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      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!
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Leonardo

Oblivion - Steam version

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Yes, that’s normal. I don’t know why Arthmoor doesn’t explicitly say it. I told him that it doesn’t work if you build a python bashed patch and he said “of course it doesn’t”. :shrug:

You may not see the delayers plugin in the merge list. If you click on the plugin in WB after you build your patch, it will say “Merged into bashed patch” at the bottom of the WB window. It will also say some masters are missing if you don’t have all the DLC’s installed. If you look at the bash tags for the delayers plugin you’ll see that they’re set to deactivate and filter, so the plugin definitely has to be merged.

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I take it I gave Oblivion players too much credit in this case :P

I would hope by now that everyone knows the gold standard for any Bashed Patch build is to use CBash since it does more. But I guess I can change the readme to explicitly say so.

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7 minutes ago, AndalayBay said:

You may not see the delayers plugin in the merge list. If you click on the plugin in WB after you build your patch, it will say “Merged into bashed patch” at the bottom of the WB window. It will also say some masters are missing if you don’t have all the DLC’s installed. If you look at the bash tags for the delayers plugin you’ll see that they’re set to deactivate and filter, so the plugin definitely has to be merged.

WB doesn't say that, not in the most recent update for WB 307 (Stand Alone). :shrug:

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Perhaps WBSA doesn't fully support CBash after all.  I dunno, do you know?

If I need to rebuild the bashed patch with CBash then Iliana's Elswyer mod may not work properly as a lot stuff was excluded when using CBash and I want to play her mod.

So, I think I'm gonna to start over despite for having a working modded game aside for the Oblivion DLC Delayers mod of course, because I've decided to install a few other mods I forgot to install and I don't want to install them now.

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Like I said, I won't rebuild the bashed patch in Cbash for Iliana's mod, even if your DLC delayer mod need the CBash.

So, I wonder have you thought about creating a DLC delayer mod that's similiar to what you did for your LAL mod in Skyrim, I mean if the player decided to play the Dumner (Solstheim DLC?) or one of the other races then a certain starting location were available.

As I recall it you had this feature before SLE and USLEEP became standard in the community at least for the earliest versions.

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Posted (edited)

Well then I guess the DLC Delayer mod isn't going to work for you because you're being stubborn and refuse to use it for some crazy reason. Whatever that reason is, Elsweyr has nothing to do with it. I've used CBash on that plenty of times and it works perfectly fine.

Edited by Arthmoor

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Fair enough.

I'll try to use CBash, just to see what result I get.

But I think there is nothing left for me to do to save my game, except for starting the DLC quests via the console.

Thanks to the poster on Nexus, now I know where to find the quest ID for each DLC, so why not list them here for others who might have the same issue as I have (now solved I hope).

setstage DLCBattlehornCastle <stage> (the first quest stage is 10)

setstage DLCFrostcragSpire <stage> (the first quest stage is 10)

setstage DLCHorseArmor <stage> (the first quest stage is 10)

setstage DLC06ThievesDen <stage> (the first quest stage is 10)

setstage DL9MehrunesQuest <stage> (the first quest stage is 10)

setstage DLCDeepscorn <stage> (the first quest stage is 10)

The Orrey DLC requires the player to travel to the Camp Ales to start The Orrey DLC to retrieve an item there then talk to Boethil in the Arch-Mage Lobby after getting all four items.

The only DLC doesn't require a quest is the Spell Tomes DLC and the spell books is already included in the levelled lists.  Just find one spell books to get the DLC started.

I may have miss one or two quests, but I am too tired now to continue.

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Because you know my stance on the casual use of console codes while playing a game you intend to keep. It's your game though. Go ahead and break it.

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5 hours ago, Arthmoor said:

Because you know my stance on the casual use of console codes while playing a game you intend to keep. It's your game though. Go ahead and break it.

Yes.  I do know your opinion about using the console.

But in this case I consider my game somewhat *broken* (take it with a grain of salt) since the DLC quests doesn't get triggered, so what is the point of continue playing the game without being able to play the DLC despite for having the DLC installed. :shrug:

Or do I need to wait for the next *cell respawn process* that takes place now and then in-game.

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Posted (edited)

I know, but I've already decided to start over and as I said earlier I forgot to install a few other mods like Black March and other mods of Arthmoor's mod collection.  Which I normally do.

