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Turija

Morrowind Overhaul - Sounds & Graphics 3.0 Thread #8

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Since the Bethesda forums are closing down and the new Bethesda forums won't allow this much content to be posted, I am starting the next thread here, so all the information in these threads and the useful links to patches and update is not lost to the sands of time.  

 

Many thanks to Kingpix for this compilation! :) In his absence I am continuing this thread and adding a new bugfix at the end (#14 "Who is there? Goodbye" fix to Better Cloths).

Morrowind Overhaul - Sounds & Graphics 3.0

See the temporary fixes for known issues at the last part of this post! An official update is WIP.

Thread History:

Thread #7

Thread #6
Thread #5
Thread #4
Thread #3
Thread #2
Thread #1

Downloads:

Useful Links:
Installation Tutorial Video (thanks to WeirdSexy of OpenMW)
Facebook
Twitter
FAQs

Patches and fixes for known issues:
All of these issues and their solutions have been gleaned from the preceding three threads. Credit for them goes to the individuals who originally posted them. I have just assembled the info into a mini FAQ. - Spirithawke

Also of note, users of MGSO might like to know that MGE XE, Morrowind Code Patch, MPP and mlox have new versions out since MGSO v3.0 was released.
MGE XE v0.9.10
Morrowind Code Patch v2.3
MPP v1.6.6_beta is the latest version of the MPP (Morrowind Patch Project). It's the only one you need from the linked page, and all resources are included in the download.
mlox

#1 My custom files (esps, meshes, icons, textures) get overwritten when I re-run the MGSO options.
You can fix this by going into the Morrowind\MGSOO\Options\ folder, search for the files you would like not to be overwritten, and replace them with yours (the ones you want to use all the time).
Note: You should re-run MLOX after running the options to re-set your load order back to what MLOX recommends.
Note2: This issue may also affect things such as MGE / MGE XE, MCP versions installed.

#2 MGSO v 3.0 Temporary Patch 5 by john.moonsugar.
*Fixes the scroll for summoning Golden Saints in PSsorticon.esp (Option for Magic Sorting Icons) as that plugin accidentally removed the summoning enchantment from the scroll.
A SPECIAL NOTE ABOUT THIS PLUGIN: There are a couple changes made by this mod that are not mentioned, for details on those, and for a copy that do not have those changes, see here.
*Replaces mesh Meshes\f\Furn_De_Table_03.NIF so you stop seeing that error marker all over the place where the table is missing.
*"Poorly Placed Object Fix 1.2.esm" was edited to replace French cell names with English cell names. Mostly affecting door destinations.
*"OTR_Coast_Variety.esp" was edited to replace French cell name with English cell name.
*Two optional meshes for glass boots were edited to correct a texture path name.
SEE PATCH README FOR SPECIFICS OF THESE ISSUES.
If you have already started your game before adding this patch and need to fix said save game for removing non-teleporting doors (which any of those the player has already encountered won't be fixed by the patch due to being saved into the player's save game), please see this post for using Tes3cmd to do this. Alternatively, you can also use Wrye Mash to fix this issue, please see this post.

#3 Spirit's MGSO Daedric Armor Fixes
*Corrects which meshes get used for the male daedric curiass & guantlets as some esps in the compilation do not agree with each other.
*Corrects a texture path in a_daedric_cuirass_f.nif so females no longer have glowing white breasts.

#4 Have there been any reports of empty chests in Bloodmoon? I'm on Solstheim, and every chest I open is empty. This is a major issue for advancing the MQ of Bloodmoon. Haven't encountered it anywhere other than Solstheim.
The empty locked chests in Solstheim seem to be caused by an old version of the "MW Containers Animated.esp" plugin.
Grab the latest version of that mod (v1.2) from this link, and install it.
(You'll need to replace the Data Files\MW Containers Animated.esp with the one from the archive, and also extract the contents of the meshes folder from v1.2 into your Data Files\Meshes folder)
NOTE: This version of Morrowind Containers Animated requires Morrowind Code Patch v2.1 for the "animated containers crash fix" and "mod removal fixes" in bug fixes section.
UPDATE: qqqbbb has now posted a simpler set of upgrade instructions than the detailed set here, on each mod download page (GHF & Nexus).

#5a When I try to repair a save in Wyre Mash, it says it can't, because "Better Weapons and Armor.esp" has bad refs. What's that and how can it be fixed?
#5b Has anyone else encountered this error? It is seems to be coming from MGSO, since that is where I got Better Weapons and Armor.
Object reference "azura's servant" missing in master file.
Current file "Better Weapons and Armor.esp"
Cell "Tel Vos, Northeastern Tower"

In Wrye Mash, tab over to "Mods", right click the offending mod, and then click repair refs.

