= = Fomo Races And Cosmetics / Fomo Companions = =
This is the place to post any general feedback, suggestions, etc....
Edited by Sifonseal, 02 October 2016 - 04:04 PM.
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With the months flying by and my bank of mods slowly being released it won't be long before I have to release this as well especially considering that as with FOMO Main before it FOMO R&C will be required for some of the future FOMO mods (One obviously example being FOMO Companions, more on that one soon).
As things are now the plan is to have it also be required for the two major province mods FOMO High Rock and FOMO Summerset Isles, while this will alienate OCO players I feel like it will give us much more to work with in those provinces. I would really like to know what the thoughts of TAL residents are concerning this decision.
On another note, if someone is willing and able to help test this that would also be a huge help, be warned however that it will probably be a fairly sizeable download ^^'.
If there are suggestions for inclusion, possibly still open for some of that too, though it probably already has more than enough ^^'.
Well there are several reasons to keep FOMO R&C separated from FOMO Main (Organisational reasons as you mentioned as well as others), core among them being that having the two combined would greatly effect FOMO Mains compatibility with several mods and naturally I want to keep FOMO Main 100% compatible with all mods as long as possible.
You are correct in saying that it is integral to the desired experience, I simply worry that it might be a heavy ask for many to install. FOMO Summerset already has a close to 4gb in size (Uncompressed) on top of the 600mb (Compressed) from FOMO Main and FOMO R&C is about 1gb (Compressed) as well. But I suppose it should be understood that a new province with all its unique assets would come with such a requirement so I guess those that can't commit that space will simply have to miss out. The real concern is only that I am not sure how popular OCO is among players who actually like to install a lot of mods (since OCO does not get along with many things), I had always assumed it was mostly used in lighter installs thought I may be mistaken? Just to be clear I do think OCO is an amazing piece of work, and it is definitely a must have for simpler installs, but it just doesn't suit the heavy set-ups that FOMO is gear towards (In that way both are similar though I suspect there is a far small crowd in the camp of heavy modders ^^").
I appreciate the support on the decision VM, and I think you put it quite well in saying that it is "integral to the desired experience". I had been considering making it so that there would be a light version removed from FOMO R&C with heavy recommendations to play the R&C dependent version, but as you made it clear to me that would damage the integrity of the project just to appeal to more people, as such I will move forward with full conviction behind the R&C path ^^.
Edited by Sifonseal, 04 October 2016 - 04:44 AM.
Edited by Visceral Moonlight, 04 October 2016 - 01:10 PM.
Sorry for the late reply ^^'.
Being someone with an abysmal upload rate myself I know it is no small thing you are offering, so thanks in advance ^^. That being said the files for R&C come to be about 5.2gb uncompressed, so 1gbish compressed seems quite decent I think, or do you think you might be able to reduce it further safely? If you think it is worth a shot let me know and I can begin the ever so slow upload of the current 1gb compressed version ^^'.
Edited by Sifonseal, 07 October 2016 - 01:56 AM.
Ummm extra ram, sounds delightful. Though I am still running 8gb myself here, I guess compressing a 5gb file is actually a case where more than 8gb of RAM would actually have a use. Then again I wish I had more RAM on this comp when I am working on that dang Tamriel map, it maxes out right on opening (obviously the 15mb .dds version is very tame compared to 300mb actual .pdn file ^^').
I guess I will do some clean up of the .esp and start on uploading those resources for you in a few days, no rush after all ^^.
Since you will have all the resources you might as well go have a play around with FOMO R&C, no need to stress test it if you don't have the spare time, just see if you can't see the races/hairs/eyes and make a character, though the amount of choice might drive you a bit crazy ^^'. It is basically in it's initial release state right now, so you should be able to make new characters without any worry about losing compatibility with future versions ^^.
One other thing...
The other mod that will follow FOMO Races and Cosmetics, i.e. FOMO Companions, is as you may have guessed a mod that adds various companions via the CM Companions system. The most important part of the mod really is not the companions but the additional features that come with it for any and all CM based companions (Really it only adds companions for the sake of saving me an additional esp for my own custom companions ^^").
I have always been bothered by the fact that even if I am role-playing as a less significant part of the party, (say a simple rogue for example) the entire group would still have to follow me around as I lead the charge, so naturally the first thing I added was the ability to have any CM companion lead the party for a change! You can set locations via any map markers on the map or using your current location or using your current quest targets and then tell your companions to lead/escort you to these locations, or you can simply send them off on their own and tell them to meet up with you at some far away location!
When I play I prefer to treat companions as actual partners rather than meat shields or the hired help (unless they are actually the hire help, i.e Fighters Guild or other mercenaries ^^), as such it pains me to see companions go unconscious, honestly I would rather my own character die and have to reload (the fact that I have unconscious time set to five minutes and often keep some companions as unessential might also be contributing factors). When you are just going around with one companion it is easy enough to keep them safe, but when the group gets larger (for example when I am playing my Legionary) you can't be everywhere at once, and this is where the new command key comes in! The command key (currently B) lets you select companions and then give them orders based on what the target is quickly. If the target is an enemy they will go attack it (so you can send companions to support each other or focus a dangerous enemies) or if the target is a friendly and the selected companion can heal they will go heal the target! (I also wanted this to be able to tell companions to run away, but I never quite worked out all the technical aspects of the feature)
I bring FOMO Companions and its current features up because I want to know if there is anything anyone else here at TAL would like companions to be able to do?