I've deleted all previous gamesaves and installed those mods I forgot to do before.  I also rebuild the bashed patch with CBash and everything seems okay with me.

But as expected I got the same error as before with Iliana's mod, so that's normal I think.

 

WARNING -> RecordProcessor: Information lost. Record skipped due to duplicate FORMID. [MOD=(ElsweyrAnequina.esp), MODID=(2C), FORMID=(00000000) TYPE=(LAND)]
WARNING -> RecordProcessor: Information lost. Record skipped due to duplicate FORMID. [MOD=(ElsweyrAnequina.esp), MODID=(2C), FORMID=(00000000) TYPE=(LAND)]
WARNING -> RecordProcessor: Information lost. Record skipped due to duplicate FORMID. [MOD=(ElsweyrAnequina.esp), MODID=(2C), FORMID=(00000000) TYPE=(LAND)]
WARNING -> RecordProcessor: Information lost. Record skipped due to duplicate FORMID. [MOD=(ElsweyrAnequina.esp), MODID=(2C), FORMID=(00000000) TYPE=(LAND)]
WARNING -> RecordProcessor: Information lost. Record skipped due to duplicate FORMID. [MOD=(ElsweyrAnequina.esp), MODID=(2C), FORMID=(00000000) TYPE=(LAND)]
WARNING -> RecordProcessor: Information lost. Record skipped due to duplicate FORMID. [MOD=(ElsweyrAnequina.esp), MODID=(2C), FORMID=(00000000) TYPE=(LAND)]
Debugging buildPatch - Skipping ValidFormID('Oblivion.esm', 0x0000C8) in mod ( Oblivion DLC Delayers.esp )due to failed merge filter
  fid           : ValidFormID('Oblivion.esm', 0x0000C8)
  flags1        : 0x0L
  flags2        : 0x0L
  eid           : u'GREETING'
  quests        : [ValidFormID('Oblivion.esm', 0x028A34), ValidFormID('Oblivion.esm', 0x045764), ValidFormID('Oblivion.esm', 0x027F96), ValidFormID('Oblivion.esm', 0x02466E), ValidFormID('Oblivion.esm', 0x01E72C), ValidFormID('Oblivion.esm', 0x01E730), ValidFormID('Oblivion.esm', 0x02A38F), ValidFormID('Oblivion.esm', 0x00C20B), ValidFormID('Oblivion.esm', 0x01E725), ValidFormID('Oblivion.esm', 0x01E72F), ValidFormID('Oblivion.esm', 0x01E72E), ValidFormID('Oblivion.esm', 0x01E72A), ValidFormID('Oblivion.esm', 0x01E729), ValidFormID('Oblivion.esm', 0x01E728), ValidFormID('Oblivion.esm', 0x01E727), ValidFormID('Oblivion.esm', 0x01E726), ValidFormID('Oblivion.esm', 0x01E724), ValidFormID('Oblivion.esm', 0x01E72B), ValidFormID('Oblivion.esm', 0x01E72D), ValidFormID('Oblivion.esm', 0x18D800), ValidFormID('Oblivion.esm', 0x01E722), ValidFormID('Oblivion.esm', 0x0E0C91), ValidFormID('Oblivion.esm', 0x069475), ValidFormID('Oblivion.esm', 0x025032), ValidFormID('Oblivion.esm', 0x022E92), ValidFormID('Oblivion.esm', 0x0336FA), ValidFormID('Oblivion.esm', 0x013564), ValidFormID('Oblivion.esm', 0x02F86B), ValidFormID('Oblivion.esm', 0x025E27), ValidFormID('Oblivion.esm', 0x02AE32), ValidFormID('Oblivion.esm', 0x026DE3), ValidFormID('Oblivion.esm', 0x02D2DE), ValidFormID('Oblivion.esm', 0x036338), ValidFormID('Oblivion.esm', 0x0135B2), ValidFormID('Oblivion.esm', 0x01383C), ValidFormID('Oblivion.esm', 0x015641), ValidFormID('Oblivion.esm', 0x0135ED), ValidFormID('Oblivion.esm', 0x01354B), ValidFormID('Oblivion.esm', 0x01351B), ValidFormID('Oblivion.esm', 0x012105), ValidFormID('Oblivion.esm', 0x0242BF), ValidFormID('Oblivion.esm', 0x028C05), ValidFormID('Oblivion.esm', 0x00C039), ValidFormID('Oblivion.esm', 0x036333), ValidFormID('Oblivion.esm', 0x036332), ValidFormID('Oblivion.esm', 0x036300), ValidFormID('Oblivion.esm', 0x035F28), ValidFormID('Oblivion.esm', 0x02D93C), ValidFormID('Oblivion.esm', 0x02CBC8), ValidFormID('Oblivion.esm', 