Jump to content
  • Announcements

    • AndalayBay

      Leaving IP.Board   11/13/2017

      See full announcement here.
    • AndalayBay

      New Theme Set Up   11/14/2017

      We have a new theme created by Vincent that's now available to everyone. It has been set as the default theme, so everyone should see it when you refresh the page. If you still aren't seeing it, you can select it from the Theme drop-down at the bottom of the page. It's called Assimilation. Thanks Vincent. Awesome looking theme!
Sign in to follow this  
tegeusCromis

[RELz] Qarl's Harvest for Unique Landscapes

Recommended Posts

Qarl's Harvest for Unique Landscapes

View File

*********************************************************************

Qarl's Harvest for Unique Landscapes v1.0
Author: tegeus-Cromis
9 Nov 2017

*********************************************************************

This is a part response to a request from an certain old Khajiit on the Beth forums a long while back. It's halfway between a patch and an add-on, which converts all vanilla-type logs added by Unique Landscapes to Qarl's Harvest activators, which allow you to harvest fungal ingredients and, very very occasionally, a bit of gold. Note that the UL mods often add their own custom log forms - these are not affected. As such it requires you to have the original Qarl's Harvest installed plus one or more Unique Landscape plug-ins.

There are two reasons for this mod. One is that plenty of the original logs are buried or otherwise inaccessible as a result of UL. Second, it's kind of annoying to find that some logs give ingredients and some don't. (In the case of UL The Eastern Peaks, almost none do.)

My previous Qarl's Harvest Patches (https://www.nexusmods.com/oblivion/mods/45735/) were focused entirely on the fruit trees, as was More Harvestable Fruits (https://www.nexusmods.com/oblivion/mods/45705/). But this is a mushrooming issue, so I believe it merits a separate page, especially since I expect there will be a further true patch to go with it later.

(Incidentally it was only sensible to contemplate doing this once the Unique Landscapes merged plug-in was created. Lots and lots of separate add-ons would really kill anyone's load order, I think. Now, although I heartily recommend using the merged UL plug-in, I have nonetheless included separate .esps for most of the separate ULs.)

For extra details, see the Notes section below.

Requirements
------------

Oblivion v1.2.0.416    [I strongly suggest you install the Unofficial Oblivion Patch too, though.]
Qarl's Harvest [https://www.nexusmods.com/oblivion/mods/8113/]
Unique Landscapes [https://www.nexusmods.com/oblivion/mods/19370/]

Installation
------------

I recommend using BAIN, for which this archive is suitable. If you choose to do it manually, though, simply unpack the files that match your existing UL plug-ins to your game data folder and activate them.

Uninstallation

Obvious with BAIN. But again, if you are doing this manually, simply delete from \Data the files:

Qarl's Harvest for xxxxxxxx.esp [Rinse and repeat]
\Docs\Qarl's Harvest for Unique Landscapes v1.0

Load Order
----------

Qarls_Harvest.esm
...
Qarls_Harvest.esp [Strictly speaking, you do not need this, but why wouldn't you have installed it?]
...
Unique Landscapes.esp [The merged plug-in. Otherwise, your individual plug-ins go here.]
...
Qarls Harvest for Unique Landscapes.esp [Again, as for UL, your individual plug-ins go here.]

Oh, and I also suggest putting this right after the UL plug-in(s). This mod will survive a lot of savaging by later plug-ins, so I think any other mods that alter the landscape (assuming BOSS places them after UL) should take precedence.

Compatibility
-------------

Any compatibility issues that UL has, this might have. But, hey, you've patched those, right? Sadly, it's not that simple, because UL patches will not affect these activator logs we have introduced.

But (again), it may not be as bad as all that. I've been through all the UL patches in my load order (27 of them. Yeah, I know...) and found that I have had to remove only six misplaced logs from this mod. That is just six out of about 860 logs. However, if you find a floating or displaced log, let me know, and I'll simply remove it.

Tools used
----------
TESCS (with CSE/Coda)
Tes4Edit

Credits
-------

Qarl, who is sadly missed, for the original Qarl's Harvest mod.
Vorians, for creating the Unique Landscapes combined plug-in.
...and all the other Unique Landscapes mod authors who have done so much to brighten up Cyrodiil.
Shademe, for the Construction Set Extender and, most especially, for Coda, which I used to make this.
Bethesda Softworks, for the game and CS.

Use of resources
----------------

No other author's resources are included. In fact there are no additional resources included with this mod.

Notes
-----

1. The bracketed numbers in the filenames indicate how many logs were altered. In the case of some, none were, so they have not been included.
2. I created this mod using Shademe's Coda batch-editing language. If you'd like to see the (very simple) code for this, just pop over to The Assimilation Lab (http://www.theassimilationlab.com/forums/forum/463-the-elder-scrolls-iv-oblivion/).
3. The second part, to which I alluded, would be a patch for the original QH logs to correct clashes with UL. Now, I haven't noticed any, but there must be some, surely. Thanks to an idea from AndalayBay, I think I may have a batch method for picking up and deactivating some of these.
4. I have actually created a range of extra fungal ingredients, with meshes. I was tempted to include them, but I've elected for a conservative approach here and retained Qarl's original scripting. I'll find a use for them later.

More information
----------------

For more information, please re-read this document.

 


 

Share this post


Link to post
Share on other sites

Thank you for this. I've always wanted to try Qarl's Harvest but never got around to it. Now you've whetted my appetite. Also grabbed up your other mods off Nexus. :D

Share this post


Link to post
Share on other sites

Cheers, RM! Maybe I should put those up here too. Always come back to doing QH, it seems. When I've got bogged down with more ambitious things, I find it a soothing concept to play around with...

And the QH Add-on was meant to be part of a seasonal thing I was doing, but that's as far as I've got for now.

[Oh, and I'll likely put this up on Nexus too, just wanted to see what people here thought first.]

Edited by tegeusCromis

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×