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      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!
Envy123

[RELz] Elsweyr Pelletine

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Envy, you know these Akavir resources for Pelletine? Would it be ok to use them it the FOMO Summerset Isles project? Sifonseal is looking for some Asian architecture, and that would fit into it well.

Edited by gep5

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Envy, you know these Akavir resources for Pelletine? Would it be ok to use them it the FOMO Summerset Isles project? Sifonseal is looking for some Asian architecture, and that would fit into it well.

 

Ask Deeza. He gave me the rights to use them.

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Envy, you know these Akavir resources for Pelletine? Would it be ok to use them it the FOMO Summerset Isles project? Sifonseal is looking for some Asian architecture, and that would fit into it well.

 

Ask Deeza. He gave me the rights to use them.

 

Ok thanks, I'll message him.

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By the end of next week, I'm releasing a new small update with 3 new wilderness locations and 1 new village with another player house. Some of the bugs have already been fixed as well.

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New update time. Here's all what is in the new version.

 

Bug fixes:

 

 

-Every Khajiit which is not an Ohmes-related race, has a beast skeleton.

-Removed some floating rocks from the Senchal cliffs.

-One of the Senchal slaves had the wrong aggression settings.

-Fixed a bleeding Senchal city wall and removed a duplicate tower.

-Fixed you not being able to buy the Senchal house.

-The NPCs in the Upper District should now be able to go home.

 

New content:

 

-Dune's previously abandoned Mages Guild is now accessible and some detail was added to the interior, for a future possible quest to recruit new members for that guild.

-Senchal's upper palace and its two towers are finished.

-The village of Chasegrove, which has Torval architecture. Includes a new player house.

-A few smaller places for you to explore.

-Made one of the Senchal merchants a fence.

-A new book detailing the Pelletine settlements, in a similar way to how Iliana does for Elsweyr Anequina.

 

 

Nexus download

TAL download

Edited by Envy123

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On 2013-11-21 at 8:26 PM, Envy123 said:

Licensing/Legal
===============
You must contact me and obtain my permission before re-packaging any part of
this mod
. If I do not respond within 2 weeks, feel free to do whatever you
like with this mod.

I need to ask you about repackaging the mod.

I assume you already packaged the Pelletine mod in a BAIN archive, just drop it in WB and install it via BAIN.

If not then I suggest that you change the permission for that, because that's exactly what most people would do as the majority of the mod users will often do that when one are using WB.

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1 hour ago, Leonardo said:

I need to ask you about repackaging the mod.

I assume you already packaged the Pelletine mod in a BAIN archive, just drop it in WB and install it via BAIN.

If not then I suggest that you change the permission for that, because that's exactly what most people would do as the majority of the mod users will often do that when one are using WB.

It is an archive and I think WB can recognise it.

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I can download the latest version and see if WB can detect it in BAIN or not.

After I've done that I'll post my result.

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I have downloaded the latest version, but due to the staff duties I currently have on TWC I havent' had the time to fiddle with mods in Oblivion.

Now, I only play a game that I like to play for a couple of hours while taking a short break from being a *modded* moderator on TWC.

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Sorry, I didn't post this here. My bad.

New content:

-A new Dark Brotherhood questline.

Bug fixes:

-The road from the Torval villages to Torval itself, has cave sections which allow you to go to Torval without any steep climbs.

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