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      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!
Vincent

[RELz] The Brotherhood of Old [SSE Version]

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The Brotherhood of Old [SSE Version]

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A Dark Brotherhood quest expansion mod for The Elder Scrolls V: Skyrim Special Edition

Please read this entirely before installing and asking questions to minimize issues.

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Official Links:
These are the ONLY permitted links. Reuploads on other sites or services without direct permission are strictly prohibited. Unlawful uploads will be sent DMCA takedowns. If it is NOT one of these links, please report it.


The Assimilation Lab: Download Link
Nexus Mods: Download Link
Bethesda.net: Download Link
Xbox One Version: Download Link


Follow Tom Tesoro on Twitter for the quickest support & updates.
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Description:
Betrayed by your own sister, the fate of the Dark Brotherhood rests upon the edge of a knife. You begin to rebuild the Brotherhood, adding in many assassins from all walks of life. Locked away within one of these acolytes, flows the blood of a Legendary Speaker from days passed. The secrets within their blood will change the Brotherhood forever.

As you mold this descendant into a weapon, the Brotherhood becomes respected throughout the land once more. But with this respect comes fear, and with that fear many come out of the woods to destroy the Brotherhood. A recently disbanded guild has reformed, deadlier than ever, and an old but unknown enemy has resurfaced, and between the two guilds they are dedicated to wiping out every trace of the Brotherhood.

The Brotherhood of Old is a quest mod for Skyrim, taking place after the final quest in the original Dark Brotherhood questline. This 24 quest epic will take you all across the land of Skyrim, as you try and rebuild the Brotherhood and strengthen it against future attacks. How will you deal with these new Brothers and Sisters? Will you be heartless and cold, doing only what is good for the Brotherhood as a whole? Will you be silent or cryptic, letting others fill in the gaps? Will you take the straightforward path, or will you put in a little extra effort and be rewarded proportionally? Will the Brotherhood fail under you, or will you make Sithis proud?

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Features:

  • Roughly 8 to 12 hours of gameplay depending on your play style.
  • 24 quests, which includes 16 main story quests, and 8 optional side quests.
  • New items including new books, weapons, clothing, and armor.
  • Fully voiced, featuring 26 semi-professional and professional voice actors.
  • Adds a new player home.
  • Adds a new follower and potential wife.

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Install\Uninstall Instructions:
To install, place the contents of the zip file into your Skyrim Data folder. Usually located at "C:\Program Files\steamapps\common\Skyrim Special Edition\Data" unless you've changed the location.
Sort your load order with LOOT.

To uninstall, just delete The Brotherhood of Old.esp, The Brotherhood of Old.bsa, & The Brotherhood of Old - Textures.bsa from your Data folder. Uninstalling after you've already started the mod on a save is NOT recommended.

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Requirements:
None!

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How to Start:
You must have already completed the Dark Brotherhood questline in the main game. The quest "Hail Sithis!" should be in your list of completed quests. Once you've met this requirement, you will be contacted by a courier the next time you change locations (meaning, you traveled between areas. Fast traveling from Falkreath to Whiterun, for example.) You will be given a note called "Note From A Stranger" - Read it and the first quest called A Dream and a Dagger will start.

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Compatibility:

  • Compatible with Save the Dark Brotherhood, so long as you install and play that first seeing how it happens before the questline ends.
  • Compatible with Dark Brotherhood for the Good Guys.
  • Not compatible with any mods that change or overhaul the Dawnstar Sanctuary and the Falkreath Sanctuary (called Dark Brotherhood Sanctuary in-game.) Any such mods will cause issues and should be removed before playing.
  • Not compatible with any mods that make major story changes to the Dark Brotherhood after the main Dark Brotherhood questline.
  • Not compatible with any mods that make major changes to the NPCs Nazir and Babette, such as changing their locations or behavior.
  • Not compatible with any mods that move the location of the Night Mother.
  • Not compatible with any mods that change the way the Dark Brotherhood eviction system works (if any.)