0x0224E1), ValidFormID('Oblivion.esm', 0x02D32B), ValidFormID('Oblivion.esm', 0x02D410), ValidFormID('Oblivion.esm', 0x02D28B), ValidFormID('Oblivion.esm', 0x02CD10), ValidFormID('Oblivion.esm', 0x0232D1), ValidFormID('Oblivion.esm', 0x0224EB), ValidFormID('Oblivion.esm', 0x023DD6), ValidFormID('Oblivion.esm', 0x023DD7), ValidFormID('Oblivion.esm', 0x0232CF), ValidFormID('Oblivion.esm', 0x0232D0), ValidFormID('Oblivion.esm', 0x0232D4), ValidFormID('Oblivion.esm', 0x0239E1), ValidFormID('Oblivion.esm', 0x0253B9), ValidFormID('Oblivion.esm', 0x0253BF), ValidFormID('Oblivion.esm', 0x0253BE), ValidFormID('Oblivion.esm', 0x027F8E), ValidFormID('Oblivion.esm', 0x024298), ValidFormID('Oblivion.esm', 0x024297), ValidFormID('Oblivion.esm', 0x02429C), ValidFormID('Oblivion.esm', 0x02D936), ValidFormID('Oblivion.esm', 0x02D71B), ValidFormID('Oblivion.esm', 0x02D71A), ValidFormID('Oblivion.esm', 0x02D154), ValidFormID('Oblivion.esm', 0x0253BB), ValidFormID('Oblivion.esm', 0x0253BA), ValidFormID('Oblivion.esm', 0x0253BC), ValidFormID('Oblivion.esm', 0x02FF1C), ValidFormID('Oblivion.esm', 0x0253C2), ValidFormID('Oblivion.esm', 0x0253C1), ValidFormID('Oblivion.esm', 0x0253C0), ValidFormID('Oblivion.esm', 0x0253BD), ValidFormID('Oblivion.esm', 0x034E14), ValidFormID('Oblivion.esm', 0x035589), ValidFormID('Oblivion.esm', 0x03564F), ValidFormID('Oblivion.esm', 0x02D71C), ValidFormID('Oblivion.esm', 0x035713), ValidFormID('Oblivion.esm', 0x0356CA), ValidFormID('Oblivion.esm', 0x0356C9), ValidFormID('Oblivion.esm', 0x0356C8), ValidFormID('Oblivion.esm', 0x035715), ValidFormID('Oblivion.esm', 0x03486D), ValidFormID('Oblivion.esm', 0x0355E1), ValidFormID('Oblivion.esm', 0x030060), ValidFormID('Oblivion.esm', 0x02FF26), ValidFormID('Oblivion.esm', 0x03005F), ValidFormID('Oblivion.esm', 0x034EA2), ValidFormID('Oblivion.esm', 0x035DE0), ValidFormID('Oblivion.esm', 0x035717), ValidFormID('Oblivion.esm', 0x003961), ValidFormID('Oblivion.esm', 0x003960), ValidFormID('Oblivion.esm', 0x00395F), ValidFormID('Oblivion.esm', 0x030062), ValidFormID('Oblivion.esm', 0x035718), ValidFormID('Oblivion.esm', 0x035716), ValidFormID('Oblivion.esm', 0x035714), ValidFormID('Oblivion.esm', 0x030064), ValidFormID('Oblivion.esm', 0x03571A), ValidFormID('Oblivion.esm', 0x03571B), ValidFormID('Oblivion.esm', 0x035719), ValidFormID('Oblivion.esm', 0x00C03A), ValidFormID('Oblivion.esm', 0x00C03B), ValidFormID('Oblivion.esm', 0x00C03C), ValidFormID('Oblivion.esm', 0x036334), ValidFormID('Oblivion.esm', 0x036335), ValidFormID('Oblivion.esm', 0x036336), ValidFormID('Oblivion.esm', 0x036337), ValidFormID('Oblivion.esm', 0x0146A2), ValidFormID('Oblivion.esm', 0x0146A8), ValidFormID('Oblivion.esm', 0x0146AE), ValidFormID('Oblivion.esm', 0x0146AD), ValidFormID('Oblivion.esm', 0x0146AC), ValidFormID('Oblivion.esm', 0x0146AB), ValidFormID('Oblivion.esm', 0x0146AA), ValidFormID('Oblivion.esm', 0x0146A9), ValidFormID('Oblivion.esm', 0x0146B0), ValidFormID('Oblivion.esm', 0x0146A7), ValidFormID('Oblivion.esm', 0x0146A6), ValidFormID('Oblivion.esm', 0x0146A5), ValidFormID('Oblivion.esm', 0x0146AF), ValidFormID('Oblivion.esm', 0x0146A4), ValidFormID('Oblivion.esm', 0x0146A3), ValidFormID('Oblivion.esm', 0x02FF1E), ValidFormID('Oblivion.esm', 0x02991F), ValidFormID('Oblivion.esm', 0x028278), ValidFormID('Oblivion.esm', 0x037CE1), ValidFormID('Oblivion.esm', 0x030203), ValidFormID('Oblivion.esm', 0x011F9D), ValidFormID('Oblivion.esm', 