Jump to content

Photo

[RELz] Elsweyr Pelletine - Senchal


  • Please log in to reply
306 replies to this topic

#1
Envy123

Envy123

    Fluffy Alligator named Frog

    • Valenwood Islands
    • Elsweyr Pellitine
    • Black Marsh
  • 560 posts

Elsweyr Pelletine is a project which aims to complete the province of Elsweyr, as depicted by Iliana in her Anequina mod, one piece at a time.

 

Current progress (released):

 

-The city of Senchal and the villages of Chasegrove and Tenmar.

-The full road between Corinthe and Senchal.

-Part of the road between Corinthe and Torval.

 

 


Nexus download

TAL download


Edited by Envy123, 29 May 2017 - 05:40 PM.

  • Amadaun, stateside, Wretched Fetcher and 1 other like this

#2
Leonardo

Leonardo

    Reborn Old Timer

    • Valenwood Islands Beta Tester
  • 3,734 posts

Welcome to TAL! :banana:
 
So you couldn't resist to get yourself Assimilated in Anda's personal modding Lab. :P
 
Here can download Illiana's Elsweyr - The Deserts Of Anequina mod and the Unofficial Elsweyr Anequina patch if you need to check those mods with yours.


Edited by AndalayBay, 07 February 2015 - 01:14 AM.


#3
Envy123

Envy123

    Fluffy Alligator named Frog

    • Valenwood Islands
    • Elsweyr Pellitine
    • Black Marsh
  • 560 posts

Welcome to TAL! :banana:
 
So you couldn't resist to get yourself Assimilated in Anda's personal modding Lab. :P
 
Here can download Illiana's Elsweyr - The Deserts Of Anequina mod and the Unofficial Elsweyr Anequina patch if you need to check those mods with yours.

 
Thank you :)
 
I have both of them already - thank you. And this mod will have a dependency on the Anequina mod as I don't want any quests to be restricted to just Pelittle and I've added tropical water to the sea close to Duncori Walk.

#4
Leonardo

Leonardo

    Reborn Old Timer

    • Valenwood Islands Beta Tester
  • 3,734 posts

You're welcome. :)

 

I'm not familiar with the geographic of Valenwood, but something tells me that Duncori Walk is either to the South-West or to the South or am I mistaken.



#5
Envy123

Envy123

    Fluffy Alligator named Frog

    • Valenwood Islands
    • Elsweyr Pellitine
    • Black Marsh
  • 560 posts

You're welcome. :)

 

I'm not familiar with the geographic of Valenwood, but something tells me that Duncori Walk is either to the South-West or to the South or am I mistaken.

 

Duncori Walk is to the southeast of Corinthe. It's close to the seaside. The road apparently leading to Torval and Senchal stops right before the coast and there is thick jungle over to the west of the town. I've already removed the collision boxes, generated the swamp and jungle up until you reach a huge hill. From then on, it will be Valenwood-style jungle.

 

I can use the VI resources as long as I can help Deeza to get the actual Valenwood Islands mod to be finished. He and I are in talks about it now and most likely VI in its finished state will be released first before my first release of Pelittle.



#6
Leonardo

Leonardo

    Reborn Old Timer

    • Valenwood Islands Beta Tester
  • 3,734 posts

I see.  Well I wasn't lost and I think I know where it's located not exactly where though.

 

That's great to hear and keep up the good work. :)



#7
Sita

Sita

    Krill

  • 11 posts

This is great news to see Elsweyr has a chance to be Completed.

 

On Rimmen will you use the work of Auryga and his team?

I can not find the English version so I'll put the link to the French translation of insight.

 

PS : Rimmen

 

I also found a video on Youtube

 

 

And an idea about the release date of the first version?



#8
Leonardo

Leonardo

    Reborn Old Timer

    • Valenwood Islands Beta Tester
  • 3,734 posts

I can use the VI resources as long as I can help Deeza to get the actual Valenwood Islands mod to be finished. He and I are in talks about it now and most likely VI in its finished state will be released first before my first release of Pelittle.

I recall this Elsweyr mod, but unfortunately the old TES Nexus link is dead and I've already tried to search for it on Nexus without luck.



#9
Sita

Sita

    Krill

  • 11 posts

Well I think you have a little luck, this is the mod in French which I gave the link.

And it evidently contains all the resources. :D



#10
Envy123

Envy123

    Fluffy Alligator named Frog

    • Valenwood Islands
    • Elsweyr Pellitine
    • Black Marsh
  • 560 posts

This is great news to see Elsweyr has a chance to be Completed.

 

On Rimmen will you use the work of Auryga and his team?

I can not find the English version so I'll put the link to the French translation of insight.

 

PS : Rimmen

 

I also found a video on Youtube

 

 

And an idea about the release date of the first version?