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Permissions:

  • Reuploads by other users on other sites or services without direct permission are strictly prohibited.
  • If you wish to make a translation, please contact me first and we will work out the details.
  • Reviewers, spot-lighters, and critics are permitted to use and record footage of this mod without permission, and may use content posted on our official pages in their videos or posts/articles as long as credit and links to our official download pages are included. The proper person to credit is Tom Tesoro and our official links are as follows:
    The Assimilation Lab: http://www.theassimilationlab.com/forums/files/file/1440-sse-pc-the-brotherhood-of-old-open-beta/
    Nexus Mods - Coming Soon
    AFK Mods - Coming Soon
    Bethesda.net - Coming Soon
  • If I for some reason disappear from the community and you are unable to contact me for a period of 3 years AFTER February 10, 2018, you may do with the mod as you wish, as long as proper credit is given. If I am still active after this date and you are able to contact me, full permissions must still be obtained.

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Credits:

Main Contributor:
Tom Tesoro - Creator
Level Designer
3D Modeler
Texture Artist
Writer
Team Manager
Papyrus Programmer
Quest Scripter
Voice Actor
Voice Director
Audio Engineer
Debugger
Beta Tester
Video & Graphic Creator

Writing Contributions:
wjHarnish - Lead Writer
Nerevar-Incarnate - Assistant Writer
JP Corwyn - Arquen's Journal & Wulf Aerius' Journal

Scripting Contributions:
Chesko - Wrote the initial scripts for the Wrath of Sithis, which were later modified by Tom Tesoro.

Software Credits:
Bethesda Game Studios for creating The Elder Scrolls V: Skyrim and the Creation Kit
The NifTools Team for creating NifSkope and various NIF plugins
Blender Foundation for creating Blender
NVIDIA for creating the DDS plugins

Voice Acting credits:
Aerin: SkyRae (http://skyraevoicing.com)
Agnar Hollowleg: Lawrence Armstrong (https://twitter.com/larryharmstrong)
Allian Mede: Tom Tesoro
Arquen: Storm Watters (https://twitter.com/stormwatters221)
Azuk gro Olpac: Mike McGarr (https://www.castingcall.club/m/johnjacobjingleheimerschmidt)
Babette: Sapphire (https://www.castingcall.club/m/sapphire)
Banus Alor: Charles Cliatt (https://www.voices.com/actors/haskuldr)
Belisarius Arius: Landon S. (https://www.castingcall.club/m/landophant)
Black Doors: Tom Tesoro
Camas: Lawrence Armstrong (https://twitter.com/larryharmstrong)
Clendil: Joseph Beacham (https://www.youtube.com/channel/UCls0m7iqozWrOkckAwt7ZyQ)
Coyle Aldwyr: Landon S. (https://www.castingcall.club/m/landophant)
Dreekius: Scott "Pretty William" Carmichael (https://www.castingcall.club/m/pretty%20william)
Dreynos: Mike McGarr (https://www.castingcall.club/m/johnjacobjingleheimerschmidt)
Feril Ralvayn: Tyler Byers (https://twitter.com/conduit_edm)
Haran: Joshua Magill (https://www.castingcall.club/m/darthllama)
The Herald: Ed Waldorph (http://ed-vo.com)
Hroldar: Michael Luca (https://www.youtube.com/channel/UCF8WyHZ-3gTg_3M_feex8kQ)
Irbran: Nevernotninja (https://twitter.com/NeverNotNinjas)
Isobel Richton: SkyRae (http://skyraevoicing.com)
Jeberilie: Silverstream (https://www.castingcall.club/m/silverstream)
J'Zakar: Simdrew1993 (http://www.youtube.com/user/simdrew1993
https://soundcloud.com/simdrew1993
http://simdrew1993.deviantart.com
https://www.facebook.com/Simdrew1993
https://twitter.com/Simdrew1993
http://www.nexusmods.com/games/users/6701352
https://www.castingcall.club/m/simdrew1993)
The Lich: Tom Tesoro
Lucien Lachance: Jason Stephens (http://jasonsvoices.com)
M'Jirra: Ashleigh Aishwarya ( https://www.youtube.com/user/ashleighaishwarya/videos )
Nazir: Markus Watson (http://markusvoice.com)
The Night Mother: Phoenix Emrys (https://twitter.com/phoenix_emrys)
The Night Mother (Young): Phoenix Emrys (https://twitter.com/phoenix_emrys)
Oleen-Tei: Joshua Magill (https://www.castingcall.club/m/darthllama)
Penitus Oculatus Agent: Tom Tesoro
Percius Crito: Joshua Magill (https://www.castingcall.club/m/darthllama)
Rigmaard Maulhand: Lawrence Armstrong (https://twitter.com/larryharmstrong)
Rowley Eardwulf: Tom Tesoro
Thalmor Males: Complete the Circuit (https://forums.nexusmods.com/index.php?/user/6289346-completethecircuit)
Undil the Warlock: Dave Merrick (https://davevo.com)
Vala Amatius: Shannon Hobby (https://shannonhobby1.wixsite.com/voiceover)
Vhosek: M.MLSD (https://www.castingcall.club/m/mmlsd)
Wulf Aerius: Crevin (https://www.castingcall.club/m/crevin)