0x0120E9), ValidFormID('Oblivion.esm', 0x0133BF), ValidFormID('Oblivion.esm', 0x0120EA), ValidFormID('Oblivion.esm', 0x0135B4), ValidFormID('Oblivion.esm', 0x013643), ValidFormID('Oblivion.esm', 0x013642), ValidFormID('Oblivion.esm', 0x0135EC), ValidFormID('Oblivion.esm', 0x015639), ValidFormID('Oblivion.esm', 0x017D0F), ValidFormID('Oblivion.esm', 0x01DA86), ValidFormID('Oblivion.esm', 0x04A755), ValidFormID('Oblivion.esm', 0x0135EB), ValidFormID('Oblivion.esm', 0x071002), ValidFormID('Oblivion.esm', 0x06A7ED), ValidFormID('Oblivion.esm', 0x07EC67), ValidFormID('Oblivion.esm', 0x05E2B7), ValidFormID('Oblivion.esm', 0x05E2B6), ValidFormID('DLCHorseArmor.esp', 0x000CEC), ValidFormID('Knights.esp', 0x002D37), ValidFormID('Knights.esp', 0x002D38), ValidFormID('Knights.esp', 0x002D39), ValidFormID('Knights.esp', 0x002D3A), ValidFormID('Knights.esp', 0x002D3B), ValidFormID('Knights.esp', 0x002D3C), ValidFormID('Knights.esp', 0x002D3D), ValidFormID('Knights.esp', 0x002D3E), ValidFormID('Knights.esp', 0x002D3F), ValidFormID('Knights.esp', 0x002D40), ValidFormID('Knights.esp', 0x002D41), ValidFormID('Knights.esp', 0x002D32), ValidFormID('Oblivion.esm', 0x019D65), ValidFormID('Oblivion.esm', 0x0355DF), ValidFormID('Oblivion.esm', 0x02D8FD), ValidFormID('Oblivion.esm', 0x018E8C), ValidFormID('Oblivion.esm', 0x08C0E4), ValidFormID('Knights.esp', 0x002D42), ValidFormID('Oblivion.esm', 0x02E5BE), ValidFormID('Oblivion.esm', 0x028C72), ValidFormID('Oblivion.esm', 0x03B819), ValidFormID('Oblivion.esm', 0x023DD9), ValidFormID('Oblivion.esm', 0x0251E6), ValidFormID('Oblivion.esm', 0x02BA46), ValidFormID('Oblivion.esm', 0x097CA8), ValidFormID('Oblivion.esm', 0x017838), ValidFormID('Oblivion.esm', 0x017839), ValidFormID('Oblivion.esm', 0x032E05), ValidFormID('Oblivion.esm', 0x03151E), ValidFormID('Oblivion.esm', 0x0224D8), ValidFormID('Oblivion.esm', 0x03155C), ValidFormID('Oblivion.esm', 0x007B2E), ValidFormID('Oblivion.esm', 0x027815), ValidFormID('Oblivion.esm', 0x028D83), ValidFormID('Oblivion.esm', 0x022E5A), ValidFormID('Oblivion.esm', 0x00C1B8), ValidFormID('Oblivion.esm', 0x016718), ValidFormID('Oblivion.esm', 0x035CA8), ValidFormID('Oblivion.esm', 0x01D21C), ValidFormID('Oblivion.esm', 0x02B19E), ValidFormID('Oblivion.esm', 0x02AB4A), ValidFormID('Oblivion.esm', 0x0224C7), ValidFormID('Oblivion.esm', 0x02B8DB), ValidFormID('Oblivion.esm', 0x023E85), ValidFormID('Oblivion.esm', 0x017606), ValidFormID('Oblivion.esm', 0x031B77), ValidFormID('Oblivion.esm', 0x017835), ValidFormID('Oblivion.esm', 0x01F426), ValidFormID('Oblivion.esm', 0x033E93), ValidFormID('Oblivion.esm', 0x02CA50), ValidFormID('Oblivion.esm', 0x03636F), ValidFormID('Oblivion.esm', 0x038ED6), ValidFormID('Oblivion.esm', 0x03AF05), ValidFormID('Oblivion.esm', 0x03E933), ValidFormID('Oblivion.esm', 0x04E936), ValidFormID('Oblivion.esm', 0x035A95), ValidFormID('Oblivion.esm', 0x017837), ValidFormID('Oblivion.esm', 0x08596D), ValidFormID('Oblivion.esm', 0x08596C), ValidFormID('Oblivion.esm', 0x0908C8), ValidFormID('Oblivion.esm', 0x095A68), ValidFormID('Oblivion.esm', 0x0E6ED1), ValidFormID('Oblivion.esm', 0x177A32), ValidFormID('Oblivion.esm', 0x177A31), ValidFormID('Oblivion.esm', 0x181C6B), ValidFormID('Oblivion.esm', 0x185FE8), ValidFormID('Oblivion.esm', 0x185FE9), ValidFormID('Oblivion.esm', 0x185FEF), ValidFormID('Oblivion.esm', 0x185FEE), ValidFormID('Oblivion.esm', 0x185FED), ValidFormID('Oblivion.esm', 