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puddles

[RELz] TWMP Valenwood Regrown BETA

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This is my busy season at work, so I sadly haven’t made much progress on this project. I’ve removed/fixed some floating objects, and I have the dialogue / diary entries for about 5 quests prepared...but implementing the quests’ scripts and making them actually work in-game isn’t my strong suit, especially when my time is limited. I end up going down rabbit holes trying to make everything perfect and it just doesn’t get done. Ideally I could get some help, but I think most people interested in that sort of thing are already busy with a project.

Next update will have more floating stuff fixes, and hopefully all least a couple small quests.

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Not sure if there are any plans to work on this further, but more locations are on the Elsweyr side. Shall I move them for you or would you do it?

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Hey there, Envy! I...do still have plans to work on it, yes. Unfortunately, I kind of burnt myself trying to juggle too many large projects at once all by myself: horrible idea. I was working on this, my monster porting project, a pseudo-Soul Calibur quest mod, a Green Pact mod, and trying to make some models work for Black Marsh... It got overwhelming. I've been modding Fire Emblem games for the last few months, but really do want to get back to Oblivion. It has a special place in my heart. I just really don't know where to start. There aren't a lot of active modders, and trying to handle all of VWR myself is too much with all my stupid adult responsibilities...

If there's anything you see that needs corrections to get it more compliant with official maps, feel free to make necessary changes or give me points of reference and I can try to get to them myself.

Edited by puddles

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I decided to bite the bullet and move the locations myself. I think I managed to do almost all of them, just doing one casual glance around to see if everything is on the Valenwood side.

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Greenheart is just a bunch of doors floating in the sky and is somewhere else than shown on the Dynamic Map.

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Posted (edited)

I had an issue, but I solved it. Somehow had border regions enabled in MOO. THis stopped me even going outside in any part of Cyrodil with this mod...but changing it sorted it...

Edited by cccow

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