 

Yep, the stuff from Kingdom of Rimmen will be used, as long as I get permission from the old team :)

 

I don't have an ETA atm. I'm planning to come back to this after finishing the main quest of Valenwood Islands.

 

 

I can use the VI resources as long as I can help Deeza to get the actual Valenwood Islands mod to be finished. He and I are in talks about it now and most likely VI in its finished state will be released first before my first release of Pelittle.

I recall this Elsweyr mod, but unfortunately the old TES Nexus link is dead and I've already tried to search for it on Nexus without luck.

 

 

Oh, I have that on my hard-drive. The architecture is unique but the actual city is in beta.



#11
gep5

gep5

    Octopus Commander

    • Valenwood Islands Beta Tester
    • FOMO-High Rock
    • FOMO
    • Elsweyr Pellitine
    • Black Marsh
  • 151 posts

Valenwood Resource http://www.nexusmods...ion/mods/23177/

 

http://web.archive.o...tiveTileSet.zip

 

I believe Giskard's the elder council mod also contains a valenwood city and relevant resources, you would need to check permissions on that one though. http://www.theengine...d.co.uk/node/20

 

Would these be useful for Tovral?


Edited by gep5, 21 January 2014 - 04:29 PM.


#12
Envy123

Envy123

    Fluffy Alligator named Frog

    • Valenwood Islands
    • Elsweyr Pellitine
    • Black Marsh
  • 560 posts

Valenwood Resource http://www.nexusmods...ion/mods/23177/

 

http://web.archive.o...tiveTileSet.zip

 

I believe Giskard's the elder council mod also contains a valenwood city and relevant resources, you would need to check permissions on that one though. http://www.theengine...d.co.uk/node/20

 

Would these be useful for Tovral?

 

I already have the top one :)

 

Thank you - they are useful though Torval won't be a 100% tree city.



#13
gep5

gep5

    Octopus Commander

    • Valenwood Islands Beta Tester
    • FOMO-High Rock
    • FOMO
    • Elsweyr Pellitine
    • Black Marsh
  • 151 posts

 

Valenwood Resource http://www.nexusmods...ion/mods/23177/

 

http://web.archive.o...tiveTileSet.zip

 

I believe Giskard's the elder council mod also contains a valenwood city and relevant resources, you would need to check permissions on that one though. http://www.theengine...d.co.uk/node/20

 

Would these be useful for Tovral?

 

I already have the top one :)

 

Thank you - they are useful though Torval won't be a 100% tree city.

 

I also found this caravan resource, I thought it looked a bit 'Valenwoodish'

 

http://www.nexusmods...vion/mods/43464

 

THe USEP description of Tovral mentions "massive timbers of a Valenwood oak, sometimes taken from waylaid Bosmeri wood caravans" so the Caravan resource might be used to somehow represent this.

 

I also found these

 

http://www.nexusmods...vion/mods/36550

 

http://www.nexusmods...vion/mods/37721

 

and maybe if some of this Egypt stuff was re-textured, it would be suitable for the Mane's palace.

 

http://www.nexusmods...vion/mods/27020

 

 

also mentioned at USEP is some kind of geographical feature in Southern Elswery called "The Great Divide" http://www.uesp.net/...re:Great_Divide.

 

It apparently has very tall cliffs and I think the Mesogea mod has so nice Skyrim style cliff resources, so you might want to tr talking to the author of that mod http://tesalliance.o...le/554-mesogea/.

 

They've got an account on this site actually. 

 

http://www.theassimi...5-thekarithian/


Edited by gep5, 25 January 2014 - 04:22 PM.

  • Envy123 likes this

#14
Envy123

Envy123

    Fluffy Alligator named Frog

    • Valenwood Islands
    • Elsweyr Pellitine
    • Black Marsh
  • 560 posts

 

 

Valenwood Resource http://www.nexusmods...ion/mods/23177/

 

http://web.archive.o...tiveTileSet.zip

 

I believe Giskard's the elder council mod also contains a valenwood city and relevant resources, you would need to check permissions on that one though. http://www.theengine...d.co.uk/node/20

 

Would these be useful for Tovral?

 

I already have the top one :)

 

Thank you - they are useful though Torval won't be a 100% tree city.

 

I also found this caravan resource, I thought it looked a bit 'Valenwoodish'

 

http://www.nexusmods...vion/mods/43464

 

THe USEP description of Tovral mentions "massive timbers of a Valenwood oak, sometimes taken from waylaid Bosmeri wood caravans" so the Caravan resource might be used to somehow represent this.

 

I also found these

 

http://www.nexusmods...vion/mods/36550

 

http://www.nexusmods...vion/mods/37721

 

and maybe if some of this Egypt stuff was re-textured, it would be suitable for the Mane's palace.