0x185FEC), ValidFormID('Oblivion.esm', 0x185FEB), ValidFormID('Oblivion.esm', 0x185FEA), ValidFormID('Oblivion.esm', 0x0242BD), ValidFormID('Oblivion.esm', 0x0224CF), ValidFormID('Oblivion.esm', 0x0C452E), InvalidFormID(None, 0xFF0041C4), ValidFormID('DLCBattlehornCastle.esp', 0x00B089), ValidFormID('Oblivion.esm', 0x028747), ValidFormID('Oblivion.esm', 0x030142), ValidFormID('Oblivion.esm', 0x02C81B), ValidFormID('Oblivion.esm', 0x02B7EB), ValidFormID('Oblivion.esm', 0x061C51), ValidFormID('Oblivion.esm', 0x0120DA), ValidFormID('Oblivion.esm', 0x066EBE), ValidFormID('Oblivion.esm', 0x06D602), ValidFormID('Oblivion.esm', 0x044C44), ValidFormID('Oblivion.esm', 0x071FE1), ValidFormID('Oblivion.esm', 0x18B11C), ValidFormID('Oblivion.esm', 0x024299), ValidFormID('Oblivion.esm', 0x03C168), ValidFormID('Oblivion.esm', 0x18B197), ValidFormID('Oblivion.esm', 0x18B2F9), ValidFormID('Oblivion.esm', 0x18BA2B), ValidFormID('Oblivion.esm', 0x18BA2A), ValidFormID('Oblivion.esm', 0x18BA2C), ValidFormID('Oblivion.esm', 0x18BA2E), ValidFormID('Oblivion.esm', 0x18BA2F), ValidFormID('Oblivion.esm', 0x18BA30), ValidFormID('Oblivion.esm', 0x18BA31), ValidFormID('Oblivion.esm', 0x18BA32), ValidFormID('Oblivion.esm', 0x18BA33), ValidFormID('Oblivion.esm', 0x18BA34), ValidFormID('Oblivion.esm', 0x18BA35), ValidFormID('Oblivion.esm', 0x18BA36), ValidFormID('Oblivion.esm', 0x18BA37), ValidFormID('Oblivion.esm', 0x18BA38), ValidFormID('Oblivion.esm', 0x18BA39), ValidFormID('Oblivion.esm', 0x18BA3A), ValidFormID('Oblivion.esm', 0x18BA3B), ValidFormID('Oblivion.esm', 0x18BA2D), ValidFormID('Oblivion.esm', 0x042B9C), ValidFormID('Oblivion.esm', 0x0452EA), ValidFormID('Oblivion.esm', 0x073236), ValidFormID('Oblivion.esm', 0x078512), ValidFormID('Oblivion.esm', 0x078513), ValidFormID('Oblivion.esm', 0x0790CF), ValidFormID('Oblivion.esm', 0x081DD5), ValidFormID('DLCOrrery.esp', 0x11B9FB), ValidFormID('Oblivion.esm', 0x0807A4), ValidFormID('Oblivion.esm', 0x06443B), ValidFormID('Oblivion.esm', 0x0CBD06), ValidFormID('Oblivion.esm', 0x012100), ValidFormID('Oblivion.esm', 0x04CE5B), ValidFormID('Oblivion.esm', 0x0B97DD), ValidFormID('Oblivion.esm', 0x0165E6), ValidFormID('Oblivion.esm', 0x015DBB), ValidFormID('Oblivion.esm', 0x064461), ValidFormID('Oblivion.esm', 0x02A69D), ValidFormID('Knights.esp', 0x002D34), ValidFormID('Oblivion.esm', 0x03B664), ValidFormID('Oblivion.esm', 0x0223B4), ValidFormID('Oblivion.esm', 0x023FE8), ValidFormID('Oblivion.esm', 0x000925), ValidFormID('Oblivion.esm', 0x049969), ValidFormID('Oblivion.esm', 0x03B3F4), ValidFormID('Oblivion.esm', 0x03B3F7), ValidFormID('Oblivion.esm', 0x033957), ValidFormID('Oblivion.esm', 0x18BCBB), ValidFormID('Oblivion.esm', 0x01E986), ValidFormID('Oblivion.esm', 0x01E985), ValidFormID('Oblivion.esm', 0x03BE84), ValidFormID('Oblivion.esm', 0x060952), ValidFormID('Oblivion.esm', 0x02B7EC), ValidFormID('Oblivion.esm', 0x02B7F0), ValidFormID('Oblivion.esm', 0x03B3F3), ValidFormID('Oblivion.esm', 0x03B3F5), ValidFormID('Oblivion.esm', 0x03B3F8), ValidFormID('Oblivion.esm', 0x03B3F1), ValidFormID('Oblivion.esm', 0x03B3F2), ValidFormID('Oblivion.esm', 0x027FA7), ValidFormID('Oblivion.esm', 0x03B665), ValidFormID('Oblivion.esm', 0x0844C6), ValidFormID('Oblivion.esm', 0x0281B1), ValidFormID('Oblivion.esm', 0x062BAD), ValidFormID('Oblivion.esm', 0x010602), ValidFormID('Oblivion.esm', 0x03E8FF)]
  removedQuests : []
  full          : u'GREETING'
  dialType      : 0