The above two basically covered my own biggest two gripes, but further feature requests are most welcome ^^.
Edited by Sifonseal, 07 October 2016 - 06:30 PM.
Heh heh I know how that goes, hopefully you will manage to get your head around the new material without too much hassle ^^.
Edited by Sifonseal, 08 October 2016 - 03:59 PM.
Still looking for more testers by the way, if you wouldn't mind having a bunch more races, eyes and a ton more hairs to play around with let me know ^^.
The more testers the better, I just want to make sure this plays as well on everyone else's set ups as well as it does on mine. If someone is currently running MBP that would be even better as I want to know how this plays with MBP/MBP ++2ch.
Glad you like them, I didn't want to spend too much time on taking screenshots so I didn't bother to fix up the faces of the races in the shots, naturally with a little love they can look even better ^^!
If I recall correctly currently there are 500+ hair options (it might actually be a lot more ^^").
Hopefully FOMO R & C will be able to give players a more lore-friendly race compilation that they can be happy with ^^.
Well it only took close to an year of delays but FOMO Races And Cosmetics is FINALLY released here at TAL!
The mod is not only compatible with Cobl Races, Modular Beautiful People ++ (and other MBP mods), and Enhanced Genetics Overhaul the patches allow you to use all of the mods together! (They previously had some issue or another with each other). Be warned however that some MBP races are effected strangely by Enhanced Genetics Overhaul, though these are generally races like Orges and the Mo Tang, if there is enough interest in it a patch can be made to fix this ^^.
If you have any comments or questions, please do post them here. I'll throw this up on the Nexus shortly (within a day or two).
Edited by Sifonseal, 02 April 2017 - 05:18 AM.
And... we finally decided to just go and release on Nexus mods, here is the link as usual:
I forgot to mention, for the first couple of weeks I am offering to convert any Companions from Companion Mods over to work with FOMO R&C if their race is included in FOMO R&C, I will promptly convert their requirement and post the altered esp here at TAL (assuming I don't get too many requests, though I doubt too many people will switch to FOMO R&C that fast).
If you would like some companions converted please give me a link to the companion mod or your custom companion esp file as well as the desired hair and eyes for each companion included in the mod.
Just a little something I figured I might do to help build a collection of FOMO R&C based companions and to take one worry off people who aren't as adept at modding but would like to switch and keep their old companions as well.
Edited by Sifonseal, 11 April 2017 - 03:49 AM.
Just an update:
So it seems FOMO R&C is in fact completely compatible with OCOv2, and it may also help fix compatibility issues between OCO and MBP++ ^^!
I'll look into patches for getting EVERYTHING installed all at once in the near future but currently it is as follows:
FOMO R&C + Cobl Races + Whatever other race mods + (OCOv2 OR MBP + EGU)
Hi just registered to first of all say thank you.
Second I'm using this alongside OCO2 which is working fine except for the Mystic Elves (Ren version I think) don't have HGEC or Robertsmale compatible skins, furthermore the Nords Tattoo Version are missing the skin textures completely (big purple area where the skin should be.).
That's it for now at least, I think.
Thank you again for the work you've already done.
Hey Kamui thanks for the support ^^.
I'll look into the non HGEC/Robert's Male skins for the Mystic Elves races, I should be able to find the appropriate replacements.
Thanks for finding the missing skin textures on the Tattooed Nords I must have forgotten to add those files to the upload (Given the amount of stuff, I think one missing set of skin textures is not too bad of an initial release ^^).
Currently working on an eyes expansion for FOMO R&C as a separate mod, but hopefully I'll be able to make it fully merge-able like with the EDD expansion stores so it won't take additional .esp slots, and I'll definitely in the suggested eyes.
The expansion should release after another EDD store expansion or two (Which are completed and just need some fine tuning and checking) but well before any major projects like FOMO Skyrim is shipped out, so it should be out sometime soon.
Sadly concerning Moonshadow Elves, I haven't been able to reach the original author of the original mod (I actually tracked him down quite far but he has not responded) and thus I wasn't able to include the race, maybe in the future I'll consider adding it with a disclaimer that it will be removed from the mod if the author asks for this, but for now unfortunately it isn't likely to be added in.
Thanks a lot for your feedback, really do appreciate it, keep an eye out for more FOMO mods in the future!
Naturally if you run into any other issues or have further suggestions for this or other FOMO mods to let me know ^^.
just thought you might want to know, that the Cute Elves Race breaks some quest mods including Gates to Aesgaard.
The problem from what I've found out is that this race comes with an edit to those blue portal like doors changing all of them by default, giving you a choice to either return to the real world or not. Choosing No will teleport you the the cute elves retreat, choosing yes teleports you to Aleswell, but this breaks the intended teleport function in other mods.
A patch as been released. He explains the problem better, than I did.
As to the skin for Rens Mystic Elves HGEC you might look into ozmo's
Thanks a lot for the links, I can't believe I missed the issue in Cute Elves! I'll get to fixing these asap, haven't had too much time on my hand recently unfortunately.
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