 

http://www.nexusmods...vion/mods/27020

 

 

also mentioned at USEP is some kind of geographical feature in Southern Elswery called "The Great Divide" http://www.uesp.net/...re:Great_Divide.

 

It apparently has very tall cliffs and I think the Mesogea mod has so nice Skyrim style cliff resources, so you might want to tr talking to the author of that mod http://tesalliance.o...le/554-mesogea/.

 

They've got an account on this site actually. 

 

http://www.theassimi...5-thekarithian/

 

 

That's great - thank you! :)



#15
gep5

gep5

    Octopus Commander

    • Valenwood Islands Beta Tester
    • FOMO-High Rock
    • FOMO
    • Elsweyr Pellitine
    • Black Marsh
  • 151 posts

Just wondering, but what kind of resources are you looking for in relation to Senchal

 

PS - It also appears that Torval has an asylum catering to "posh" clients.

 

"[color=rgb(0,0,0);font-family:serif;font-size:17px;background-color:rgb(251,239,213);]The asylum my great great uncle worked in was apparently very posh. Only the right class of lunatics were admitted. Eccentric dukes, mad baronesses, touched lords, and daft ladies filled the asylums tapestried and gilded halls. Still, it was a time of great excitement when the rumor began that the unhinged Emperor of [/color]Tamriel[color=rgb(0,0,0);font-family:serif;font-size:17px;background-color:rgb(251,239,213);], [/color]Pelagius III[color=rgb(0,0,0);font-family:serif;font-size:17px;background-color:rgb(251,239,213);], was transferring there from a resort in [/color]Valenwood[color=rgb(0,0,0);font-family:serif;font-size:17px;background-color:rgb(251,239,213);]."[/color]

 

http://www.uesp.net/...The_Asylum_Ball



#16
Envy123

Envy123

    Fluffy Alligator named Frog

    • Valenwood Islands
    • Elsweyr Pellitine
    • Black Marsh
  • 560 posts

Just wondering, but what kind of resources are you looking for in relation to Senchal

PS - It also appears that Torval has an asylum catering to "posh" clients.

"[color=rgb(0,0,0);][font="serif;"]The asylum my great great uncle worked in was apparently very posh. Only the right class of lunatics were admitted. Eccentric dukes, mad baronesses, touched lords, and daft ladies filled the asylums tapestried and gilded halls. Still, it was a time of great excitement when the rumor began that the unhinged Emperor of [/color][/font]Tamriel[color=rgb(0,0,0);][font="serif;"], [/color][/font]Pelagius III[color=rgb(0,0,0);][font="serif;"], was transferring there from a resort in [/color][/font]Valenwood[color=rgb(0,0,0);][font="serif;"]."[/color][/font]

http://www.uesp.net/...The_Asylum_Ball

I'm looking for a good retexture for Corinthe architecture. And Torval is a river city mainly so also houses which are suitable for a river delta :)

#17
gep5

gep5

    Octopus Commander

    • Valenwood Islands Beta Tester
    • FOMO-High Rock
    • FOMO
    • Elsweyr Pellitine
    • Black Marsh
  • 151 posts

Well, I think this tile set is good for a coastal city http://www.nexusmods...on/mods/23604/?

 

Also, Senchal has a slum area, so this might be good http://www.nexusmods...n/mods/36886/? 

 

http://www.nexusmods...on/mods/40369/?

 

Senchal is the "biggest port in tamriel" according to USEP.



#18
Envy123

Envy123

    Fluffy Alligator named Frog

    • Valenwood Islands
    • Elsweyr Pellitine
    • Black Marsh
  • 560 posts

Well, I think this tile set is good for a coastal city http://www.nexusmods...on/mods/23604/?

 

Also, Senchal has a slum area, so this might be good http://www.nexusmods...n/mods/36886/? 

 

http://www.nexusmods...on/mods/40369/?

 

Senchal is the "biggest port in tamriel" according to USEP.

 

Thank you - it's very useful :D



#19
gep5

gep5

    Octopus Commander

    • Valenwood Islands Beta Tester
    • FOMO-High Rock
    • FOMO
    • Elsweyr Pellitine
    • Black Marsh
  • 151 posts

I think the new Silgrad Tower section contains an archive from the older elsewry project. Might be useful .



#20
AndalayBay

AndalayBay

    #ffc0db Wildebeest under #0000ff Flying Shoes

    • Unofficial Morrowind Patch
    • Dark Brotherhood Chronicles
    • Black Marsh
    • Wild Nuts
    • The Brotherhood of Old
    • TES3Gecko
    • Better Cities
    • Collective
  • 11,479 posts
  • Location: Ontario, Canada

It's also got Valenwood and Akavir, which are also sharing all the same resources.


Madam, you have between your legs an instrument capable of giving pleasure to thousands, and all you can do is scratch it!
-- Attributed to Thomas Beecham in reference to the performance of a female cello soloist




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users