 

Edited by Leonardo

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I get those errors too. EDoA has duplicate formid’s for some of the rocks. I don’t think the error is Cbash’s fault. I know it’s considered out of date, but I believe it’s something that the EDoA Unofficial Patch takes care of.

SM Plugins Refurbish is another DLC delayer mod. You can use the merged version or versions for the individual DLCs you are using. That is, there’s no filter patch, so you can use the python bashed patch.

As to whether to use CBash or Pbash, I’ve read smart, informed people say that CBash is fine, and other equally smart, informed people say that it’s still got some bugs, so I don’t know what to think. If I recall correctly, CBash isn’t currently being developed by the Wrye Bash team, so make of that what you will.

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Posted (edited)

Wrye Bash discourages use of the CBash option. It is labelled as BETA (which will put many people off) and when first selected it displays a box titled "Warning", which says that it is still in beta, and that if you have any problems then use the non-CBash build function instead, which again will put people off. The last I read about the CBash function (years ago) was that no one working on Wrye Bash had any idea how to program the CBash function and so it wasn't being worked on and hadn't been for quite some time. Unless things have changed since I read that, it's been stuck in beta with no updates for around a decade.

 

CBash worked well enough back when I was trying to play Oblivion, I consider it perfectly safe to use, it just might not get everything quite right - but then you could say the same about PBash or any other merging process.

