lot worse than Bethesda. I bet No Man's Sky isn't making a profit and they are going to have to if they want to keep going.

I am glad to have this discussion though. I would like to cover other games - not just Bethesda.

Edited by AndalayBay

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