QA Beta Testing Credits:
Sterling
AndalayBay
rainy67
Tom Tesoro

Modders' Resources Used:
YNSTBIH's Rug Resources - Just used for the meshes. Textures are custom. (https://www.nexusmods.com/skyrim/mods/17303)
Meos Tents for All - Resource by Meo (http://www.nexusmods.com/skyrim/mods/12104)
Modder's Resource Pack by Oaristys and Tony67 used for the crystal ball, carpet stack, and rolled twigs (http://www.nexusmods.com/skyrim/mods/16525)
Assorted Resources by Tamira used for the skooma pipe. (http://www.nexusmods.com/skyrim/mods/57394)
Stroti Resource Pack by Stroti and Tamira for the genie lamp. (http://www.nexusmods.com/skyrim/mods/36969)
Arab art resource by Leodoidao used for Alik'r rugs.(http://www.nexusmods.com/skyrim/mods/61774)
Azar for the hair used on our NPC Vala Amatius. (http://www.nexusmods.com/skyrim/mods/31797)

Special Thanks:
AndalayBay for her unwavering patience and moral support over the years, as well as lending her creative and technical insight to the project.
The Assimilation Lab (theassimilationlab.com) for hosting our project.
Everyone at the official Bethsoft forums (RIP) for putting up with my questions.

 


 

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Please read this before asking any questions. If you feel you have a bug to report, please post it in the comments. Please do not PM me about any issues. I will not respond. That being said, here you will find answers to some common questions and concerns:

• Version 1.0 is the latest version and the most stable.

• "Is it ever coming back to xbox? When is it coming to xbox? Can we get an xbox port?"
It's out.

• "Can you put this on PS4?"
No. You can thank the suits over at Sony for that one.

• "So and so isn't appearing! What can I do?"
First of all, don't panic. It is recommended to play through this mod on a new save, or a save that has relatively few mods active. The Brotherhood of Old is a very script heavy mod, and the Skyrim scripting engine has a hard time keeping up with everything going on when it's under heavy usage from other mods. You can still play this mod on your heavily modded saves, and most of the time you should be fine, but do be prepared to run into issues where certain NPCs aren't appearing, someone's glitching through the ground, you getting stuck because a quest stage is not firing, and so on.

• "Can I install this before I have completed the Dark Brotherhood questline?"
Yes, you can.

• "Can I use console commands to skip [insert part here]? Can you tell me what the stage ID is?"
No. You're breaking things. Stop breaking things. If you feel you've run into an issue, make a bug report for the issue you're experiencing. Make sure to include as much detail as possible, including what stage you're currently on in the quest you're doing. I cannot help you if you can't provide me with the necessary information. Please look through the bug reports to see if someone has already reported your issue first, however.

• "This mod adds something in the way of something your mod adds. What can I do?"
I unfortunately don't have time to make a patch for every little incompatibility there may be. If you run into something, please inform me about it and I will add it to the incompatibilities list. There may already be a patch for your issue. If not, you are free to make and post one yourself. Please let me know if you've done so. Currently there is only a patch for Skyrim Sewers, which you can find on the Nexus.

• "Why haven't you answered by question? Did you get my PM. PLS RESPOND THX"
I'm a one man team. I'm handling everything myself. I work a full time job in addition to numerous other projects and obligations. I physically do not have the time or manpower to get back to each and every one of you. There are a lot of you and only one me. Please follow the appropriate steps if you run into an issue before heading to the comments and my private messages. I don't mean to sound rude... that's just how things are. Thank you for the support. I appreciate you checking out my work.

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 When I enter Markarth, after the Forsworn attack, Undil  Comes from out of nowhere and is fighting with the guards. I have yet to complete the main brotherhood quest line. I assume he’s a character I encounter later on when the brotherhood of the old quest line actually begins. Am I supposed to encounter him this early and is he supposed to be fighting with the guards? 

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