 

Those errors are nothing to do with the bashing process (P or C). As 1Mac said, it's due to duplicate Form IDs in the Elsweyr ESP. A patch would fix that in-game, but probably wouldn't help any type of merging tool since it would likely still pick up the duplicates before registering that a patch has overriden the duplicate IDs with new ones. Tidiest resolution would be to fix the ESP, and that will take very little time based on the quoted error, since it only listed six duplicates.

Edited by Vorians

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Leo, ignore those errors from Elsewyr. They're of no consequence. They come up for everyone but don't do anything anyway.

CBash may be labeled in beta, but then if we're all going to cower in fear of that label nobody should be touching xEdit either because that's perpetually in beta too. CBash works perfectly fine for Oblivion - and is the only game it's even available on. I have numerous patch files which make use of it and won't function correctly with out it. As do many other authors. There's no real reason to need to update it since it's built on a game that's been frozen for 10+ years anyway.

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Posted (edited)
3 hours ago, Arthmoor said:

if we're all going to cower in fear of that label nobody should be touching xEdit either because that's perpetually in beta too.

I know, but on the other hand xEdit doesn't turn people off by a warning while CBash in WB does.  Which I think is the main reason why some people perfer MO or NMM or Vortex nowdays due for a steep learning curve in WB.

What I am trying say here is that the original team behind WB didn't invited new WB user to overcome the steep learning curve that WB has and once one have done that everything is much simpler and easier when using WB.

Including using CBash, so Vorians is right the extra warning after the user have read the CBash (BETA) is discouraging to continue using WB hence for MO to gain more users overtime and under that time WB seems to be expelled to a second place when it should be the opposite.  Because WB are superior to any existing mod manager out there at least for Oblivion and perhaps for Skyrim too.

As for CBash, but isn't Utumno a C++ programmer, I think he is and CBash is written in C++ right.  Another thing I can think of is that WB for Oblivion hadn't got the priority it deserves due for being an old game.

Also, too bad Lojack isn't around anymore, because he if anyone from the original WB team knows a great deal in which I know Sharlikran often talked to when he needed help from Lojack about updating Wrye Mash.

EDIT:  I totally forgot who was behind the CBash and that was Warudder.

Edited by Leonardo

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1 hour ago, Arthmoor said:

Leo, ignore those errors from Elsewyr. They're of no consequence. They come up for everyone but don't do anything anyway.

CBash may be labeled in beta, but then if we're all going to cower in fear of that label nobody should be touching xEdit either because that's perpetually in beta too. CBash works perfectly fine for Oblivion - and is the only game it's even available on. I have numerous patch files which make use of it and won't function correctly with out it. As do many other authors. There's no real reason to need to update it since it's built on a game that's been frozen for 10+ years anyway.

Actually Elminster is back and he’s removed the “experimental” label from xEdit. He just released a major update (Mar 10, I think) and it’s now version 4.x.

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LOL I am aware he removed the label and I've been on those updates since before 4.0.2 was released on Nexus. That doesn't really change that they're still regarded as being forever in beta :P

So I guess the solution here is to prod the Bash devs into removing CBash's beta label and dropping all the warnings about using it. Rather than just accepting that it works as intended.

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lol, yeah. Though I don't know how much of what's been getting done recently did for Oblivion in particular. Most folks have been asking for stuff to make SSE and FO4 easier to work with.

You may be interested to know though that Elminster is tacking getting xEdit to work with Morrowind and seems to be making some big progress on that front.

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16 hours ago, Leonardo said:

I don't get it, what's annoying? The GUI is no different than it ever was, just some changes in options for the context menus plus some new buttons along the top. And as was pointed out in that thread, tips are optional and can be disabled permanently. They also don't cover anything up like you describe, as they only appear while the program is loading so you cannot do anything until loading has finished, and the Messages log displayed while loading is viewable once it has finished loading.

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I find the tips helpful.

11 hours ago, Arthmoor said:

lol, yeah. Though I don't know how much of what's been getting done recently did for Oblivion in particular. Most folks have been asking for stuff to make SSE and FO4 easier to work with.

You may be interested to know though that Elminster is tacking getting xEdit to work with Morrowind and seems to be making some big progress on that front.

Yeah I heard. No form ID’s is making it tricky if I read things correctly.

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It seems I cannot play a modded Oblivion, not with the Steam version of Oblivion anyway.  I need to be honest, I gave up and uninstalled Oblivion in Steam then I deleted everything from my HDD. :(

The only that's left on my HDD are both the TES4Edit and the TES4LODGen, nothing else not even WB.

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