#6 I can't seem to turn off the FPS counter in the top left. I ran the program to change the configuration but the FPS seems enabled regardless if the box is clicked or not.
There are TWO frame rate counters switchable in MGE, one is MGE's, another one is vanilla Morrowind's.
One of them is "Graphic" tab as Display FPS, second one is on "In-Game" tab as Show fps.

#7 Not entirely sure if it's MGSO related, but does anyone else get a really slow mouse sensitivity in the main and character menus?
Morrowind loves doing that, especially when used with any type of mod that might have impact on FPS.
The FPS Optimizer v1.96 has a great function called "Accelerate Mouse pointer in menus" and it does wonders to make the cursor feel normal again.
And yes, it works with MGE and all other programs. Just leave it open behind Morrowind and it will do its thing. (do not launch MW from it).

#8 Solstheim, Lair of the Udyrfrykte being inaccessible is caused by the replacement for the surrounding ice exit mesh - Data Files\Meshes\x\bm_ex_ice_exit04.nif
Presumably, the entrance hole in the replacement mesh isn't as deep as in the original.
Deleting that file is a quick fix for the issue.
Spirithawke Note: This mesh is used in 3 places, the other two places, which have related doors also, may be inaccessible as well.

#9 Has there been a patch made for the odd naming on some containers found in the included version of windows glow? It's from the "Windows Glow - Raven Rock Eng" plugin. "com_chest_01_pos" was changed for some reason by this mod, instead of being named "chest" it has an odd string of characters as a name instead. I've fixed it in my copy already, but a "official" fix would be nice too.
That odd string of characters is leftover from the Russian version (the author is Russian I believe). No official fix yet, but it is simple to fix in the CS.
Note1: Abot has an Windows Glow - Raven Rock patch here as an additional file that appears to fix every other Raven Rock issue EXCEPT the name of that chest.
Note2: That chest actually appears to be a dirty entry. I ran across one in a temple on the mainland I think it was...needs to have a new entry created, and the reference replaced (maybe..needs more analysis).
Note3: Abot updated his patch, get it from his web site.

#10 MGSOO\Options\G_MC\Data Files\GrassVurt's Groundcover - The Ashlands.esp needs to be rebuilt. The esp is loaded with IDs of UNKNOWN_GRASS
No fix currently. There is a new version of Vurt's Ashland esp here. But this relates to trees, not grass, so it does not fix the grass issue. Updating the Ashland trees should be fairly simple. In the download, there should be branchy and less branchy version. If user selected Vurt's ashlands branchy, he/she should install branchy version, if he/she selected Vurt lore friendly during MGSO configuration, he/she should use the less branchy version. Since the only change should be collision on the trees, no incompatibilities should arise.

#11 Animated Morrowind combined esp has issues which need fixing, see this post.

#12 Poorly Placed Object Fix 1.2.esm has issues which need fixing, see this post for description of the problem and some patch files. A better UV nif for one wall tile is also available there.

#13 I keep running into lanterns!
MGSO 3.0 uses an old version of the Dunmer Lanterns Replacer that accidentally added collision to lanterns where there's not supposed to be any. You need to upgrade the Dunmer Lanterns Replacer to version 9.0.

#14 Better Clothes needs fixing to stop the "Who is there? Goodbye" bug. This is caused by a dialog ID that has "Who is there" as a subrecord. Instructions for fixing it yourself with Enhanced Editor are behind the spoiler tag, but the easiest solution is to replace "Better Clothes_v1.1.esp" with the file found here.

 

 

From a post by Leonardo: All you need to do is load Better Clothes_v1.1.esp in EE and look for the dialogue/dialogue responses group then go through all responses and check if a dialogue ID has the "Who is there?" ID as a subrecord usually at the end to the right.

I found this ID: 1215227585220936854 in the Better Clothes_v1.1.esp in EE. Just backup the esp then delete that ID in EE and save the plugin when exiting EE. That should fix this "Who is there?" issue in-game.

If not then you need to repeat these steps to fix it yourself.

1. Backup the plugin and load the esm/esp in EE
2. Open the dialogue/dialogue responses group
3. Check every entry there is for the "Who is there?" ID as a subrecord
4. Delete the ID in the dialogue/dialogue responses group that has the "Who is there?" ID as a subrecord
5. Save the changes in the esm/esp when exiting EE


Only do this if you know what you're doing and be advised that this could damage your game.  :excl:

 

Edited by Turija
Spoiler and smiley added!
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I just added a spoiler plus the exclamation mark smiley, so it will be as much as original as it can be. :)

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I just added a spoiler plus the exclamation mark smiley, so it will be as much as original as it can be. :)

Thanks!  I tried to do that but was having trouble getting the formatting right.  Thanks for fixing it.  :)

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#14 Better Clothes needs fixing to stop the "Who is there? Goodbye" bug. This is caused by a dialog ID that has "Who is there" as a subrecord. Instructions for fixing it yourself with Enhanced Editor are behind the spoiler tag, but the easiest solution is to replace "Better Clothes_v1.1.esp" with the file found here.

I am afraid I've bad news to share and that means both fixed the Better Clothes plugins needs to be uploaded here, because soon my site is gonna be inaccessible due to my host have sold their web hotel business to another Swedish hosting company.

 

I think it would be best if you upload it here instead of me, since you maintain this thread are you not.

 

And I don't want to move on to the new company, which are gonna to be later this year and the last October I need to cancel my web hotel with my current host.

 

 

Besides I've been thinking for quite some time to actually stop paying the cost for a web hotel next year and only pay the fee for my domain.

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#14 Better Clothes needs fixing to stop the "Who is there? Goodbye" bug. This is caused by a dialog ID that has "Who is there" as a subrecord. Instructions for fixing it yourself with Enhanced Editor are behind the spoiler tag, but the easiest solution is to replace "Better Clothes_v1.1.esp" with the file found here.

I am afraid I've bad news to share and that means both fixed the Better Clothes plugins needs to be uploaded here, because soon my site is gonna be inaccessible due to my host have sold their web hotel business to another Swedish hosting company.

 

I think it would be best if you upload it here instead of me, since you maintain this thread are you not.

 

And I don't want to move on to the new company, which are gonna to be later this year and the last October I need to cancel my web hotel with my current host.

 

 

Besides I've been thinking for quite some time to actually stop paying the cost for a web hotel next year and only pay the fee for my domain.

 

It's your mod, do you want to upload it here?  I can link it once you get it uploaded.  I could upload it if you want but I am having issues with my internet at home and I can't upload it from work.

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First, it is not my mod I only fixed an issue in-game, remember.

 

Also, I didn't posted this thread, you did, and another thing is that I'm no longer a staff member here anymore plus I don't have my mods (1 for Morrowind, 1 for Skyrim) hosted here.  Just a regular member as you are.

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#14 Better Clothes needs fixing to stop the "Who is there? Goodbye" bug. This is caused by a dialog ID that has "Who is there" as a subrecord. Instructions for fixing it yourself with Enhanced Editor are behind the spoiler tag, but the easiest solution is to replace "Better Clothes_v1.1.esp" with the file found here.

 

I am afraid I've bad news to share and that means both fixed the Better Clothes plugins needs to be uploaded here, because soon my site is gonna be inaccessible due to my host have sold their web hotel business to another Swedish hosting company.

 

I think it would be best if you upload it here instead of me, since you maintain this thread are you not.

 

And I don't want to move on to the new company, which are gonna to be later this year and the last October I need to cancel my web hotel with my current host.

 

 

Besides I've been thinking for quite some time to actually stop paying the cost for a web hotel next year and only pay the fee for my domain.

It's your mod, do you want to upload it here?  I can link it once you get it uploaded.  I could upload it if you want but I am having issues with my internet at home and I can't upload it from work.

I just uploaded it: http://www.theassimilationlab.com/forums/files/file/1383-better-clothes-11/

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#14 Better Clothes needs fixing to stop the "Who is there? Goodbye" bug. This is caused by a dialog ID that has "Who is there" as a subrecord. Instructions for fixing it yourself with Enhanced Editor are behind the spoiler tag, but the easiest solution is to replace "Better Clothes_v1.1.esp" with the file found here.

I am afraid I've bad news to share and that means both fixed the Better Clothes plugins needs to be uploaded here, because soon my site is gonna be inaccessible due to my host have sold their web hotel business to another Swedish hosting company.

 

I think it would be best if you upload it here instead of me, since you maintain this thread are you not.

 

And I don't want to move on to the new company, which are gonna to be later this year and the last October I need to cancel my web hotel with my current host.

 

 

Besides I've been thinking for quite some time to actually stop paying the cost for a web hotel next year and only pay the fee for my domain.

It's your mod, do you want to upload it here?  I can link it once you get it uploaded.  I could upload it if you want but I am having issues with my internet at home and I can't upload it from work.

I just uploaded it: http://www.theassimilationlab.com/forums/files/file/1383-better-clothes-11/

 

Awesome.  Thanks.  I just updated the OP with the new link.

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I love MSGO! Thank you so much for what it does for the game. I do have some issues and a question about installing another mod. I'm getting a lot of glittering rocks and trees. The sun has a strange dot in it. Some times you can see the moons while the sun is up. Is this something I could fix in the settings? I've been advised to turn down the render distance for FPS issues I've been having. I think that's making animals appear static at a distance? 

 

Also, I want to install this mod: https://www.nexusmods.com/morrowind/mods/42125/?

 

Doesn't MSGO use the mods he says you need for his? 


Thank you!

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